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Conferences in DBLP

Annual Conference on Computer Graphics (SIGGRAPH) (siggraph)
2003 (conf/siggraph/2003)

  1. Daniel Maskit, Chamberlain Fong
    Production-grade scene translation pipelines. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  2. David Pritchard, Wolfgang Heidrich
    Cloth motion capture. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  3. Saty Raghavachary
    Firefly flash synchronization. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  4. J. Payne
    Evaluation of a combined 2D/3D interface for micro electro mechanical systems (MEMS) design. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  5. Casey Reas, Benjamin Fry
    Processing: a learning environment for creating interactive Web graphics. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  6. Ronald Reisman, Stephen Ellis
    Augmented reality for air traffic control towers. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  7. Allan G. Rempel, Dean Broadland, Sonja Struben, F. David Fracchia
    Effective asset management for episodic television and features. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  8. Christopher Peters, Carol O'Sullivan
    Attention-driven eye gaze and blinking for virtual humans. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  9. Rebecca Ross
    WATCH: summary data in spatial context. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  10. Clodagh Rossi, Alan Cummins, Carol O'Sullivan
    Distributed mobile multi-user urban simulation. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  11. Shang Ping Lee, Farzam Farbiz, Adrian David Cheok
    Touchy.Internet: a cybernetics system for human-pet interaction through the Internet. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  12. Thomas Pintaric, Albert A. Rizzo, Ulrich Neumann
    Video-based virtual environments. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  13. Alan Price
    The Sun Dagger Interactive. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  14. Johan Sanneblad, Lars Erik Holmquist
    Designing collaborative games on handheld computers. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  15. Tomoki Issac Saso, Kenji Iguchi, Masa Inakage
    Little red: storytelling in mixed reality. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  16. Philipp Stampfl
    Augmented reality disk jockey: AR/DJ. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  17. J. R. Parker, Sonny Chan
    Sound synthesis for the Web, games, and virtual reality. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  18. Dave Pape, Josephine Anstey
    "Falling over you" interactive wall. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  19. Renato Pajarola, Miguel Sainz, Patrick Guidotti
    Object-space point blending and splatting. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  20. Sergey V. Matveyev, Martin Göbel
    Direct interaction based on a two-point laser pointer technique. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  21. Pietro Mazzoleni, Elisa Bertino, Stefano Valtolina, Elena Ferrari, C. Boeri
    ViRdB: integrating virtual reality and multimedia databases for customized visualization of cultural heritage. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  22. Li-Yi Wei
    Texture synthesis from multiple sources. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  23. Ivan Neulander
    Image-based diffuse lighting using visibility maps. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  24. W. Scott Meador, Eric M. Kurt, Kevin R. O'Neal
    Virtual performance and collaboration with improvisational dance. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  25. Radomír Mech, Przemyslaw Prusinkiewicz
    Generating subdivision curves with L-systems on a GPU. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  26. Marc Nienhaus, Jürgen Döllner
    Sketchy drawings: a hardware-accelerated approach for real-time non-photorealistic rendering. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  27. Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth
    Interactive rendering of translucent deformable objects. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  28. Tadao Mihashi, Christina Tempelaar-Lietz, George Borshukov
    Generating realistic human hair for "The Matrix Reloaded". [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  29. Makoto Okabe, Takeo Igarashi
    3D modeling of trees from freehand sketches. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  30. Reiko Miyazaki, Issei Fujishiro, Rumi Hiraga
    Exploring MIDI datasets. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  31. Shinji Mizuno, Daigo Kobayashi, Minoru Okada, Jun-ichiro Toriwaki, Shinji Yamamoto
    Virtual sculpting with a pressure sensitive pen. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  32. Andrew Ostler
    The Primal seas: water on PlayStation 2. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  33. Ramón Montoya-Vozmediano
    "Knot insertion" on subdivision surfaces. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  34. Jackie Morie, K. Iyer, K. Valanejad, R. Sadek, David Miraglia, D. Milam, J. Williams, D. P. Luigi, J. Leshin
    Sensory design for virtual environments. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  35. R. Matt Steele, Christopher O. Jaynes
    Interactive light field display from a cluster of projectors. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  36. Ian Stephenson
    Implementing RenderMan on the Sony PS2. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  37. Carlo H. Séquin, Kiha Lee
