Conferences in DBLP
Paul Green , Jan Kautz , Wojciech Matusik , Frédo Durand View-dependent precomputed light transport using nonlinear Gaussian function approximations. [Citation Graph (0, 0)][DBLP ] SI3D, 2006, pp:7-14 [Conf ] Ben Sunshine-Hill , Petros Faloutsos Photorealistic lighting with offset radiance transfer mapping. [Citation Graph (0, 0)][DBLP ] SI3D, 2006, pp:15-21 [Conf ] Peter-Pike J. Sloan Normal mapping for precomputed radiance transfer. [Citation Graph (0, 0)][DBLP ] SI3D, 2006, pp:23-26 [Conf ] Taehyun Rhee , Ulrich Neumann , John P. Lewis Human hand modeling from surface anatomy. [Citation Graph (0, 0)][DBLP ] SI3D, 2006, pp:27-34 [Conf ] Guodong Liu , Jingdan Zhang , Wei Wang , Leonard McMillan Human motion estimation from a reduced marker set. [Citation Graph (0, 0)][DBLP ] SI3D, 2006, pp:35-42 [Conf ] Zhigang Deng , Pei-Ying Chiang , Pamela Fox , Ulrich Neumann Animating blendshape faces by cross-mapping motion capture data. [Citation Graph (0, 0)][DBLP ] SI3D, 2006, pp:43-48 [Conf ] Leslie Ikemoto , Okan Arikan , David A. Forsyth Knowing when to put your foot down. [Citation Graph (0, 0)][DBLP ] SI3D, 2006, pp:49-53 [Conf ] Fabio Policarpo , Manuel Menezes de Oliveira Neto Relief mapping of non-height-field surface details. [Citation Graph (0, 0)][DBLP ] SI3D, 2006, pp:55-62 [Conf ] Natalya Tatarchuk Dynamic parallax occlusion mapping with approximate soft shadows. [Citation Graph (0, 0)][DBLP ] SI3D, 2006, pp:63-69 [Conf ] Elmar Eisemann , Xavier Décoret Fast scene voxelization and applications. [Citation Graph (0, 0)][DBLP ] SI3D, 2006, pp:71-78 [Conf ] Morgan McGuire , George Stathis , Hanspeter Pfister , Shriram Krishnamurthi Abstract shade trees. [Citation Graph (0, 0)][DBLP ] SI3D, 2006, pp:79-86 [Conf ] Kyle Hegeman , Simon Premoze , Michael Ashikhmin , George Drettakis Approximate ambient occlusion for trees. [Citation Graph (0, 0)][DBLP ] SI3D, 2006, pp:87-92 [Conf ] Carsten Dachsbacher , Marc Stamminger Splatting indirect illumination. [Citation Graph (0, 0)][DBLP ] SI3D, 2006, pp:93-100 [Conf ] Nikunj Raghuvanshi , Ming C. Lin Interactive sound synthesis for large scale environments. [Citation Graph (0, 0)][DBLP ] SI3D, 2006, pp:101-108 [Conf ] Guodong Rong , Tiow-Seng Tan Jump flooding in GPU with applications to Voronoi diagram and distance transform. [Citation Graph (0, 0)][DBLP ] SI3D, 2006, pp:109-116 [Conf ] Avneesh Sud , Naga K. Govindaraju , Russell Gayle , Dinesh Manocha Interactive 3D distance field computation using linear factorization. [Citation Graph (0, 0)][DBLP ] SI3D, 2006, pp:117-124 [Conf ] Zheng Qin , Michael D. McCool , Craig S. Kaplan Real-time texture-mapped vector glyphs. [Citation Graph (0, 0)][DBLP ] SI3D, 2006, pp:125-132 [Conf ] Alex Ni , Kyuman Jeong , Seungyong Lee , Lee Markosian Multi-scale line drawings from 3D meshes. [Citation Graph (0, 0)][DBLP ] SI3D, 2006, pp:133-137 [Conf ] Voicu Popescu , Daniel G. Aliaga The depth discontinuity occlusion camera. [Citation Graph (0, 0)][DBLP ] SI3D, 2006, pp:139-143 [Conf ] Olivier Génevaux , Frédéric Larue , Jean-Michel Dischler Interactive refraction on complex static geometry using spherical harmonics. [Citation Graph (0, 0)][DBLP ] SI3D, 2006, pp:145-152 [Conf ] Chris Wyman , Scott Davis Interactive image-space techniques for approximating caustics. [Citation Graph (0, 0)][DBLP ] SI3D, 2006, pp:153-160 [Conf ] William Donnelly , Andrew Lauritzen Variance shadow maps. [Citation Graph (0, 0)][DBLP ] SI3D, 2006, pp:161-165 [Conf ] Nicolas Burtnyk , Azam Khan , George W. Fitzmaurice , Gordon Kurtenbach ShowMotion: camera motion based 3D design review. [Citation Graph (0, 0)][DBLP ] SI3D, 2006, pp:167-174 [Conf ] Antonio Calomeni , Waldemar Celes Filho Assisted and automatic navigation in black oil reservoir models based on probabilistic roadmaps. [Citation Graph (0, 0)][DBLP ] SI3D, 2006, pp:175-182 [Conf ] Tina R. Ziemek Two-D or not Two-D: gender implications of visual cognition in electronic games. [Citation Graph (0, 0)][DBLP ] SI3D, 2006, pp:183-190 [Conf ] Martin Bokeloh , Michael Wand Hardware accelerated multi-resolution geometry synthesis. [Citation Graph (0, 0)][DBLP ] SI3D, 2006, pp:191-198 [Conf ] Lijun Qu , Gary W. Meyer Perceptually driven interactive geometry remeshing. [Citation Graph (0, 0)][DBLP ] SI3D, 2006, pp:199-206 [Conf ] Diego Nehab , Joshua Barczak , Pedro V. Sander Triangle order optimization for graphics hardware computation culling. [Citation Graph (0, 0)][DBLP ] SI3D, 2006, pp:207-211 [Conf ]