Conferences in DBLP
Daniel Maskit , Chamberlain Fong Production-grade scene translation pipelines. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] David Pritchard , Wolfgang Heidrich Cloth motion capture. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Saty Raghavachary Firefly flash synchronization. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] J. Payne Evaluation of a combined 2D/3D interface for micro electro mechanical systems (MEMS) design. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Casey Reas , Benjamin Fry Processing: a learning environment for creating interactive Web graphics. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Ronald Reisman , Stephen Ellis Augmented reality for air traffic control towers. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Allan G. Rempel , Dean Broadland , Sonja Struben , F. David Fracchia Effective asset management for episodic television and features. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Christopher Peters , Carol O'Sullivan Attention-driven eye gaze and blinking for virtual humans. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Rebecca Ross WATCH: summary data in spatial context. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Clodagh Rossi , Alan Cummins , Carol O'Sullivan Distributed mobile multi-user urban simulation. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Shang Ping Lee , Farzam Farbiz , Adrian David Cheok Touchy.Internet: a cybernetics system for human-pet interaction through the Internet. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Thomas Pintaric , Albert A. Rizzo , Ulrich Neumann Video-based virtual environments. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Alan Price The Sun Dagger Interactive. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Johan Sanneblad , Lars Erik Holmquist Designing collaborative games on handheld computers. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Tomoki Issac Saso , Kenji Iguchi , Masa Inakage Little red: storytelling in mixed reality. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Philipp Stampfl Augmented reality disk jockey: AR/DJ. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] J. R. Parker , Sonny Chan Sound synthesis for the Web, games, and virtual reality. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Dave Pape , Josephine Anstey "Falling over you" interactive wall. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Renato Pajarola , Miguel Sainz , Patrick Guidotti Object-space point blending and splatting. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Sergey V. Matveyev , Martin Göbel Direct interaction based on a two-point laser pointer technique. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Pietro Mazzoleni , Elisa Bertino , Stefano Valtolina , Elena Ferrari , C. Boeri ViRdB: integrating virtual reality and multimedia databases for customized visualization of cultural heritage. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Li-Yi Wei Texture synthesis from multiple sources. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Ivan Neulander Image-based diffuse lighting using visibility maps. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] W. Scott Meador , Eric M. Kurt , Kevin R. O'Neal Virtual performance and collaboration with improvisational dance. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Radomír Mech , Przemyslaw Prusinkiewicz Generating subdivision curves with L-systems on a GPU. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Marc Nienhaus , Jürgen Döllner Sketchy drawings: a hardware-accelerated approach for real-time non-photorealistic rendering. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Tom Mertens , Jan Kautz , Philippe Bekaert , Hans-Peter Seidel , Frank Van Reeth Interactive rendering of translucent deformable objects. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Tadao Mihashi , Christina Tempelaar-Lietz , George Borshukov Generating realistic human hair for "The Matrix Reloaded". [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Makoto Okabe , Takeo Igarashi 3D modeling of trees from freehand sketches. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Reiko Miyazaki , Issei Fujishiro , Rumi Hiraga Exploring MIDI datasets. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Shinji Mizuno , Daigo Kobayashi , Minoru Okada , Jun-ichiro Toriwaki , Shinji Yamamoto Virtual sculpting with a pressure sensitive pen. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Andrew Ostler The Primal seas: water on PlayStation 2. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Ramón Montoya-Vozmediano "Knot insertion" on subdivision surfaces. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Jackie Morie , K. Iyer , K. Valanejad , R. Sadek , David Miraglia , D. Milam , J. Williams , D. P. Luigi , J. Leshin Sensory design for virtual environments. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] R. Matt Steele , Christopher O. Jaynes Interactive light field display from a cluster of projectors. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Ian Stephenson Implementing RenderMan on the Sony PS2. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Carlo H. Séquin , Kiha Lee Fair and robust circle splines. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Luc Vanier , Hank Kaczmarski , Lance Chong Forming the dots: live optical motion capture animation dance. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] M. Alex O. Vasilescu , Demetri Terzopoulos TensorTextures. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Catherine Vaucelle , Glorianna Davenport , Tristan Jehan Textable movie: improvising with a personal movie database. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Eileen Vote , Daniel Acevedo Feliz , Cullen D. Jackson , Jason S. Sobel , David H. Laidlaw Design-by-example: a schema for designing visualizations using examples from art. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Niniane Wang Realistic and fast cloud rendering in computer games. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Michael D. Wilson , Todd Holoubek , Ann Poochareon Multi-user performance of Commedia dell' Arte in 3D. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Ahmi Wolf , Mark Argo The Bass-Station: a community based information space. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Nicholas Woolridge , David Kreindler , Charles J. Lumsden EMOCAP: driving 3D characters with real mood dynamics. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Magnus Wrenninge , Doug Roble Fluid simulation interaction techniques. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Daqing Xue , Roger Crawfis A tile-based 3D frame using a reconfigurable display matrix. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Yasuyuki Yanagida , Shinjiro Kawato , Haruo Noma , Nobuji Tetsutani , Akira Tomono A nose-tracked, personal olfactory display. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Yangli Hector Yee , Sumanta N. Pattanaik Local adaptation luminance via segmentation and assimilation. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Andrzej Zarzycki Im/possible images: registering the unnoticeable the collapse series (No.2, No.3, No.4, No.10). [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Jürgen Zauner , Michael Haller , Alexander Brandl , Werner Hartmann Authoring of a mixed reality furniture assembly instructor. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Steve Zelinka , Michael Garland Mesh modelling with curve analogies. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] K. Utsugi , T. Moriya , N. Nonaka , H. Takeda LOD of video avatar for walkthrough applications. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Stephan Trojansky , Florian Hu , Kolja Kähler , Christoph Sprenger , Stephan Stapel Rule-based crowds: generation, animation, cloth and rendering of 15.000 unique human characters. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Stephan Trojansky , Florian Hu Rule-based smoke- and explosion dynamics in a full CG environment. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Askold V. Strat , Manuel M. Oliveira Casual 3D photography. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Jessi Stumpfel , Chris Tchou , Tim Hawkins , Paul E. Debevec , Jonathan Cohen , Andrew Jones , Brian Emerson , Philippe Martinez , Tomas Lochman Assembling the sculptures of the Parthenon. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Ari Shapiro , Petros Faloutsos Complex character animation that combines kinematic and dynamic control. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Vico Sharabani Point constraint rig (PCR). [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Veronica Sundstedt , Alan Chalmers , Philippe Martinez A high fidelity reconstruction of ancient Egypt: the temple of Kalabsha. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Lily Shirvanee , Marc Downie The ViscousDisplay: adaptive transient interfaces in public space. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Maryann Simmons , Dave Shreiner Per-pixel smooth shader level of detail. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Agueda Simó A horizontal stereoscopic projection system for working at the artist studio & Mimesis, the function that made the organ. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Andreas Simon , Steffi Beckhaus Omnidirectional stereo surround for panoramic virtual environments. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Ken Tanaka , Heihachi Ueki , Atsushi Kunimatsu The cubic interpolated level set method for realistic fluid animation. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Nicolas Tarrin , Shoichi Hasegawa , Laroussi Bouguila , Makoto Sato The stringed haptic workbench. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Daniel Teece Sable: a painterly renderer for film animation. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Marek Teichmann , Zhaoheng Liu Non convex mesh penetration distance for rigid body dynamics. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Thomas V. Thompson II , Ernest J. Petti , Chuck Tappan XGen: arbitrary primitive generator. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Karl Timm Real-time view morphing of video streams. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Yi-Bo Zhu , Chen-Jia Li , I. Fan Shen , Kwan-Liu Ma , Aleksander Stompel A new form of traditional art: visual simulation of Chinese shadow play. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Daniel R. Berger Spectral texturing for real-time applications. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Erik Conrad æther: reading with tactile vision. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Jonathan Cook , Simon Gibson , Toby Howard , Roger J. Hubbold Real-time photo-realistic augmented reality for interior design. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Oli Cooper , Neill W. Campbell , David Gibson Automated meshing of sparse 3D point clouds. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Jason Daly , Don Washburn , Todd Lazarus , John Reeder , Glenn A. Martin Haptic enhancements for collaborative scenarios in virtual environment. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Zhigang Deng , John P. Lewis , Ulrich Neumann Practical eye movement model using texture synthesis. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Laurent Denoue , Les Nelson , Elizabeth F. Churchill Implementing a paper flier metaphor using cloth simulation. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Frédéric Drago , William L. Martens , Karol Myszkowski , Hans-Peter Seidel Perceptual evaluation of tone mapping operators. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Haarm-Pieter Duiker Lighting reconstruction for "The Matrix Reloaded". [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Haarm-Pieter Duiker , Thomas Driemeyer Multipass rendering in mental ray. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] David Eberle , Oliver Strunk Havok , Ronan O'Sullivan A procedural approach to modeling impact damage. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Jan-Friso Evers-Senne , Reinhard Koch Interactive rendering with view-dependent geometry and texture. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Daniel Fallman , Kalle Jalkanen , Henrik Lörstad , John A. Waterworth , Jonas Westling The reality helmet: a wearable interactive experience. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Henrik Fält , Douglas Roble A fast polymesh to level set algorithm. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Henrik Fält , Douglas Roble Fluids with extreme viscosity. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Farzam Farbiz , Adrian David Cheok , Paul Lincoln Automatic Asian art: computers converting photos to Asian paintings using humanistic fuzzy logic rules. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Jonathan D. Cohen , David P. Luebke , Nathaniel Duca , Brenden Schubert GLOD: a driver-level interface for geometric level of detail. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Wei-Chao Chen , Lars S. Nyland , Anselmo Lastra , Henry Fuchs Acquisition of large-scale surface light fields. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Joshua J. Carroll , Robert Coover , Shawn Greenlee , Andrew McClain , Noah Wardrip-Fruin Screen: bodily interaction with text in immersive VR. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Michael Lew Office voodoo: a real-time editing engine for an algorithmic sitcom. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Ed Angel , Hue Walker Baumgarner-Kirby , David Beining Creating dome animations with the Digital Pueblo Project. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Oliver Bimber , Anselm Grundhöfer , Gordon Wetzstein , Sebastian Knödel Consistent illumination within optical see-through augmented environments. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Masashi Baba , Naoki Asada Shadow removal from a real picture. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] J. Andreas Bærentzen , Niels Jørgen Christensen From layered depth images to continuous LOD impostors. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Louis Borgeat , Pierre-Alexandre Fortin , Guy Godin A fast hybrid geomorphing LOD scheme. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] George Borshukov Measured BRDF in film production: realistic cloth appearance for "The Matrix Reloaded". [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] George Borshukov , John P. Lewis Realistic human face rendering for "The Matrix Reloaded". [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] George Borshukov , Dan Piponi , Oystein Larsen , John P. Lewis , Christina Tempelaar-Lietz Universal capture: image-based facial animation for "The Matrix Reloaded". [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Danah Boyd , Jeffrey Potter Social network fragments: an interactive tool for exploring digital social connections. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Bill La Barge , Jerry Tessendorf , Vijoy Gaddipati Tetrad volume and particle rendering in X2. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Winslow Burleson , Paul Nemirovsky , Dan Overholt Hydrogen wishes. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Winslow Burleson , Ted Selker Canopy climb: a rope interface. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Kevin Cain , Casondra Sobieralski , Philippe Martinez Reconstructing a colossus of Ramesses II from laser scan data. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Kevin Cain , Min Yu , Youda He Improved speed and accuracy for archaeological site scanning. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Gordon Farrell , Julia Taylor-Hell , F. David Fracchia Effective toon ink rendering for episodic television. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Oliver Franzke , Oliver Deussen Rendering plant leaves faithfully. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Christian Früh , Avideh Zakhor Automated reconstruction of building facades for virtual walk-thrus. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Shoichiro Iwasawa , Kiyoshi Kojima , Kenji Mase , Shigeo Morishima How to capture absolute human skeletal posture. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Cullen D. Jackson , Daniel Acevedo Feliz , David H. Laidlaw , Fritz Drury , Eileen Vote , Daniel F. Keefe Designer-critiqued comparison of 2D vector visualization methods: a pilot study. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Tristan Jehan , Michael Lew , Cati Vaucelle Cati dance: self-edited, self-synchronized music video. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Henrik Wann Jensen Digital face cloning. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Pushkar Joshi , Wen C. Tien , Mathieu Desbrun , Frederic H. Pighin Learning controls for blend shape based realistic facial animation. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Masaki Kameya , Robert R. Lewis A smooth, fast, accurate representation of reflectance. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Alan Kapler Avalanche! snowy FX for XXX. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Dave Knott , Kees van den Doel , Dinesh K. Pai Particle system collision detection using graphics hardware. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Ravi Krishna Kolluri , Jonathan Richard Shewchuk , James F. O'Brien Spectral watertight surface reconstruction. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Hiroshi Kono , Etsuo Genda Wrinkle generation model for 3D facial expression. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Takayoshi Koyama , Itaru Kitahara , Yuichi Ohta Live 3D video in soccer stadium. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Jochen Lang , Hans-Peter Seidel , Hendrik P. A. Lensch View planning for BRDF acquisition. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Michael J. Lyons , Daniel Kluender , Chi-Ho Chan , Nobuji Tetsutani Vital signs: exploring novel forms of body language. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Sebastian Magda , David J. Kriegman Fast texture synthesis on arbitrary meshes. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Esan Mandal , Ergun Akleman , Vinod Srinivasan Wire modeling. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Vassili Hurmusiadis , Simon Barrick , Chris Briscoe Interactive functional anatomy. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Ben Houston , Chris Bond , Mark Wiebe A unified approach for modeling complex occlusions in fluid simulations. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] David F. Horsley Mr. Gray B. puts on a happy face. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Angie Geary A haptic virtual reality training tool for paper conservators. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Kevin Geiger , Moon Seun Home grown CGI: the cultivation of "Henry's Garden". [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Paul George "Jordan vs Jordan" recreating the basketball legend. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Roula Salim Ghalayini Sound articulation, lip movement and letter visualisation in the Arabic language. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Bastian Goldlücke , Marcus A. Magnor Robust depth estimation from multiple video streams for dynamic light field rendering. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Julian E. Gómez , Paul J. Keller The digital space shuttle, 3D graphics, and knowledge management. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Carlos Gonzalez-Ochoa , Mark Hammel Tile representation of subdivision surfaces. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Oliver Grau , M. Price , Graham A. Thomas A 3D studio production system with immersive actor feedback. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Chris Gunn , Matthew A. Hutchins , Matt Adcock , Rhys Hawkins Trans-world haptic collaboration. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Jan Hardenbergh , Yin Wu Emissive clipping planes for volume rendering. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Andrew Harvey Grooming furry surfaces of arbitrary topology. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Anders Hast , Tony Barrera , Ewert Bengtsson Fast specular highlights by modifying the Phong-Blinn model. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Vlastimil Havran , Cyrille Damez , Karol Myszkowski , Hans-Peter Seidel An efficient spatio-temporal architecture for animation rendering. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Shinsaku Hiura , Kenji Tojo , Seiji Inokuchi 3-D tele-direction interface using video projector. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Wendy L. Hodges , Theodore Garland , Reuben Reyes , Timothy Rowe Visualizing horn evolution by morphing high-resolution X-ray CT images. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Katerina Mania , Andrew Robinson Simulating spatial assumptions. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ]