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Conferences in DBLP
- Ronald Fedkiw, Jos Stam, Henrik Wann Jensen
Visual simulation of smoke. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:15-22 [Conf]
- Nick Foster, Ronald Fedkiw
Practical animation of liquids. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:23-30 [Conf]
- Gilles Debunne, Mathieu Desbrun, Marie-Paule Cani, Alan H. Barr
Dynamic real-time deformations using space & time adaptive sampling. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:31-36 [Conf]
- Victor Milenkovic, Harald Schmidl
Optimization-based animation. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:37-46 [Conf]
- Ronald N. Perry, Sarah F. Frisken Gibson
Kizamu: a system for sculpting digital characters. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:47-56 [Conf]
- Leif Kobbelt, Mario Botsch, Ulrich Schwanecke, Hans-Peter Seidel
Feature sensitive surface extraction from volume data. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:57-66 [Conf]
- Jonathan C. Carr, Richard K. Beatson, Jon B. Cherrie, Tim J. Mitchell, W. Richard Fright, Bruce C. McCallum, Tim R. Evans
Reconstruction and representation of 3D objects with radial basis functions. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:67-76 [Conf]
- Jeff Tupper
Reliable two-dimensional graphing methods for mathematical formulae with two free variables. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:77-86 [Conf]
- Dinesh K. Pai, Kees van den Doel, Doug L. James, Jochen Lang, John E. Lloyd, Joshua L. Richmond, Som H. Yau
Scanning physical interaction behavior of 3D objects. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:87-96 [Conf]
- Xinguo Liu, Yizhou Yu, Heung-Yeung Shum
Synthesizing bidirectional texture functions for real-world surfaces. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:97-106 [Conf]
- Samuel Boivin, André Gagalowicz
Image-based rendering of diffuse, specular and glossy surfaces from a single image. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:107-116 [Conf]
- Ravi Ramamoorthi, Pat Hanrahan
A signal-processing framework for inverse rendering. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:117-128 [Conf]
- Greg Humphreys, Matthew Eldridge, Ian Buck, Gordon Stoll, Matthew Everett, Pat Hanrahan
WireGL: a scalable graphics system for clusters. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:129-140 [Conf]
- Gordon Stoll, Matthew Eldridge, Dan Patterson, Art Webb, Steven Berman, Richard Levy, Chris Caywood, Milton Taveira, Stephen Hunt, Pat Hanrahan
Lightning-2: a high-performance display subsystem for PC clusters. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:141-148 [Conf]
- Erik Lindholm, Mark J. Kligard, Henry P. Moreton
A user-programmable vertex engine. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:149-158 [Conf]
- Kekoa Proudfoot, William R. Mark, Svetoslav Tzvetkov, Pat Hanrahan
A real-time procedural shading system for programmable graphics hardware. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:159-170 [Conf]
- Michael D. McCool, Jason Ang, Anis Ahmad
Homomorphic factorization of BRDFs for high-performance rendering. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:171-178 [Conf]
- Emil Praun, Wim Sweldens, Peter Schröder
Consistent mesh parameterizations. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:179-184 [Conf]
- Henning Biermann, Daniel Kristjansson, Denis Zorin
Approximate Boolean operations on free-form solids. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:185-194 [Conf]
- Pierre Alliez, Mathieu Desbrun
Progressive compression for lossless transmission of triangle meshes. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:195-202 [Conf]
- Masaki Hilaga, Yoshihisa Shinagawa, Taku Komura, Tosiyasu L. Kunii
Topology matching for fully automatic similarity estimation of 3D shapes. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:203-212 [Conf]
- Benjamin Watson, Alinda Friedman, Aaron McGaffey
Measuring and predicting visual fidelity. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:213-220 [Conf]
- Karol Myszkowski, Takehiro Tawara, Hiroyuki Akamine, Hans-Peter Seidel
Perception-guided global illumination solution for animation rendering. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:221-230 [Conf]
- Yoshifumi Kitamura, Takashige Konishi, Sumihiko Yamamoto, Fumio Kishino
Interactive stereoscopic display for three or more users. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:231-240 [Conf]
- Maneesh Agrawala, Chris Stolte
Rendering effective route maps: improving usability through generalization. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:241-249 [Conf]
- Petros Faloutsos, Michiel van de Panne, Demetri Terzopoulos
Composable controllers for physics-based character animation. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:251-260 [Conf]
- Harold C. Sun, Dimitris N. Metaxas
Automating gait generation. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:261-270 [Conf]
- Zicheng Liu, Ying Shan, Zhengyou Zhang
Expressive expression mapping with ratio images. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:271-276 [Conf]
- Jun-yong Noh, Ulrich Neumann
Expression cloning. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:277-288 [Conf]
- Przemyslaw Prusinkiewicz, Lars Mündermann, Radoslaw Karwowski, Brendan Lane
The use of positional information in the modeling of plants. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:289-300 [Conf]
- Yoav I. H. Parish, Pascal Müller
Procedural modeling of cities. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:301-308 [Conf]
- Justin Legakis, Julie Dorsey, Steven J. Gortler
Feature-based cellular texturing for architectural models. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:309-316 [Conf]