    Fair and robust circle splines. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  38. Luc Vanier, Hank Kaczmarski, Lance Chong
    Forming the dots: live optical motion capture animation dance. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  39. M. Alex O. Vasilescu, Demetri Terzopoulos
    TensorTextures. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  40. Catherine Vaucelle, Glorianna Davenport, Tristan Jehan
    Textable movie: improvising with a personal movie database. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  41. Eileen Vote, Daniel Acevedo Feliz, Cullen D. Jackson, Jason S. Sobel, David H. Laidlaw
    Design-by-example: a schema for designing visualizations using examples from art. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  42. Niniane Wang
    Realistic and fast cloud rendering in computer games. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  43. Michael D. Wilson, Todd Holoubek, Ann Poochareon
    Multi-user performance of Commedia dell' Arte in 3D. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  44. Ahmi Wolf, Mark Argo
    The Bass-Station: a community based information space. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  45. Nicholas Woolridge, David Kreindler, Charles J. Lumsden
    EMOCAP: driving 3D characters with real mood dynamics. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  46. Magnus Wrenninge, Doug Roble
    Fluid simulation interaction techniques. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  47. Daqing Xue, Roger Crawfis
    A tile-based 3D frame using a reconfigurable display matrix. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  48. Yasuyuki Yanagida, Shinjiro Kawato, Haruo Noma, Nobuji Tetsutani, Akira Tomono
    A nose-tracked, personal olfactory display. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  49. Yangli Hector Yee, Sumanta N. Pattanaik
    Local adaptation luminance via segmentation and assimilation. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  50. Andrzej Zarzycki
    Im/possible images: registering the unnoticeable the collapse series (No.2, No.3, No.4, No.10). [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  51. Jürgen Zauner, Michael Haller, Alexander Brandl, Werner Hartmann
    Authoring of a mixed reality furniture assembly instructor. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  52. Steve Zelinka, Michael Garland
    Mesh modelling with curve analogies. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  53. K. Utsugi, T. Moriya, N. Nonaka, H. Takeda
    LOD of video avatar for walkthrough applications. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  54. Stephan Trojansky, Florian Hu, Kolja Kähler, Christoph Sprenger, Stephan Stapel
    Rule-based crowds: generation, animation, cloth and rendering of 15.000 unique human characters. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  55. Stephan Trojansky, Florian Hu
    Rule-based smoke- and explosion dynamics in a full CG environment. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  56. Askold V. Strat, Manuel M. Oliveira
    Casual 3D photography. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  57. Jessi Stumpfel, Chris Tchou, Tim Hawkins, Paul E. Debevec, Jonathan Cohen, Andrew Jones, Brian Emerson, Philippe Martinez, Tomas Lochman
    Assembling the sculptures of the Parthenon. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  58. Ari Shapiro, Petros Faloutsos
    Complex character animation that combines kinematic and dynamic control. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  59. Vico Sharabani
    Point constraint rig (PCR). [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  60. Veronica Sundstedt, Alan Chalmers, Philippe Martinez
    A high fidelity reconstruction of ancient Egypt: the temple of Kalabsha. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  61. Lily Shirvanee, Marc Downie
    The ViscousDisplay: adaptive transient interfaces in public space. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  62. Maryann Simmons, Dave Shreiner
    Per-pixel smooth shader level of detail. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  63. Agueda Simó
    A horizontal stereoscopic projection system for working at the artist studio & Mimesis, the function that made the organ. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  64. Andreas Simon, Steffi Beckhaus
    Omnidirectional stereo surround for panoramic virtual environments. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  65. Ken Tanaka, Heihachi Ueki, Atsushi Kunimatsu
    The cubic interpolated level set method for realistic fluid animation. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  66. Nicolas Tarrin, Shoichi Hasegawa, Laroussi Bouguila, Makoto Sato
    The stringed haptic workbench. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  67. Daniel Teece
    Sable: a painterly renderer for film animation. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  68. Marek Teichmann, Zhaoheng Liu
    Non convex mesh penetration distance for rigid body dynamics. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  69. Thomas V. Thompson II, Ernest J. Petti, Chuck Tappan
    XGen: arbitrary primitive generator. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  70. Karl Timm
    Real-time view morphing of video streams. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  71. Yi-Bo Zhu, Chen-Jia Li, I. Fan Shen, Kwan-Liu Ma, Aleksander Stompel
    A new form of traditional art: visual simulation of Chinese shadow play. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  72. Daniel R. Berger
