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Conferences in DBLP

Symposium on Interactive 3D Graphics (SI3D) (si3d)
2006 (conf/si3d/2006)

  1. Paul Green, Jan Kautz, Wojciech Matusik, Frédo Durand
    View-dependent precomputed light transport using nonlinear Gaussian function approximations. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:7-14 [Conf]
  2. Ben Sunshine-Hill, Petros Faloutsos
    Photorealistic lighting with offset radiance transfer mapping. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:15-21 [Conf]
  3. Peter-Pike J. Sloan
    Normal mapping for precomputed radiance transfer. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:23-26 [Conf]
  4. Taehyun Rhee, Ulrich Neumann, John P. Lewis
    Human hand modeling from surface anatomy. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:27-34 [Conf]
  5. Guodong Liu, Jingdan Zhang, Wei Wang, Leonard McMillan
    Human motion estimation from a reduced marker set. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:35-42 [Conf]
  6. Zhigang Deng, Pei-Ying Chiang, Pamela Fox, Ulrich Neumann
    Animating blendshape faces by cross-mapping motion capture data. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:43-48 [Conf]
  7. Leslie Ikemoto, Okan Arikan, David A. Forsyth
    Knowing when to put your foot down. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:49-53 [Conf]
  8. Fabio Policarpo, Manuel Menezes de Oliveira Neto
    Relief mapping of non-height-field surface details. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:55-62 [Conf]
  9. Natalya Tatarchuk
    Dynamic parallax occlusion mapping with approximate soft shadows. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:63-69 [Conf]
  10. Elmar Eisemann, Xavier Décoret
    Fast scene voxelization and applications. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:71-78 [Conf]
  11. Morgan McGuire, George Stathis, Hanspeter Pfister, Shriram Krishnamurthi
    Abstract shade trees. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:79-86 [Conf]
  12. Kyle Hegeman, Simon Premoze, Michael Ashikhmin, George Drettakis
    Approximate ambient occlusion for trees. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:87-92 [Conf]
  13. Carsten Dachsbacher, Marc Stamminger
    Splatting indirect illumination. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:93-100 [Conf]
  14. Nikunj Raghuvanshi, Ming C. Lin
    Interactive sound synthesis for large scale environments. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:101-108 [Conf]
  15. Guodong Rong, Tiow-Seng Tan
    Jump flooding in GPU with applications to Voronoi diagram and distance transform. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:109-116 [Conf]
  16. Avneesh Sud, Naga K. Govindaraju, Russell Gayle, Dinesh Manocha
    Interactive 3D distance field computation using linear factorization. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:117-124 [Conf]
  17. Zheng Qin, Michael D. McCool, Craig S. Kaplan
    Real-time texture-mapped vector glyphs. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:125-132 [Conf]
  18. Alex Ni, Kyuman Jeong, Seungyong Lee, Lee Markosian
    Multi-scale line drawings from 3D meshes. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:133-137 [Conf]
  19. Voicu Popescu, Daniel G. Aliaga
    The depth discontinuity occlusion camera. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:139-143 [Conf]
  20. Olivier Génevaux, Frédéric Larue, Jean-Michel Dischler
    Interactive refraction on complex static geometry using spherical harmonics. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:145-152 [Conf]
  21. Chris Wyman, Scott Davis
    Interactive image-space techniques for approximating caustics. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:153-160 [Conf]
  22. William Donnelly, Andrew Lauritzen
    Variance shadow maps. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:161-165 [Conf]
  23. Nicolas Burtnyk, Azam Khan, George W. Fitzmaurice, Gordon Kurtenbach
    ShowMotion: camera motion based 3D design review. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:167-174 [Conf]
  24. Antonio Calomeni, Waldemar Celes Filho
    Assisted and automatic navigation in black oil reservoir models based on probabilistic roadmaps. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:175-182 [Conf]
  25. Tina R. Ziemek
    Two-D or not Two-D: gender implications of visual cognition in electronic games. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:183-190 [Conf]
  26. Martin Bokeloh, Michael Wand
    Hardware accelerated multi-resolution geometry synthesis. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:191-198 [Conf]
  27. Lijun Qu, Gary W. Meyer
    Perceptually driven interactive geometry remeshing. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:199-206 [Conf]
  28. Diego Nehab, Joshua Barczak, Pedro V. Sander
    Triangle order optimization for graphics hardware computation culling. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:207-211 [Conf]
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