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Annual Conference on Computer Graphics (SIGGRAPH) (siggraph)
2001 (conf/siggraph/2001)

  1. Ronald Fedkiw, Jos Stam, Henrik Wann Jensen
    Visual simulation of smoke. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:15-22 [Conf]
  2. Nick Foster, Ronald Fedkiw
    Practical animation of liquids. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:23-30 [Conf]
  3. Gilles Debunne, Mathieu Desbrun, Marie-Paule Cani, Alan H. Barr
    Dynamic real-time deformations using space & time adaptive sampling. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:31-36 [Conf]
  4. Victor Milenkovic, Harald Schmidl
    Optimization-based animation. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:37-46 [Conf]
  5. Ronald N. Perry, Sarah F. Frisken Gibson
    Kizamu: a system for sculpting digital characters. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:47-56 [Conf]
  6. Leif Kobbelt, Mario Botsch, Ulrich Schwanecke, Hans-Peter Seidel
    Feature sensitive surface extraction from volume data. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:57-66 [Conf]
  7. Jonathan C. Carr, Richard K. Beatson, Jon B. Cherrie, Tim J. Mitchell, W. Richard Fright, Bruce C. McCallum, Tim R. Evans
    Reconstruction and representation of 3D objects with radial basis functions. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:67-76 [Conf]
  8. Jeff Tupper
    Reliable two-dimensional graphing methods for mathematical formulae with two free variables. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:77-86 [Conf]
  9. Dinesh K. Pai, Kees van den Doel, Doug L. James, Jochen Lang, John E. Lloyd, Joshua L. Richmond, Som H. Yau
    Scanning physical interaction behavior of 3D objects. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:87-96 [Conf]
  10. Xinguo Liu, Yizhou Yu, Heung-Yeung Shum
    Synthesizing bidirectional texture functions for real-world surfaces. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:97-106 [Conf]
  11. Samuel Boivin, André Gagalowicz
    Image-based rendering of diffuse, specular and glossy surfaces from a single image. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:107-116 [Conf]
  12. Ravi Ramamoorthi, Pat Hanrahan
    A signal-processing framework for inverse rendering. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:117-128 [Conf]
  13. Greg Humphreys, Matthew Eldridge, Ian Buck, Gordon Stoll, Matthew Everett, Pat Hanrahan
    WireGL: a scalable graphics system for clusters. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:129-140 [Conf]
  14. Gordon Stoll, Matthew Eldridge, Dan Patterson, Art Webb, Steven Berman, Richard Levy, Chris Caywood, Milton Taveira, Stephen Hunt, Pat Hanrahan
    Lightning-2: a high-performance display subsystem for PC clusters. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:141-148 [Conf]
  15. Erik Lindholm, Mark J. Kligard, Henry P. Moreton
    A user-programmable vertex engine. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:149-158 [Conf]
  16. Kekoa Proudfoot, William R. Mark, Svetoslav Tzvetkov, Pat Hanrahan
    A real-time procedural shading system for programmable graphics hardware. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:159-170 [Conf]
  17. Michael D. McCool, Jason Ang, Anis Ahmad
    Homomorphic factorization of BRDFs for high-performance rendering. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:171-178 [Conf]
  18. Emil Praun, Wim Sweldens, Peter Schröder
    Consistent mesh parameterizations. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:179-184 [Conf]
  19. Henning Biermann, Daniel Kristjansson, Denis Zorin
    Approximate Boolean operations on free-form solids. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:185-194 [Conf]
  20. Pierre Alliez, Mathieu Desbrun
    Progressive compression for lossless transmission of triangle meshes. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:195-202 [Conf]
  21. Masaki Hilaga, Yoshihisa Shinagawa, Taku Komura, Tosiyasu L. Kunii
    Topology matching for fully automatic similarity estimation of 3D shapes. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:203-212 [Conf]
  22. Benjamin Watson, Alinda Friedman, Aaron McGaffey
    Measuring and predicting visual fidelity. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:213-220 [Conf]
  23. Karol Myszkowski, Takehiro Tawara, Hiroyuki Akamine, Hans-Peter Seidel
    Perception-guided global illumination solution for animation rendering. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:221-230 [Conf]
  24. Yoshifumi Kitamura, Takashige Konishi, Sumihiko Yamamoto, Fumio Kishino
    Interactive stereoscopic display for three or more users. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:231-240 [Conf]
  25. Maneesh Agrawala, Chris Stolte
    Rendering effective route maps: improving usability through generalization. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:241-249 [Conf]
  26. Petros Faloutsos, Michiel van de Panne, Demetri Terzopoulos
    Composable controllers for physics-based character animation. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:251-260 [Conf]
  27. Harold C. Sun, Dimitris N. Metaxas
    Automating gait generation. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:261-270 [Conf]
  28. Zicheng Liu, Ying Shan, Zhengyou Zhang
    Expressive expression mapping with ratio images. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:271-276 [Conf]
  29. Jun-yong Noh, Ulrich Neumann
    Expression cloning. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:277-288 [Conf]
  30. Przemyslaw Prusinkiewicz, Lars Mündermann, Radoslaw Karwowski, Brendan Lane
    The use of positional information in the modeling of plants. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:289-300 [Conf]
  31. Yoav I. H. Parish, Pascal Müller
    Procedural modeling of cities. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:301-308 [Conf]
  32. Justin Legakis, Julie Dorsey, Steven J. Gortler
    Feature-based cellular texturing for architectural models. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:309-316 [Conf]
  33. Marcelo Walter, Alain Fournier, Daniel Meneveaux
    Integrating shape and pattern in mammalian models. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:317-326 [Conf]
  34. Aaron Hertzmann, Charles E. Jacobs, Nuria Oliver, Brian Curless, David Salesin
    Image analogies. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:327-340 [Conf]
  35. Alexei A. Efros, William T. Freeman
    Image quilting for texture synthesis and transfer. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:341-346 [Conf]
  36. Greg Turk
    Texture synthesis on surfaces. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:347-354 [Conf]
  37. Li-Yi Wei, Marc Levoy
    Texture synthesis over arbitrary manifold surfaces. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:355-360 [Conf]
  38. Michael Wand, Matthias Fischer, Ingmar Peter, Friedhelm Meyer auf der Heide, Wolfgang Straßer
    The randomized z-buffer algorithm: interactive rendering of highly complex scenes. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:361-370 [Conf]
  39. Matthias Zwicker, Hanspeter Pfister, Jeroen van Baar, Markus H. Gross
    Surface splatting. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:371-378 [Conf]
  40. Mark Pauly, Markus H. Gross
    Spectral processing of point-sampled geometry. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:379-386 [Conf]
  41. Randima Fernando, Sebastian Fernandez, Kavita Bala, Donald P. Greenberg
    Adaptive shadow maps. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:387-390 [Conf]
  42. Ying-Qing Xu, Yanyun Chen, Stephen Lin, Hua Zhong, Enhua Wu, Baining Guo, Heung-Yeung Shum
    Photorealistic rendering of knitwear using the lumislice. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:391-398 [Conf]
  43. Henrik Wann Jensen, Frédo Durand, Julie Dorsey, Michael M. Stark, Peter Shirley, Simon Premoze
    A physically-based night sky model. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:399-408 [Conf]
  44. Pedro V. Sander, John Snyder, Steven J. Gortler, Hugues Hoppe
    Texture mapping progressive meshes. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:409-416 [Conf]
  45. Bruno Lévy
    Constrained texture mapping for polygonal meshes. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:417-424 [Conf]
  46. Chris Buehler, Michael Bosse, Leonard McMillan, Steven J. Gortler, Michael F. Cohen
    Unstructured lumigraph rendering. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:425-432 [Conf]
  47. Byong Mok Oh, Max Chen, Julie Dorsey, Frédo Durand
    Image-based modeling and photo editing. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:433-442 [Conf]
  48. Daniel G. Aliaga, Ingrid Carlbom
    Plenoptic stitching: a scalable method for reconstructing 3D interactive walk throughs. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:443-450 [Conf]
  49. Harpreet S. Sawhney, Yanlin Guo, Keith J. Hanna, Rakesh Kumar, Sean Adkins, Samuel Zhou
    Hybrid stereo camera: an IBR approach for synthesis of very high resolution stereoscopic image sequences. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:451-460 [Conf]
  50. William V. Baxter III, Vincent Scheib, Ming C. Lin, Dinesh Manocha
    DAB: interactive haptic painting with 3D virtual brushes. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:461-468 [Conf]
  51. Hiroo Iwata, Hiroaki Yano, Fumitaka Nakaizumi, Ryo Kawamura
    Project FEELEX: adding haptic surface to graphics. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:469-476 [Conf]
  52. Justine Cassell, Hannes Högni Vilhjálmsson, Timothy W. Bickmore
    BEAT: the Behavior Expression Animation Toolkit. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:477-486 [Conf]
  53. Robert Coyne, Richard Sproat
    WordsEye: an automatic text-to-scene conversion system. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:487-496 [Conf]
  54. Ravi Ramamoorthi, Pat Hanrahan
    An efficient representation for irradiance environment maps. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:497-500 [Conf]
  55. Harold B. Westlund, Gary W. Meyer
    Applying appearance standards to light reflection models. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:501-510 [Conf]
  56. Henrik Wann Jensen, Stephen R. Marschner, Marc Levoy, Pat Hanrahan
    A practical model for subsurface light transport. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:511-518 [Conf]
  57. Thomas Malzbender, Dan Gelb, Hans J. Wolters
    Polynomial texture maps. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:519-528 [Conf]
  58. James F. O'Brien, Perry R. Cook, Georg Essl
    Synthesizing sounds from physically based motion. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:529-536 [Conf]
  59. Kees van den Doel, Paul G. Kry, Dinesh K. Pai
    FoleyAutomatic: physically-based sound effects for interactive simulation and animation. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:537-544 [Conf]
  60. Nicolas Tsingos, Thomas A. Funkhouser, Addy Ngan, Ingrid Carlbom
    Modeling acoustics in virtual environments using the uniform theory of diffraction. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:545-552 [Conf]
  61. Matthew Reynolds, Bernd Schöner, Joey Richards, Kelly Dobson, Neil Gershenfeld
    An immersive, multi-user, musical stage environment. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:553-560 [Conf]
  62. Gabriel J. Brostow, Irfan A. Essa
    Image-based motion blur for stop motion animation. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:561-566 [Conf]
  63. Victor Ostromoukhov
    A simple and efficient error-diffusion algorithm. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:567-572 [Conf]
  64. Alejo Hausner
    Simulating decorative mosaics. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:573-580 [Conf]
  65. Emil Praun, Hugues Hoppe, Matthew Webb, Adam Finkelstein
    Real-time hatching. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:581- [Conf]
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