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Conferences in DBLP
- Yung-Yu Chuang, Aseem Agarwala, Brian Curless, David Salesin, Richard Szeliski
Video matting of complex scenes. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:243-248 [Conf]
- Raanan Fattal, Dani Lischinski, Michael Werman
Gradient domain high dynamic range compression. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:249-256 [Conf]
- Frédo Durand, Julie Dorsey
Fast bilateral filtering for the display of high-dynamic-range images. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:257-266 [Conf]
- Erik Reinhard, Michael Stark, Peter Shirley, James A. Ferwerda
Photographic tone reproduction for digital images. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:267-276 [Conf]
- Tomihisa Welsh, Michael Ashikhmin, Klaus Mueller
Transferring color to greyscale images. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:277-280 [Conf]
- Eitan Grinspun, Petr Krysl, Peter Schröder
CHARMS: a simple framework for adaptive simulation. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:281-290 [Conf]
- James F. O'Brien, Adam W. Bargteil, Jessica K. Hodgins
Graphical modeling and animation of ductile fracture. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:291-294 [Conf]
- Jeffrey Smith, Jessica K. Hodgins, Irving Oppenheim, Andrew P. Witkin
Creating models of truss structures with optimization. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:295-301 [Conf]
- Barbara Cutler, Julie Dorsey, Leonard McMillan, Matthias Müller, Robert Jagnow
A procedural approach to authoring solid models. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:302-311 [Conf]
- Henning Biermann, Ioana M. Martin, Fausto Bernardini, Denis Zorin
Cut-and-paste editing of multiresolution surfaces. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:312-321 [Conf]
- Matthias Zwicker, Mark Pauly, Oliver Knoll, Markus H. Gross
Pointshop 3D: an interactive system for point-based surface editing. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:322-329 [Conf]
- Ken Museth, David E. Breen, Ross T. Whitaker, Alan H. Barr
Level set surface editing operators. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:330-338 [Conf]
- Tao Ju, Frank Losasso, Scott Schaefer, Joe D. Warren
Dual contouring of hermite data. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:339-346 [Conf]
- Pierre Alliez, Mark Meyer, Mathieu Desbrun
Interactive geometry remeshing. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:347-354 [Conf]
- Xianfeng Gu, Steven J. Gortler, Hugues Hoppe
Geometry images. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:355-361 [Conf]
- Bruno Lévy, Sylvain Petitjean, Nicolas Ray, Jérôme Maillot
Least squares conformal maps for automatic texture atlas generation. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:362-371 [Conf]
- Pierre-Marie Gandoin, Olivier Devillers
Progressive lossless compression of arbitrary simplicial complexes. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:372-379 [Conf]
- Marc Alexa
Linear combination of transformations. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:380-387 [Conf]
- Tony Ezzat, Gadi Geiger, Tomaso Poggio
Trainable videorealistic speech animation. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:388-398 [Conf]
- Christoph Bregler, Lorie Loeb, Erika Chuang, Hrishi Deshpande
Turning to the masters: motion capturing cartoons. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:399-407 [Conf]
- C. Karen Liu, Zoran Popovic
Synthesis of complex dynamic character motion from simple animations. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:408-416 [Conf]
- Bruce Blumberg, Marc Downie, Yuri A. Ivanov, Matt Berlin, Michael Patrick Johnson, Bill Tomlinson
Integrated learning for interactive synthetic characters. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:417-426 [Conf]
- Wojciech Matusik, Hanspeter Pfister, Addy Ngan, Paul A. Beardsley, Remo Ziegler, Leonard McMillan
Image-based 3D photography using opacity hulls. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:427-437 [Conf]
- Szymon Rusinkiewicz, Olaf A. Hall-Holt, Marc Levoy
Real-time 3D model acquisition. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:438-446 [Conf]
- Wei-Chao Chen, Jean-Yves Bouguet, Michael H. Chu, Radek Grzeszczuk
Light field mapping: efficient representation and hardware rendering of surface light fields. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:447-456 [Conf]
- Zhunping Zhang, Lifeng Wang, Baining Guo, Heung-Yeung Shum
Feature-based light field morphing. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:457-464 [Conf]
- Yan Li, Tianshu Wang, Heung-Yeung Shum
Motion texture: a two-level statistical model for character motion synthesis. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:465-472 [Conf]
- Lucas Kovar, Michael Gleicher, Frederic H. Pighin
Motion graphs. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:473-482 [Conf]
- Okan Arikan, David A. Forsyth
Interactive motion generation from examples. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:483-490 [Conf]
- Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jessica K. Hodgins, Nancy S. Pollard
Interactive control of avatars animated with human motion data. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:491-500 [Conf]
- Katherine Pullen, Christoph Bregler
Motion capture assisted animation: texturing and synthesis. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:501-508 [Conf]
- Lutz Latta, Andreas Kolb
Homomorphic factorization of BRDF-based lighting computation. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:509-516 [Conf]
- Ravi Ramamoorthi, Pat Hanrahan