    Spectral texturing for real-time applications. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  73. Erik Conrad
    æther: reading with tactile vision. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  74. Jonathan Cook, Simon Gibson, Toby Howard, Roger J. Hubbold
    Real-time photo-realistic augmented reality for interior design. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  75. Oli Cooper, Neill W. Campbell, David Gibson
    Automated meshing of sparse 3D point clouds. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  76. Jason Daly, Don Washburn, Todd Lazarus, John Reeder, Glenn A. Martin
    Haptic enhancements for collaborative scenarios in virtual environment. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  77. Zhigang Deng, John P. Lewis, Ulrich Neumann
    Practical eye movement model using texture synthesis. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  78. Laurent Denoue, Les Nelson, Elizabeth F. Churchill
    Implementing a paper flier metaphor using cloth simulation. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  79. Frédéric Drago, William L. Martens, Karol Myszkowski, Hans-Peter Seidel
    Perceptual evaluation of tone mapping operators. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  80. Haarm-Pieter Duiker
    Lighting reconstruction for "The Matrix Reloaded". [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  81. Haarm-Pieter Duiker, Thomas Driemeyer
    Multipass rendering in mental ray. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  82. David Eberle, Oliver Strunk Havok, Ronan O'Sullivan
    A procedural approach to modeling impact damage. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  83. Jan-Friso Evers-Senne, Reinhard Koch
    Interactive rendering with view-dependent geometry and texture. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  84. Daniel Fallman, Kalle Jalkanen, Henrik Lörstad, John A. Waterworth, Jonas Westling
    The reality helmet: a wearable interactive experience. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  85. Henrik Fält, Douglas Roble
    A fast polymesh to level set algorithm. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  86. Henrik Fält, Douglas Roble
    Fluids with extreme viscosity. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  87. Farzam Farbiz, Adrian David Cheok, Paul Lincoln
    Automatic Asian art: computers converting photos to Asian paintings using humanistic fuzzy logic rules. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  88. Jonathan D. Cohen, David P. Luebke, Nathaniel Duca, Brenden Schubert
    GLOD: a driver-level interface for geometric level of detail. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  89. Wei-Chao Chen, Lars S. Nyland, Anselmo Lastra, Henry Fuchs
    Acquisition of large-scale surface light fields. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  90. Joshua J. Carroll, Robert Coover, Shawn Greenlee, Andrew McClain, Noah Wardrip-Fruin
    Screen: bodily interaction with text in immersive VR. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  91. Michael Lew
    Office voodoo: a real-time editing engine for an algorithmic sitcom. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  92. Ed Angel, Hue Walker Baumgarner-Kirby, David Beining
    Creating dome animations with the Digital Pueblo Project. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  93. Oliver Bimber, Anselm Grundhöfer, Gordon Wetzstein, Sebastian Knödel
    Consistent illumination within optical see-through augmented environments. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  94. Masashi Baba, Naoki Asada
    Shadow removal from a real picture. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  95. J. Andreas Bærentzen, Niels Jørgen Christensen
    From layered depth images to continuous LOD impostors. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  96. Louis Borgeat, Pierre-Alexandre Fortin, Guy Godin
    A fast hybrid geomorphing LOD scheme. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  97. George Borshukov
    Measured BRDF in film production: realistic cloth appearance for "The Matrix Reloaded". [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  98. George Borshukov, John P. Lewis
    Realistic human face rendering for "The Matrix Reloaded". [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  99. George Borshukov, Dan Piponi, Oystein Larsen, John P. Lewis, Christina Tempelaar-Lietz
    Universal capture: image-based facial animation for "The Matrix Reloaded". [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  100. Danah Boyd, Jeffrey Potter
    Social network fragments: an interactive tool for exploring digital social connections. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  101. Bill La Barge, Jerry Tessendorf, Vijoy Gaddipati
    Tetrad volume and particle rendering in X2. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  102. Winslow Burleson, Paul Nemirovsky, Dan Overholt
    Hydrogen wishes. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  103. Winslow Burleson, Ted Selker
    Canopy climb: a rope interface. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  104. Kevin Cain, Casondra Sobieralski, Philippe Martinez
    Reconstructing a colossus of Ramesses II from laser scan data. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  105. Kevin Cain, Min Yu, Youda He
    Improved speed and accuracy for archaeological site scanning. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  106. Gordon Farrell, Julia Taylor-Hell, F. David Fracchia
    Effective toon ink rendering for episodic television. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  107. Oliver Franzke, Oliver Deussen
