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Conferences in DBLP

Annual Conference on Computer Graphics (SIGGRAPH) (siggraph)
2000 (conf/siggraph/2000)

  1. Oliver Deussen, Thomas Strothotte
    Computer-generated pen-and-ink illustration of trees. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:13-18 [Conf]
  2. Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tsuyoshi Okita, Tomoyuki Nishita
    A simple, efficient method for realistic animation of clouds. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:19-28 [Conf]
  3. Gary D. Yngve, James F. O'Brien, Jessica K. Hodgins
    Animating explosions. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:29-36 [Conf]
  4. Paul Fearing
    Computer modelling of fallen snow. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:37-46 [Conf]
  5. Sumanta N. Pattanaik, Jack Tumblin, Yangli Hector Yee, Donald P. Greenberg
    Time-dependent visual adaptation for fast realistic image display. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:47-54 [Conf]
  6. Fabio Pellacini, James A. Ferwerda, Donald P. Greenberg
    Toward a psychophysically-based light reflection model for image synthesis. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:55-64 [Conf]
  7. Michael Ashikhmin, Simon Premoze, Peter Shirley
    A microfacet-based BRDF generator. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:65-74 [Conf]
  8. Matt Pharr, Pat Hanrahan
    Monte Carlo evaluation of non-linear scattering equations for subsurface reflection. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:75-84 [Conf]
  9. Aaron W. F. Lee, Henry P. Moreton, Hugues Hoppe
    Displaced subdivision surfaces. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:85-94 [Conf]
  10. Igor Guskov, Kiril Vidimce, Wim Sweldens, Peter Schröder
    Normal meshes. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:95-102 [Conf]
  11. Leif Kobbelt
    3-subdivision. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:103-112 [Conf]
  12. Henning Biermann, Adi Levin, Denis Zorin
    Piecewise smooth division surfaces with normal control. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:113-120 [Conf]
  13. Yung-Yu Chuang, Douglas E. Zongker, Joel Hindorff, Brian Curless, David Salesin, Richard Szeliski
    Environment matting extensions: towards higher accuracy and real-time capture. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:121-130 [Conf]
  14. Marc Levoy, Kari Pulli, Brian Curless, Szymon Rusinkiewicz, David Koller, Lucas Pereira, Matt Ginzton, Sean E. Anderson, James Davis, Jeremy Ginsberg, Jonathan Shade, Duane Fulk
    The digital Michelangelo project: 3D scanning of large statues. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:131-144 [Conf]
  15. Paul E. Debevec, Tim Hawkins, Chris Tchou, Haarm-Pieter Duiker, Westley Sarokin, Mark Sagar
    Acquiring the reflectance field of a human face. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:145-156 [Conf]
  16. Marc Alexa, Daniel Cohen-Or, David Levin
    As-rigid-as-possible shape interpolation. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:157-164 [Conf]
  17. John P. Lewis, Matt Cordner, Nickson Fong
    Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:165-172 [Conf]
  18. Diane M. Chi, Monica Costa, Liwei Zhao, Norman I. Badler
    The EMOTE model for effort and shape. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:173-182 [Conf]
  19. Matthew Brand, Aaron Hertzmann
    Style machines. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:183-192 [Conf]
  20. Brian Mirtich
    Timewarp rigid body simulation. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:193-200 [Conf]
  21. Joseph Laszlo, Michiel van de Panne, Eugene Fiume
    Interactive control for physically-based animation. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:201-208 [Conf]
  22. Jovan Popovic, Steven M. Seitz, Michael Erdmann, Zoran Popovic, Andrew P. Witkin
    Interactive manipulation of rigid body simulations. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:209-217 [Conf]
  23. Stephen Chenney, David A. Forsyth
    Sampling plausible solutions to multi-body constraint problems. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:219-228 [Conf]
  24. Gernot Schaufler, Julie Dorsey, Xavier Décoret, François X. Sillion
    Conservative volumetric visibility with occluder fusion. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:229-238 [Conf]
  25. Frédo Durand, George Drettakis, Joëlle Thollot, Claude Puech
    Conservative visibility preprocessing using extended projections. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:239-248 [Conf]
  26. Sarah F. Frisken Gibson, Ronald N. Perry, Alyn P. Rockwood, Thouis R. Jones
    Adaptively sampled distance fields: a general representation of shape for computer graphics. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:249-254 [Conf]
  27. Jörg Peters
    Patching Catmull-Clark meshes. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:255-258 [Conf]
  28. Peter Lindstrom
    Out-of-core simplification of large polygonal models. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:259-262 [Conf]
  29. Martin Isenburg, Jack Snoeyink
    Face fixer: compressing polygon meshes with properties. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:263-270 [Conf]
  30. Andrei Khodakovsky, Peter Schröder, Wim Sweldens