Frequency space environment map rendering. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:517-526 [Conf]
- Peter-Pike J. Sloan, Jan Kautz, John Snyder
Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:527-536 [Conf]
- Parag Tole, Fabio Pellacini, Bruce Walter, Donald P. Greenberg
Interactive global illumination in dynamic scenes. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:537-546 [Conf]
- Paul E. Debevec, Andreas Wenger, Chris Tchou, Andrew Gardner, Jamie Waese, Tim Hawkins
A lighting reproduction approach to live-action compositing. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:547-556 [Conf]
- Marc Stamminger, George Drettakis
Perspective shadow maps. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:557-562 [Conf]
- Fabio Pellacini, Parag Tole, Donald P. Greenberg
A user interface for interactive cinematic shadow design. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:563-566 [Conf]
- Florent Duguet, George Drettakis
Robust epsilon visibility. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:567-575 [Conf]
- Henrik Wann Jensen, Juan Buhler
A rapid hierarchical rendering technique for translucent materials. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:576-581 [Conf]
- Doug L. James, Dinesh K. Pai
DyRT: dynamic response textures for real time deformation simulation with graphics hardware. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:582-585 [Conf]
- Steve Capell, Seth Green, Brian Curless, Tom Duchamp, Zoran Popovic
Interactive skeleton-driven dynamic deformations. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:586-593 [Conf]
- Robert Bridson, Ronald Fedkiw, John Anderson
Robust treatment of collisions, contact and friction for cloth animation. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:594-603 [Conf]
- Kwang-Jin Choi, Hyeong-Seok Ko
Stable but responsive cloth. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:604-611 [Conf]
- Brett Allen, Brian Curless, Zoran Popovic
Articulated body deformation from range scan data. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:612-619 [Conf]
- Tae-Yong Kim, Ulrich Neumann
Interactive multiresolution hair modeling and editing. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:620-629 [Conf]
- Yanyun Chen, Yingqing Xu, Baining Guo, Heung-Yeung Shum
Modeling and rendering of realistic feathers. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:630-636 [Conf]
- Sooha Park Lee, Jeremy B. Badler, Norman I. Badler
Eyes alive. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:637-644 [Conf]
- Michael Meehan, Brent Insko, Mary C. Whitton, Frederick P. Brooks Jr.
Physiological measures of presence in stressful virtual environments. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:645-652 [Conf]
- Stephen Brooks, Neil A. Dodgson
Self-similarity based texture editing. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:653-656 [Conf]
- Junhwan Kim, Fabio Pellacini
Jigsaw image mosaics. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:657-664 [Conf]
- Xin Tong, Jingdan Zhang, Ligang Liu, Xi Wang, Baining Guo, Heung-Yeung Shum
Synthesis of bidirectional texture functions on arbitrary surfaces. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:665-672 [Conf]
- Cyril Soler, Marie-Paule Cani, Alexis Angelidis
Hierarchical pattern mapping. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:673-680 [Conf]
- Ken Perlin
Improving noise. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:681-682 [Conf]
- Michael Deering, David Naegle
The SAGE graphics architecture. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:683-692 [Conf]
- Greg Humphreys, Mike Houston, Ren Ng, Randall Frank, Sean Ahern, Peter D. Kirchner, James T. Klosowski
Chromium: a stream-processing framework for interactive rendering on clusters. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:693-702 [Conf]
- Timothy J. Purcell, Ian Buck, William R. Mark, Pat Hanrahan
Ray tracing on programmable graphics hardware. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:703-712 [Conf]
- Paul Lalonde, Eric Schenk
Shader-driven compilation of rendering assets. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:713-720 [Conf]
- Duc Quang Nguyen, Ronald Fedkiw, Henrik Wann Jensen
Physically based modeling and animation of fire. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:721-728 [Conf]
- Arnauld Lamorlette, Nick Foster
Structural modeling of flames for a production environment. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:729-735 [Conf]
- Douglas Enright, Stephen R. Marschner, Ronald Fedkiw
Animation and rendering of complex water surfaces. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:736-744 [Conf]
- Jarke J. van Wijk
Image based flow visualization. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:745-754 [Conf]
- Robert D. Kalnins, Lee Markosian, Barbara J. Meier, Michael A. Kowalski, Joseph C. Lee, Phillip L. Davidson, Matthew Webb, John F. Hughes, Adam Finkelstein
WYSIWYG NPR: drawing strokes directly on 3D models. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:755-762 [Conf]
- David (grue) DeBry, Jonathan Gibbs, Devorah DeLeon Petty, Nate Robins
Painting and rendering textures on unparameterized models. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:763-768 [Conf]
- Douglas DeCarlo, Anthony Santella
Stylization and abstraction of photographs. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:769-776 [Conf]
- William A. Barrett, Alan S. Cheney
Object-based image editing. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:777-784 [Conf]
- David Benson, Joel Davis
Octree textures. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:785-790 [Conf]
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