    Rendering plant leaves faithfully. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  108. Christian Früh, Avideh Zakhor
    Automated reconstruction of building facades for virtual walk-thrus. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  109. Shoichiro Iwasawa, Kiyoshi Kojima, Kenji Mase, Shigeo Morishima
    How to capture absolute human skeletal posture. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  110. Cullen D. Jackson, Daniel Acevedo Feliz, David H. Laidlaw, Fritz Drury, Eileen Vote, Daniel F. Keefe
    Designer-critiqued comparison of 2D vector visualization methods: a pilot study. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  111. Tristan Jehan, Michael Lew, Cati Vaucelle
    Cati dance: self-edited, self-synchronized music video. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  112. Henrik Wann Jensen
    Digital face cloning. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  113. Pushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frederic H. Pighin
    Learning controls for blend shape based realistic facial animation. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  114. Masaki Kameya, Robert R. Lewis
    A smooth, fast, accurate representation of reflectance. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  115. Alan Kapler
    Avalanche! snowy FX for XXX. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  116. Dave Knott, Kees van den Doel, Dinesh K. Pai
    Particle system collision detection using graphics hardware. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  117. Ravi Krishna Kolluri, Jonathan Richard Shewchuk, James F. O'Brien
    Spectral watertight surface reconstruction. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  118. Hiroshi Kono, Etsuo Genda
    Wrinkle generation model for 3D facial expression. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  119. Takayoshi Koyama, Itaru Kitahara, Yuichi Ohta
    Live 3D video in soccer stadium. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  120. Jochen Lang, Hans-Peter Seidel, Hendrik P. A. Lensch
    View planning for BRDF acquisition. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  121. Michael J. Lyons, Daniel Kluender, Chi-Ho Chan, Nobuji Tetsutani
    Vital signs: exploring novel forms of body language. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  122. Sebastian Magda, David J. Kriegman
    Fast texture synthesis on arbitrary meshes. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  123. Esan Mandal, Ergun Akleman, Vinod Srinivasan
    Wire modeling. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  124. Vassili Hurmusiadis, Simon Barrick, Chris Briscoe
    Interactive functional anatomy. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  125. Ben Houston, Chris Bond, Mark Wiebe
    A unified approach for modeling complex occlusions in fluid simulations. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  126. David F. Horsley
    Mr. Gray B. puts on a happy face. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  127. Angie Geary
    A haptic virtual reality training tool for paper conservators. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  128. Kevin Geiger, Moon Seun
    Home grown CGI: the cultivation of "Henry's Garden". [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  129. Paul George
    "Jordan vs Jordan" recreating the basketball legend. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  130. Roula Salim Ghalayini
    Sound articulation, lip movement and letter visualisation in the Arabic language. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  131. Bastian Goldlücke, Marcus A. Magnor
    Robust depth estimation from multiple video streams for dynamic light field rendering. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  132. Julian E. Gómez, Paul J. Keller
    The digital space shuttle, 3D graphics, and knowledge management. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  133. Carlos Gonzalez-Ochoa, Mark Hammel
    Tile representation of subdivision surfaces. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  134. Oliver Grau, M. Price, Graham A. Thomas
    A 3D studio production system with immersive actor feedback. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  135. Chris Gunn, Matthew A. Hutchins, Matt Adcock, Rhys Hawkins
    Trans-world haptic collaboration. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  136. Jan Hardenbergh, Yin Wu
    Emissive clipping planes for volume rendering. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  137. Andrew Harvey
    Grooming furry surfaces of arbitrary topology. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  138. Anders Hast, Tony Barrera, Ewert Bengtsson
    Fast specular highlights by modifying the Phong-Blinn model. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  139. Vlastimil Havran, Cyrille Damez, Karol Myszkowski, Hans-Peter Seidel
    An efficient spatio-temporal architecture for animation rendering. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  140. Shinsaku Hiura, Kenji Tojo, Seiji Inokuchi
    3-D tele-direction interface using video projector. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  141. Wendy L. Hodges, Theodore Garland, Reuben Reyes, Timothy Rowe
    Visualizing horn evolution by morphing high-resolution X-ray CT images. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  142. Katerina Mania, Andrew Robinson
    Simulating spatial assumptions. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
NOTICE1
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NOTICE2
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