    Progressive geometry compression. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:271-278 [Conf]
  31. Zachi Karni, Craig Gotsman
    Spectral compression of mesh geometry. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:279-286 [Conf]
  32. Daniel N. Wood, Daniel I. Azuma, Ken Aldinger, Brian Curless, Tom Duchamp, David Salesin, Werner Stuetzle
    Surface light fields for 3D photography. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:287-296 [Conf]
  33. Aaron Isaksen, Leonard McMillan, Steven J. Gortler
    Dynamically reparameterized light fields. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:297-306 [Conf]
  34. Jinxiang Chai, Shing-Chow Chan, Heung-Yeung Shum, Xin Tong
    Plenoptic sampling. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:307-318 [Conf]
  35. Ken Perlin, Salvatore Paxia, Joel S. Kollin
    An autostereoscopic display. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:319-326 [Conf]
  36. Pedro V. Sander, Xianfeng Gu, Steven J. Gortler, Hugues Hoppe, John Snyder
    Silhouette clipping. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:327-334 [Conf]
  37. Hanspeter Pfister, Matthias Zwicker, Jeroen van Baar, Markus H. Gross
    Surfels: surface elements as rendering primitives. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:335-342 [Conf]
  38. Szymon Rusinkiewicz, Marc Levoy
    QSplat: a multiresolution point rendering system for large meshes. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:343-352 [Conf]
  39. Reid Gershbein, Pat Hanrahan
    A fast relighting engine for interactive cinematic lighting design. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:353-358 [Conf]
  40. Manuel M. Oliveira, Gary Bishop, David F. McAllister
    Relief texture mapping. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:359-368 [Conf]
  41. Wojciech Matusik, Chris Buehler, Ramesh Raskar, Steven J. Gortler, Leonard McMillan
    Image-based visual hulls. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:369-374 [Conf]
  42. Maneesh Agrawala, Ravi Ramamoorthi, Alan Heirich, Laurent Moll
    Efficient image-based methods for rendering soft shadows. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:375-384 [Conf]
  43. Tom Lokovic, Eric Veach
    Deep shadow maps. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:385-392 [Conf]
  44. David Anderson, James L. Frankel, Joe Marks, Aseem Agarwala, Paul A. Beardsley, Jessica K. Hodgins, Darren Leigh, Kathy Ryall, Eddie Sullivan, Jonathan S. Yedidia
    Tangible interaction + graphical interpretation: a new approach to 3D modeling. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:393-402 [Conf]
  45. Tom Ngo, Doug Cutrell, Jenny Dana, Bruce Randall Donald, Lorie Loeb, Shunhui Zhu
    Accessible animation and customizable graphics via simplicial configuration modeling. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:403-410 [Conf]
  46. Douglas E. Zongker, Geraldine Wade, David Salesin
    Example-based hinting of true type fonts. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:411-416 [Conf]
  47. Marcelo Bertalmío, Guillermo Sapiro, Vicent Caselles, Coloma Ballester
    Image inpainting. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:417-424 [Conf]
  48. Mark S. Peercy, Marc Olano, John Airey, P. Jeffrey Ungar
    Interactive multi-pass programmable shading. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:425-432 [Conf]
  49. Voicu Popescu, John G. Eyles, Anselmo Lastra, Joshua Steinhurst, Nick England, Lars S. Nyland
    The WarpEngine: an architecture for the post-polygonal age. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:433-442 [Conf]
  50. Matthew Eldridge, Homan Igehy, Pat Hanrahan
    Pomegranate: a fully scalable graphics architecture. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:443-454 [Conf]
  51. Wolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-Peter Seidel
    Illuminating micro geometry based on precomputed visibility. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:455-464 [Conf]
  52. Emil Praun, Adam Finkelstein, Hugues Hoppe
    Lapped textures. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:465-470 [Conf]
  53. Dan Piponi, George Borshukov
    Seamless texture mapping of subdivision surfaces by model pelting and texture blending. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:471-478 [Conf]
  54. Li-Yi Wei, Marc Levoy
    Fast texture synthesis using tree-structured vector quantization. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:479-488 [Conf]
  55. Arno Schödl, Richard Szeliski, David Salesin, Irfan A. Essa
    Video textures. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:489-498 [Conf]
  56. Craig S. Kaplan, David Salesin
    Escherization. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:499-510 [Conf]
  57. Lena Petrovic, Brian Fujito, Lance Williams, Adam Finkelstein
    Shadows for cel animation. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:511-516 [Conf]
  58. Aaron Hertzmann, Denis Zorin
    Illustrating smooth surfaces. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:517-526 [Conf]
  59. Allison Klein, Wilmot Li, Michael M. Kazhdan, Wagner Toledo Corrêa, Adam Finkelstein, Thomas A. Funkhouser
    Non-photorealistic virtual environments. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:527-534 [Conf]
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