- Marcelo Walter, Alain Fournier, Daniel Meneveaux
Integrating shape and pattern in mammalian models. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:317-326 [Conf]
- Aaron Hertzmann, Charles E. Jacobs, Nuria Oliver, Brian Curless, David Salesin
Image analogies. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:327-340 [Conf]
- Alexei A. Efros, William T. Freeman
Image quilting for texture synthesis and transfer. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:341-346 [Conf]
- Greg Turk
Texture synthesis on surfaces. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:347-354 [Conf]
- Li-Yi Wei, Marc Levoy
Texture synthesis over arbitrary manifold surfaces. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:355-360 [Conf]
- Michael Wand, Matthias Fischer, Ingmar Peter, Friedhelm Meyer auf der Heide, Wolfgang Straßer
The randomized z-buffer algorithm: interactive rendering of highly complex scenes. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:361-370 [Conf]
- Matthias Zwicker, Hanspeter Pfister, Jeroen van Baar, Markus H. Gross
Surface splatting. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:371-378 [Conf]
- Mark Pauly, Markus H. Gross
Spectral processing of point-sampled geometry. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:379-386 [Conf]
- Randima Fernando, Sebastian Fernandez, Kavita Bala, Donald P. Greenberg
Adaptive shadow maps. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:387-390 [Conf]
- Ying-Qing Xu, Yanyun Chen, Stephen Lin, Hua Zhong, Enhua Wu, Baining Guo, Heung-Yeung Shum
Photorealistic rendering of knitwear using the lumislice. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:391-398 [Conf]
- Henrik Wann Jensen, Frédo Durand, Julie Dorsey, Michael M. Stark, Peter Shirley, Simon Premoze
A physically-based night sky model. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:399-408 [Conf]
- Pedro V. Sander, John Snyder, Steven J. Gortler, Hugues Hoppe
Texture mapping progressive meshes. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:409-416 [Conf]
- Bruno Lévy
Constrained texture mapping for polygonal meshes. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:417-424 [Conf]
- Chris Buehler, Michael Bosse, Leonard McMillan, Steven J. Gortler, Michael F. Cohen
Unstructured lumigraph rendering. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:425-432 [Conf]
- Byong Mok Oh, Max Chen, Julie Dorsey, Frédo Durand
Image-based modeling and photo editing. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:433-442 [Conf]
- Daniel G. Aliaga, Ingrid Carlbom
Plenoptic stitching: a scalable method for reconstructing 3D interactive walk throughs. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:443-450 [Conf]
- Harpreet S. Sawhney, Yanlin Guo, Keith J. Hanna, Rakesh Kumar, Sean Adkins, Samuel Zhou
Hybrid stereo camera: an IBR approach for synthesis of very high resolution stereoscopic image sequences. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:451-460 [Conf]
- William V. Baxter III, Vincent Scheib, Ming C. Lin, Dinesh Manocha
DAB: interactive haptic painting with 3D virtual brushes. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:461-468 [Conf]
- Hiroo Iwata, Hiroaki Yano, Fumitaka Nakaizumi, Ryo Kawamura
Project FEELEX: adding haptic surface to graphics. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:469-476 [Conf]
- Justine Cassell, Hannes Högni Vilhjálmsson, Timothy W. Bickmore
BEAT: the Behavior Expression Animation Toolkit. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:477-486 [Conf]
- Robert Coyne, Richard Sproat
WordsEye: an automatic text-to-scene conversion system. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:487-496 [Conf]
- Ravi Ramamoorthi, Pat Hanrahan
An efficient representation for irradiance environment maps. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:497-500 [Conf]
- Harold B. Westlund, Gary W. Meyer
Applying appearance standards to light reflection models. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:501-510 [Conf]
- Henrik Wann Jensen, Stephen R. Marschner, Marc Levoy, Pat Hanrahan
A practical model for subsurface light transport. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:511-518 [Conf]
- Thomas Malzbender, Dan Gelb, Hans J. Wolters
Polynomial texture maps. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:519-528 [Conf]
- James F. O'Brien, Perry R. Cook, Georg Essl
Synthesizing sounds from physically based motion. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:529-536 [Conf]
- Kees van den Doel, Paul G. Kry, Dinesh K. Pai
FoleyAutomatic: physically-based sound effects for interactive simulation and animation. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:537-544 [Conf]
- Nicolas Tsingos, Thomas A. Funkhouser, Addy Ngan, Ingrid Carlbom
Modeling acoustics in virtual environments using the uniform theory of diffraction. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:545-552 [Conf]
- Matthew Reynolds, Bernd Schöner, Joey Richards, Kelly Dobson, Neil Gershenfeld
An immersive, multi-user, musical stage environment. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:553-560 [Conf]
- Gabriel J. Brostow, Irfan A. Essa
Image-based motion blur for stop motion animation. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:561-566 [Conf]
- Victor Ostromoukhov
A simple and efficient error-diffusion algorithm. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:567-572 [Conf]
- Alejo Hausner
Simulating decorative mosaics. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:573-580 [Conf]
- Emil Praun, Hugues Hoppe, Matthew Webb, Adam Finkelstein
Real-time hatching. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:581- [Conf]
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