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Conferences in DBLP
- Jatin Chhugani, Subodh Kumar
Geometry engine optimization: cache friendly compressed representation of geometry. [Citation Graph (0, 0)][DBLP] SI3D, 2007, pp:9-16 [Conf]
- Lvdi Wang, Xi Wang, Peter-Pike J. Sloan, Li-Yi Wei, Xin Tong, Baining Guo
Rendering from compressed high dynamic range textures on programmable graphics hardware. [Citation Graph (0, 0)][DBLP] SI3D, 2007, pp:17-24 [Conf]
- Sylvain Lefebvre, Carsten Dachsbacher
TileTrees. [Citation Graph (0, 0)][DBLP] SI3D, 2007, pp:25-31 [Conf]
- Thorsten Scheuermann, Justin Hensley
Efficient histogram generation using scattering on GPUs. [Citation Graph (0, 0)][DBLP] SI3D, 2007, pp:33-37 [Conf]
- Ladislav Kavan, Steven Collins, Jirí Zára, Carol O'Sullivan
Skinning with dual quaternions. [Citation Graph (0, 0)][DBLP] SI3D, 2007, pp:39-46 [Conf]
- Adam G. Kirk, Okan Arikan
Real-time ambient occlusion for dynamic character skins. [Citation Graph (0, 0)][DBLP] SI3D, 2007, pp:47-52 [Conf]
- Ladislav Kavan, Rachel McDonnell, Simon Dobbyn, Jirí Zára, Carol O'Sullivan
Skinning arbitrary deformations. [Citation Graph (0, 0)][DBLP] SI3D, 2007, pp:53-60 [Conf]
- Christopher Oat, Pedro V. Sander
Ambient aperture lighting. [Citation Graph (0, 0)][DBLP] SI3D, 2007, pp:61-64 [Conf]
- Markus Giegl, Michael Wimmer
Queried virtual shadow maps. [Citation Graph (0, 0)][DBLP] SI3D, 2007, pp:65-72 [Conf]
- Perumaal Shanmugam, Okan Arikan
Hardware accelerated ambient occlusion techniques on GPUs. [Citation Graph (0, 0)][DBLP] SI3D, 2007, pp:73-80 [Conf]
- Ewen Cheslack-Postava, Nolan Goodnight, Ren Ng, Ravi Ramamoorthi, Greg Humphreys
4D compression and relighting with high-resolution light transport matrices. [Citation Graph (0, 0)][DBLP] SI3D, 2007, pp:81-88 [Conf]
- Manuel M. Oliveira, Maicon Brauwers
Real-time refraction through deformable objects. [Citation Graph (0, 0)][DBLP] SI3D, 2007, pp:89-96 [Conf]
- Louis Bavoil, Steven P. Callahan, Aaron E. Lefohn, João L. D. Comba, Cláudio T. Silva
Multi-fragment effects on the GPU using the k-buffer. [Citation Graph (0, 0)][DBLP] SI3D, 2007, pp:97-104 [Conf]
- Paul Merrell
Example-based model synthesis. [Citation Graph (0, 0)][DBLP] SI3D, 2007, pp:105-112 [Conf]
- Yi Xu, Daniel G. Aliaga
Efficient multi-viewpoint acquisition of 3D objects undergoing repetitive motions. [Citation Graph (0, 0)][DBLP] SI3D, 2007, pp:113-120 [Conf]
- Daniel Reiter Horn, Billy Chen
LightShop: interactive light field manipulation and rendering. [Citation Graph (0, 0)][DBLP] SI3D, 2007, pp:121-128 [Conf]
- Rachel Heck, Michael Gleicher
Parametric motion graphs. [Citation Graph (0, 0)][DBLP] SI3D, 2007, pp:129-136 [Conf]
- Ari Shapiro, Marcelo Kallmann, Petros Faloutsos
Interactive motion correction and object manipulation. [Citation Graph (0, 0)][DBLP] SI3D, 2007, pp:137-144 [Conf]
- Leslie Ikemoto, Okan Arikan, David A. Forsyth
Quick transitions with cached multi-way blends. [Citation Graph (0, 0)][DBLP] SI3D, 2007, pp:145-151 [Conf]
- Krzysztof Niski, Budirijanto Purnomo, Jonathan D. Cohen
Multi-grained level of detail using a hierarchical seamless texture atlas. [Citation Graph (0, 0)][DBLP] SI3D, 2007, pp:153-160 [Conf]
- Christopher DeCoro, Natalya Tatarchuk
Real-time mesh simplification using the GPU. [Citation Graph (0, 0)][DBLP] SI3D, 2007, pp:161-166 [Conf]
- Daniel Reiter Horn, Jeremy Sugerman, Mike Houston, Pat Hanrahan
Interactive k-d tree GPU raytracing. [Citation Graph (0, 0)][DBLP] SI3D, 2007, pp:167-174 [Conf]
- Alfred R. Fuller, Hari Krishnan, Karim Mahrous, Bernd Hamann, Kenneth I. Joy
Real-time procedural volumetric fire. [Citation Graph (0, 0)][DBLP] SI3D, 2007, pp:175-180 [Conf]
- Ye Zhao, Feng Qiu, Zhe Fan, Arie E. Kaufman
Flow simulation with locally-refined LBM. [Citation Graph (0, 0)][DBLP] SI3D, 2007, pp:181-188 [Conf]
- Thomas Moeck, Nicolas Bonneel, Nicolas Tsingos, George Drettakis, Isabelle Viaud-Delmon, David Alloza
Progressive perceptual audio rendering of complex scenes. [Citation Graph (0, 0)][DBLP] SI3D, 2007, pp:189-196 [Conf]
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