Conferences in DBLP
Pete Docter Cheating, deceit and sleight-of-hand: how to create good character animation. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:8- [Conf ] Jack Thorpe Witness to a natural convergence: distributed simulation, persistent worlds, interactive gaming, command, control, and future ops. What's next? [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:9- [Conf ] Wei Shao , Victor Ng-Thow-Hing A general joint component framework for realistic articulation in human characters. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:11-18 [Conf ] Hyewon Seo , Nadia Magnenat-Thalmann An automatic modeling of human bodies from sizing parameters. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:19-26 [Conf ] Alex Mohr , Luke Tokheim , Michael Gleicher Direct manipulation of interactive character skins. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:27-30 [Conf ] Benjamin Lok , Samir Naik , Mary C. Whitton , Frederick P. Brooks Jr. Incorporating dynamic real objects into immersive virtual environments. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:31-40 [Conf ] Brian Salomon , Maxim Garber , Ming C. Lin , Dinesh Manocha Interactive navigation in complex environments using path planning. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:41-50 [Conf ] Anthony Steed , Maria Spante , Ilona Heldal , Ann-Sofie Axelsson , Ralph Schroeder Strangers and friends in caves: an exploratory study of collaboration in networked IPT systems for extended periods of time. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:51-54 [Conf ] Christopher Niederauer , Mike Houston , Maneesh Agrawala , Greg Humphreys Non-invasive interactive visualization of dynamic architectural environments. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:55-58 [Conf ] Jaakko Lehtinen , Jan Kautz Matrix radiance transfer. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:59-64 [Conf ] Daniel Vlasic , Hanspeter Pfister , Sergey Molinov , Radek Grzeszczuk , Wojciech Matusik Opacity light fields: interactive rendering of surface light fields with view-dependent opacity. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:75-82 [Conf ] Sean P. Walker , John Kenneth Salisbury Jr. Large haptic topographic maps: marsview and the proxy graph algorithm. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:83-92 [Conf ] Peter Lindstrom Out-of-core construction and visualization of multiresolution surfaces. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:93-102 [Conf ] Naga K. Govindaraju , Avneesh Sud , Sung-Eui Yoon , Dinesh Manocha Interactive visibility culling in complex environments using occlusion-switches. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:103-112 [Conf ] Nathaniel Williams , David P. Luebke , Jonathan D. Cohen , Michael Kelley , Brenden Schubert Perceptually guided simplification of lit, textured meshes. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:113-121 [Conf ] Youngihn Kho , Michael Garland User-guided simplification. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:123-126 [Conf ] Erik Pojar , Dieter Schmalstieg User-controlled creation of multiresolution meshes. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:127-130 [Conf ] Jatin Chhugani , Subodh Kumar Budget sampling of parametric surface patches. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:131-138 [Conf ] Takeo Igarashi , John F. Hughes Smooth meshes for sketch-based freeform modeling. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:139-142 [Conf ] Cliff Woolley , David P. Luebke , Benjamin Watson , Abhinav Dayal Interruptible rendering. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:143-151 [Conf ] Yin Wu , Vishal Bhatia , Hugh C. Lauer , Larry Seiler Shear-image order ray casting volume rendering. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:152-162 [Conf ] Daniel G. Aliaga , Dimah Yanovsky , Thomas A. Funkhouser , Ingrid Carlbom Interactive image-based rendering using feature globalization. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:163-170 [Conf ] Ryan M. Ismert , Kavita Bala , Donald P. Greenberg Detail synthesis for image-based texturing. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:171-175 [Conf ] Sudipto Guha , Shankar Krishnan , Kamesh Munagala , Suresh Venkatasubramanian Application of the two-sided depth test to CSG rendering. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:177-180 [Conf ] Michael Gleicher , Hyun Joon Shin , Lucas Kovar , Andrew Jepsen Snap-together motion: assembling run-time animations. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:181-188 [Conf ] Jeffrey S. Pierce , Randy F. Pausch Specifying interaction surfaces using interaction maps. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:189-192 [Conf ] Matthew Plumlee , Colin Ware An evaluation of methods for linking 3D views. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:193-201 [Conf ] Sylvain Lefebvre , Fabrice Neyret Pattern based procedural textures. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:203-212 [Conf ] Celia Pearce , Robert Nideffer , Eddo Stern , Anne-Marie Schleiner , Brody Condon Game art. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:213-214 [Conf ] Michael Zyda , Robert Gehorsam , Philip Rosedale , Mark R. Mine , Mike Goslin , J. C. Herz Does the metaverse start now? [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:215-218 [Conf ] Michael Zyda , Alex Mayberry , Casey Wardynski , Russell Shilling , Margaret J. Davis The MOVES institute's America's army operations game. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:219-220 [Conf ] Jeffrey Jacobson Using "CaveUT" to build immersive displays with the unreal tournament engine and a PC cluster. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:221-222 [Conf ] Sheldon Brown Smoke and mirrors. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:223-224 [Conf ] Wayne Piekarski , Bruce H. Thomas Augmented reality user interfaces and techniques for outdoor modelling. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:225-226 [Conf ]