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Conferences in DBLP

Technologies for Interactive Digital Storytelling and Entertainment (tidse)
2004 (conf/tidse/2004)

  1. Norman I. Badler
    Embodied Agents and Meaningful Motion. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:1-2 [Conf]
  2. Michael Mateas, Andrew Stern
    Natural Language Understanding in Façade: Surface-Text Processing. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:3-13 [Conf]
  3. Nicolas Szilas
    Stepping into the Interactive Drama. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:14-25 [Conf]
  4. Ido Iurgel
    From Another Point of View: Art-E-Fact. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:26-35 [Conf]
  5. Isabel Machado, Paul Brna, Ana Paiva
    1, 2, 3 .... Action! Directing Real Actors and Virtual Characters. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:36-41 [Conf]
  6. Daniel Roberts, Mark Wright
    Object Oriented Prompted Play (O2P2): A Pragmatic Approach to Interactive Narrative. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:42-47 [Conf]
  7. Federico Peinado, Pablo Gervás
    Transferring Game Mastering Laws to Interactive Digital Storytelling. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:48-54 [Conf]
  8. Shachindra Nath
    Narrativity of User Experience: Presence as Transportation in IVE Based Narrative Systems. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:55-60 [Conf]
  9. Gabriela Tully, Susan Turner
    Integrated Decision Points for Interactive Movies. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:61-67 [Conf]
  10. Stéphane Sanchez, Olivier Balet, Hervé Luga, Yves Duthen
    Autonomous Virtual Actors. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:68-78 [Conf]
  11. Stefan Göbel, Oliver Schneider, Ido Iurgel, Axel Feix, Christian Knöpfle, Alexander Rettig
    Virtual Human: Storytelling and Computer Graphics for a Virtual Human Platform. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:79-88 [Conf]
  12. Norbert Braun, Thomas Rieger
    Evaluation of a Virtual Narrator's Expressiveness in Terms of Suspense Signaling. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:89-94 [Conf]
  13. Mariët Theune, Sander Rensen, Rieks op den Akker, Dirk Heylen, Anton Nijholt
    Emotional Characters for Automatic Plot Creation. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:95-100 [Conf]
  14. Stéphane Donikian, Jean-Noël Portugal
    Writing Interactive Fiction Scenarii with DraMachina. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:101-112 [Conf]
  15. Daniel F. Abawi, Silvan Reinhold, Ralf Dörner
    A Toolkit for Authoring Non-linear Storytelling Environments Using Mixed Reality. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:113-118 [Conf]
  16. Richard Wages, Benno Grützmacher, Stefan Conrad 0003
    Learning from the Movie Industry: Adapting Production Processes for Storytelling in VR. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:119-125 [Conf]
  17. Catherine Vaucelle, Glorianna Davenport
    A System to Compose Movies for Cross-Cultural Storytelling: Textable Movie. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:126-131 [Conf]
  18. Valentina Nisi, Alison Wood, Glorianna Davenport, Ian Oakley
    Hopstory: An Interactive, Location-Based Narrative Distributed in Space and Time. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:132-141 [Conf]
  19. Christian Geiger, Volker Paelke, Christian Reimann
    Mobile Entertainment Computing. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:142-147 [Conf]
  20. Leonie Schäfer, Agnes Stauber, Bozana Bokan
    StoryNet: An Educational Game for Social Skills. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:148-157 [Conf]
  21. Peter Stephenson, Keiko Satoh, Audrey Klos, Diane Kinloch, Emily Taylor, Cindy Chambers
    Inner Earth: Towards Interaction Patterns. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:158-163 [Conf]
  22. Oliver Schneider, Stefan Göbel, Christian Meyer zu Ermgassen
    Media Art Environment Geist: Integrating Traditional Painting into 3D AR Storytelling Scenario. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:164-170 [Conf]
  23. Ulrike Spierling
    Conceptual Models for Interactive Digital Storytelling in Knowledge Media Applications. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:171-176 [Conf]
  24. Anja Hoffmann, Birgit Riemenschneider
    Experience the Antique Olympics! An Interactive Educational Narrative. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:177-182 [Conf]
  25. Craig A. Lindley
    Narrative, Game Play, and Alternative Time Structures for Virtual Environments. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:183-194 [Conf]
  26. Daniel Gonçalves, Joaquim A. Jorge
    Telling Stories with Dialogue Boxes to Retrieve Documents. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:195-206 [Conf]
  27. Peter Hoffmann, Tim Eggert, Lia Hadley, Michael Herczeg
    Mediapark: Presenting the Media Docks Luebeck with the Digital Storytelling System Jeherazade. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:207-212 [Conf]
  28. Annika Wolff, Paul Mulholland, Zdenek Zdráhal, Richard W. Joiner
    Scene-Driver: An Interactive Narrative Environment Using Content from an Animated Children's Television Series. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:213-218 [Conf]
  29. Stefano Ferretti, Marco Roccetti, Stefano Cacciaguerra
    On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:219-231 [Conf]
  30. Laurent Cozic, Stephen Boyd Davis, Huw Jones
    Interaction and Expressivity in Video Games: Harnessing the Rhetoric of Film. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:232-239 [Conf]
  31. Kyle Kilbourn, Larisa Sitorus, Ken Zupan, Johnny Hey, Aurimas Gauziskas, Marcelle A. Stienstra, Martin Andresen
    Exploring Narratives for Physical Play: A Pop-Up Guide to an Interactive Playground. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:240-245 [Conf]
  32. Tamiko Thiel
    Beyond Manzanar: Creating Dramatic Structure in Ergodic Narratives. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:246-251 [Conf]
  33. Marlena Corcoran
    Poetics of Voicemail: The Tree-Structured Narrative of BirthData. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:252-257 [Conf]
  34. Horst Hörtner, Pascal Maresch, Robert Praxmarer, Christian Naglhofer
    Libro Vision: Gesture-Controlled Virtual Book. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:258-263 [Conf]
  35. Axel Feix, Stefan Göbel, Rene Zumack
    DinoHunter: Platform for Mobile Edutainment Applications in Museums. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:264-269 [Conf]
  36. Jens Geelhaar, Lars Wieneke, Peter Mende, Jens Wille
    An Example for Location Sensitive Media Integration: Re-discovering the Place Itself as a Medium by Adding Technology. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:270-276 [Conf]
  37. Deneva Goins, Janine Huizinga
    Monotony: An Experimental Interactive Narrative. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:277-283 [Conf]
  38. Maarten Devillé, Hugues Huygens, Vincent Regent
    The Fabulous Adventures of MC Walker: Conceptual Videogame. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:284-289 [Conf]
  39. Finula Biermann, Hugo Binder
    Janus - Keeper of the Gate to the Otherworld. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:290-292 [Conf]
  40. Harald Kibbat
    Oral Tradition versus Digital Storytelling: On Educational Effects of Middle European Folk Tales and Their Value for Digital Storytelling. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:293-296 [Conf]
  41. Josef Behringer, Udo Engbring-Romang, Stefan Göbel
    Antiziganism and Persecution of the Sinti and Roma from the Late Middle Ages to the 20th Century. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:297-302 [Conf]
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