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Conferences in DBLP

Symposium on Interactive 3D Graphics (SI3D) (si3d)
2003 (conf/si3d/2003)

  1. Pete Docter
    Cheating, deceit and sleight-of-hand: how to create good character animation. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:8- [Conf]
  2. Jack Thorpe
    Witness to a natural convergence: distributed simulation, persistent worlds, interactive gaming, command, control, and future ops. What's next? [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:9- [Conf]
  3. Wei Shao, Victor Ng-Thow-Hing
    A general joint component framework for realistic articulation in human characters. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:11-18 [Conf]
  4. Hyewon Seo, Nadia Magnenat-Thalmann
    An automatic modeling of human bodies from sizing parameters. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:19-26 [Conf]
  5. Alex Mohr, Luke Tokheim, Michael Gleicher
    Direct manipulation of interactive character skins. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:27-30 [Conf]
  6. Benjamin Lok, Samir Naik, Mary C. Whitton, Frederick P. Brooks Jr.
    Incorporating dynamic real objects into immersive virtual environments. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:31-40 [Conf]
  7. Brian Salomon, Maxim Garber, Ming C. Lin, Dinesh Manocha
    Interactive navigation in complex environments using path planning. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:41-50 [Conf]
  8. Anthony Steed, Maria Spante, Ilona Heldal, Ann-Sofie Axelsson, Ralph Schroeder
    Strangers and friends in caves: an exploratory study of collaboration in networked IPT systems for extended periods of time. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:51-54 [Conf]
  9. Christopher Niederauer, Mike Houston, Maneesh Agrawala, Greg Humphreys
    Non-invasive interactive visualization of dynamic architectural environments. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:55-58 [Conf]
  10. Jaakko Lehtinen, Jan Kautz
    Matrix radiance transfer. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:59-64 [Conf]
  11. Daniel Vlasic, Hanspeter Pfister, Sergey Molinov, Radek Grzeszczuk, Wojciech Matusik
    Opacity light fields: interactive rendering of surface light fields with view-dependent opacity. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:75-82 [Conf]
  12. Sean P. Walker, John Kenneth Salisbury Jr.
    Large haptic topographic maps: marsview and the proxy graph algorithm. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:83-92 [Conf]
  13. Peter Lindstrom
    Out-of-core construction and visualization of multiresolution surfaces. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:93-102 [Conf]
  14. Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, Dinesh Manocha
    Interactive visibility culling in complex environments using occlusion-switches. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:103-112 [Conf]
  15. Nathaniel Williams, David P. Luebke, Jonathan D. Cohen, Michael Kelley, Brenden Schubert
    Perceptually guided simplification of lit, textured meshes. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:113-121 [Conf]
  16. Youngihn Kho, Michael Garland
    User-guided simplification. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:123-126 [Conf]
  17. Erik Pojar, Dieter Schmalstieg
    User-controlled creation of multiresolution meshes. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:127-130 [Conf]
  18. Jatin Chhugani, Subodh Kumar
    Budget sampling of parametric surface patches. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:131-138 [Conf]
  19. Takeo Igarashi, John F. Hughes
    Smooth meshes for sketch-based freeform modeling. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:139-142 [Conf]
  20. Cliff Woolley, David P. Luebke, Benjamin Watson, Abhinav Dayal
    Interruptible rendering. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:143-151 [Conf]
  21. Yin Wu, Vishal Bhatia, Hugh C. Lauer, Larry Seiler
    Shear-image order ray casting volume rendering. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:152-162 [Conf]
  22. Daniel G. Aliaga, Dimah Yanovsky, Thomas A. Funkhouser, Ingrid Carlbom
    Interactive image-based rendering using feature globalization. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:163-170 [Conf]
  23. Ryan M. Ismert, Kavita Bala, Donald P. Greenberg
    Detail synthesis for image-based texturing. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:171-175 [Conf]
  24. Sudipto Guha, Shankar Krishnan, Kamesh Munagala, Suresh Venkatasubramanian
    Application of the two-sided depth test to CSG rendering. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:177-180 [Conf]
  25. Michael Gleicher, Hyun Joon Shin, Lucas Kovar, Andrew Jepsen
    Snap-together motion: assembling run-time animations. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:181-188 [Conf]
  26. Jeffrey S. Pierce, Randy F. Pausch
    Specifying interaction surfaces using interaction maps. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:189-192 [Conf]
  27. Matthew Plumlee, Colin Ware
    An evaluation of methods for linking 3D views. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:193-201 [Conf]
  28. Sylvain Lefebvre, Fabrice Neyret
    Pattern based procedural textures. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:203-212 [Conf]
  29. Celia Pearce, Robert Nideffer, Eddo Stern, Anne-Marie Schleiner, Brody Condon
    Game art. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:213-214 [Conf]
  30. Michael Zyda, Robert Gehorsam, Philip Rosedale, Mark R. Mine, Mike Goslin, J. C. Herz
    Does the metaverse start now? [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:215-218 [Conf]
  31. Michael Zyda, Alex Mayberry, Casey Wardynski, Russell Shilling, Margaret J. Davis
    The MOVES institute's America's army operations game. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:219-220 [Conf]
  32. Jeffrey Jacobson
    Using "CaveUT" to build immersive displays with the unreal tournament engine and a PC cluster. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:221-222 [Conf]
  33. Sheldon Brown
    Smoke and mirrors. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:223-224 [Conf]
  34. Wayne Piekarski, Bruce H. Thomas
    Augmented reality user interfaces and techniques for outdoor modelling. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:225-226 [Conf]
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NOTICE2
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