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Conferences in DBLP
- William R. Mark, Leonard McMillan, Gary Bishop
Post-rendering 3D warping. [Citation Graph (0, 0)][DBLP] SI3D, 1997, pp:7-16 [Conf]
- Peter-Pike J. Sloan, Michael F. Cohen, Steven J. Gortler
Time Critical Lumigraph Rendering. [Citation Graph (0, 0)][DBLP] SI3D, 1997, pp:17-24 [Conf]
- Lucia Darsa, Bruno Costa Silva, Amitabh Varshney
Navigating Static Environments Using Image-Space Simplification and Morphing. [Citation Graph (0, 0)][DBLP] SI3D, 1997, pp:25-34 [Conf]
- Doug A. Bowman, Larry F. Hodges
An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments. [Citation Graph (0, 0)][DBLP] SI3D, 1997, pp:35-38 [Conf]
- Jeffrey S. Pierce, Andrew S. Forsberg, Matthew Conway, Seung Hong, Robert C. Zeleznik, Mark R. Mine
Image plane interaction techniques in 3D immersive environments. [Citation Graph (0, 0)][DBLP] SI3D, 1997, pp:39-44 [Conf]
- Brook Conner, Loring Holden
Providing a Low Latency User Experience in a High Latency Application. [Citation Graph (0, 0)][DBLP] SI3D, 1997, pp:45-48 [Conf]
- Marco C. Jacobs, Mark A. Livingston, Andrei State
Managing Latency in Complex Augmented Reality Systems. [Citation Graph (0, 0)][DBLP] SI3D, 1997, pp:49-54 [Conf]
- Stephen Chenney, David A. Forsyth
View-Dependent Culling of Dynamic Systems in Virtual Environments. [Citation Graph (0, 0)][DBLP] SI3D, 1997, pp:55-58 [Conf]
- Paul J. Diefenbach, Norman I. Badler
Multi-Pass Pipeline Rendering: Realism for Dynamic Environments. [Citation Graph (0, 0)][DBLP] SI3D, 1997, pp:59-70 [Conf]
- Rui Bastos, Michael Goslin, Hansong Zhang
Efficient Radiosity Rendering Using Textures and Bicubic Reconstruction. [Citation Graph (0, 0)][DBLP] SI3D, 1997, pp:71-74 [Conf]
- Kok-Lim Low, Tiow Seng Tan
Model Simplification Using Vertex-Clustering. [Citation Graph (0, 0)][DBLP] SI3D, 1997, pp:75-82 [Conf]
- Satyan R. Coorg, Seth J. Teller
Real-Time Occlusion Culling for Models with Large Occluders. [Citation Graph (0, 0)][DBLP] SI3D, 1997, pp:83-90 [Conf]
- Subodh Kumar, Dinesh Manocha, Hansong Zhang, Kenneth E. Hoff III
Accelerated Walkthrough of Large Spline Models. [Citation Graph (0, 0)][DBLP] SI3D, 1997, pp:91-102 [Conf]
- Hansong Zhang, Kenneth E. Hoff III
Fast Backface Culling Using Normal Masks. [Citation Graph (0, 0)][DBLP] SI3D, 1997, pp:103-106 [Conf]
- Lawrence D. Cutler, Bernd Fröhlich, Pat Hanrahan
Two-Handed Direct Manipulation on the Responsive Workbench. [Citation Graph (0, 0)][DBLP] SI3D, 1997, pp:107-114 [Conf]
- Robert C. Zeleznik, Andrew S. Forsberg, Paul S. Strauss
Two Pointer Input for 3D Interaction. [Citation Graph (0, 0)][DBLP] SI3D, 1997, pp:115-120 [Conf]
- Ken Hinckley, Randy F. Pausch, Dennis Proffitt
Attention and Visual Feedback: The Bimanual Frame of Reference. [Citation Graph (0, 0)][DBLP] SI3D, 1997, pp:121-126 [Conf]
- Colin Ware, Daniel J. Fleet
Context Sensitive Flying Interface. [Citation Graph (0, 0)][DBLP] SI3D, 1997, pp:127-130 [Conf]
- Luis Serra, Ng Hern, Chua Beng Choon, Tim Poston
Interactive Vessel Tracing in Volume Data. [Citation Graph (0, 0)][DBLP] SI3D, 1997, pp:131-138 [Conf]
- Michael Gleicher
Motion editing with spacetime constraints. [Citation Graph (0, 0)][DBLP] SI3D, 1997, pp:139-148 [Conf]
- Sarah F. Frisken Gibson
3D Chainmail: A Fast Algorithm for Deforming Volumetric Objects. [Citation Graph (0, 0)][DBLP] SI3D, 1997, pp:149-154 [Conf]
- T. M. Murali, Thomas A. Funkhouser
Consistent Solid and Boundary Representations from Arbitrary Polygonal Data. [Citation Graph (0, 0)][DBLP] SI3D, 1997, pp:155-162 [Conf]
- Carlo H. Séquin, Houman Meshkin, Laura Downs
Interactive Generation of Scherk-Collins Sculptures. [Citation Graph (0, 0)][DBLP] SI3D, 1997, pp:163-166 [Conf]
- Thomas V. Thompson II, David E. Johnson, Elaine Cohen
Direct Haptic Rendering of Sculptured Models. [Citation Graph (0, 0)][DBLP] SI3D, 1997, pp:167-176 [Conf]
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