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Conferences in DBLP

Symposium on Interactive 3D Graphics (SI3D) (si3d)
2007 (conf/si3d/2007)

  1. Jatin Chhugani, Subodh Kumar
    Geometry engine optimization: cache friendly compressed representation of geometry. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:9-16 [Conf]
  2. Lvdi Wang, Xi Wang, Peter-Pike J. Sloan, Li-Yi Wei, Xin Tong, Baining Guo
    Rendering from compressed high dynamic range textures on programmable graphics hardware. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:17-24 [Conf]
  3. Sylvain Lefebvre, Carsten Dachsbacher
    TileTrees. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:25-31 [Conf]
  4. Thorsten Scheuermann, Justin Hensley
    Efficient histogram generation using scattering on GPUs. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:33-37 [Conf]
  5. Ladislav Kavan, Steven Collins, Jirí Zára, Carol O'Sullivan
    Skinning with dual quaternions. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:39-46 [Conf]
  6. Adam G. Kirk, Okan Arikan
    Real-time ambient occlusion for dynamic character skins. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:47-52 [Conf]
  7. Ladislav Kavan, Rachel McDonnell, Simon Dobbyn, Jirí Zára, Carol O'Sullivan
    Skinning arbitrary deformations. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:53-60 [Conf]
  8. Christopher Oat, Pedro V. Sander
    Ambient aperture lighting. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:61-64 [Conf]
  9. Markus Giegl, Michael Wimmer
    Queried virtual shadow maps. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:65-72 [Conf]
  10. Perumaal Shanmugam, Okan Arikan
    Hardware accelerated ambient occlusion techniques on GPUs. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:73-80 [Conf]
  11. Ewen Cheslack-Postava, Nolan Goodnight, Ren Ng, Ravi Ramamoorthi, Greg Humphreys
    4D compression and relighting with high-resolution light transport matrices. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:81-88 [Conf]
  12. Manuel M. Oliveira, Maicon Brauwers
    Real-time refraction through deformable objects. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:89-96 [Conf]
  13. Louis Bavoil, Steven P. Callahan, Aaron E. Lefohn, João L. D. Comba, Cláudio T. Silva
    Multi-fragment effects on the GPU using the k-buffer. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:97-104 [Conf]
  14. Paul Merrell
    Example-based model synthesis. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:105-112 [Conf]
  15. Yi Xu, Daniel G. Aliaga
    Efficient multi-viewpoint acquisition of 3D objects undergoing repetitive motions. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:113-120 [Conf]
  16. Daniel Reiter Horn, Billy Chen
    LightShop: interactive light field manipulation and rendering. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:121-128 [Conf]
  17. Rachel Heck, Michael Gleicher
    Parametric motion graphs. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:129-136 [Conf]
  18. Ari Shapiro, Marcelo Kallmann, Petros Faloutsos
    Interactive motion correction and object manipulation. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:137-144 [Conf]
  19. Leslie Ikemoto, Okan Arikan, David A. Forsyth
    Quick transitions with cached multi-way blends. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:145-151 [Conf]
  20. Krzysztof Niski, Budirijanto Purnomo, Jonathan D. Cohen
    Multi-grained level of detail using a hierarchical seamless texture atlas. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:153-160 [Conf]
  21. Christopher DeCoro, Natalya Tatarchuk
    Real-time mesh simplification using the GPU. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:161-166 [Conf]
  22. Daniel Reiter Horn, Jeremy Sugerman, Mike Houston, Pat Hanrahan
    Interactive k-d tree GPU raytracing. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:167-174 [Conf]
  23. Alfred R. Fuller, Hari Krishnan, Karim Mahrous, Bernd Hamann, Kenneth I. Joy
    Real-time procedural volumetric fire. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:175-180 [Conf]
  24. Ye Zhao, Feng Qiu, Zhe Fan, Arie E. Kaufman
    Flow simulation with locally-refined LBM. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:181-188 [Conf]
  25. Thomas Moeck, Nicolas Bonneel, Nicolas Tsingos, George Drettakis, Isabelle Viaud-Delmon, David Alloza
    Progressive perceptual audio rendering of complex scenes. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:189-196 [Conf]
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