Conferences in DBLP
Mark O. Riedl , Andrew Stern Believable Agents and Intelligent Story Adaptation for Interactive Storytelling. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:1-12 [Conf ] Adam Barclay , Hannes Kaufmann An Event-Driven, Stochastic, Undirected Narrative (EDSUN) Framework for Interactive Contents. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:13-24 [Conf ] Fabio Pittarello A Simple Story: Using an Agents' Based Context-Aware Architecture for Storytelling. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:25-36 [Conf ] Peter Hoffmann , Michael Herczeg Hypervideo vs. Storytelling Integrating Narrative Intelligence into Hypervideo. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:37-48 [Conf ] Ivo Swartjes , Mariët Theune A Fabula Model for Emergent Narrative. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:49-60 [Conf ] Michael Nitsche , Paul Richens Telling Stories Through Space: The Mindstage Project. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:61-71 [Conf ] Marc Cavazza , David Pizzi Narratology for Interactive Storytelling: A Critical Introduction. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:72-83 [Conf ] Gregory Hale Insights into the Design of Computer Entertainment from Schemas in Film. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:84-92 [Conf ] Federico Peinado , Pablo Gervás Minstrel Reloaded: From the Magic of Lisp to the Formal Semantics of OWL. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:93-97 [Conf ] Wolfgang Heiden , Arjang Ostovar Structuring Hypermedia Novels. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:98-103 [Conf ] Joris Dormans The Hacker: New Mythical Content of Narrative Games. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:104-115 [Conf ] Joonsung Yoon , Jaehwa Kim The Interactive Artwork as the Aesthetic Object: Aesthetic Technology Converging Technological Applications and Aesthetic Discourses. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:116-126 [Conf ] Arturo Nakasone , Mitsuru Ishizuka SRST: A Storytelling Model Using Rhetorical Relations. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:127-138 [Conf ] Ben Medler , Brian Magerko Scribe: A Tool for Authoring Event Driven Interactive Drama. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:139-150 [Conf ] Dennis Erdmann , Klaus Dorfmüller-Ulhaas , Elisabeth André Integrating VR-Authoring and Context Sensing: Towards the Creation of Context-Aware Stories. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:151-162 [Conf ] Sebastian Sauer , Kerstin Osswald , Xavier Wielemans , Matthias Stifter U-Create: Creative Authoring Tools for Edutainment Applications. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:163-168 [Conf ] Ulrike Spierling , Sebastian A. Weiß , Wolfgang Müller Towards Accessible Authoring Tools for Interactive Storytelling. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:169-180 [Conf ] Jun Park , Cheol-Su Lim Mixed Reality Based Interactive 3D Story Composition Tool. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:181-186 [Conf ] Elsa Pecourt Sharing Knowledge in Virtual Environments. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:187-192 [Conf ] Ulrike Spierling , Ido Iurgel Pre-conference Demo Workshop "Little Red Cap": The Authoring Process in Interactive Storytelling. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:193-194 [Conf ] Mark O. Riedl , Andrew Stern Failing Believably: Toward Drama Management with Autonomous Actors in Interactive Narratives. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:195-206 [Conf ] Robert Mosher , Brian Magerko Personality Templates and Social Hierarchies Using Stereotypes. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:207-218 [Conf ] Nelson Zagalo , Stefan Göbel , Ana Torres , Rainer Malkewitz , Vasco Branco INSCAPE: Emotion Expression and Experience in an Authoring Environment. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:219-230 [Conf ] Markus Löckelt , Norbert Pfleger Augmenting Virtual Characters for More Natural Interaction. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:231-240 [Conf ] Hector Gómez-Gauchía , Federico Peinado Automatic Customization of Non-Player Characters Using Players Temperament. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:241-252 [Conf ] Anders Tychsen , Susana Pajares Tosca , Thea Brolund Personalizing the Player Experience in MMORPGs. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:253-264 [Conf ] Tony Manninen , Laura Vallius , Tomi Kujanpää Plot Clusters - Intertwined and Re-playable Storyline Components in a Multiplayer RPG. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:265-276 [Conf ] Anders Tychsen , Jonas Heide Smith , Michael Hitchens , Susana Pajares Tosca Communication in Multi-player Role Playing Games - The Effect of Medium. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:277-288 [Conf ] Laura Vallius , Tomi Kujanpää , Tony Manninen Experiencing Narrative Elements Through Social Communication in Computer Based Role-Playing Game - CASE: Castle of Oulu 1651 . [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:289-299 [Conf ] Anders Tychsen , Michael Hitchens Ghost Worlds - Time and Consequence in MMORPGs. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:300-311 [Conf ] Christopher Lindinger , Roland Haring , Horst Hörtner , Daniela Kuka , Hirokazu Kato Mixed Reality Installation 'Gulliver's World': Interactive Content Creation in Nonlinear Exhibition Design. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:312-323 [Conf ] Christian Geiger , Volker Paelke , Ivonne Gansen Navigating by Following Stories. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:324-333 [Conf ] Bart Lehane , Noel E. O'Connor , Alan F. Smeaton , Hyowon Lee A System for Event-Based Film Browsing. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:334-345 [Conf ] Holger Schnädelbach , Jonathan Hale , Willi Dorner , Ben Bedwell , Steve Benford , Jo Mardell Future Garden. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:346-351 [Conf ] Wendy Ann Mansilla , Andreas Schrader , Ranjan Shetty ARC - Towards Alternate Reality Cinema. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:352-357 [Conf ] Niklas Röber , Cornelius Huber , Knut Hartmann , Matthias Feustel , Maic Masuch Interactive Audiobooks: Combining Narratives with Game Elements. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:358-369 [Conf ] Cordula Boden , Jessika Fischer , Kathrin Herbig , Ulrike Spierling CitizenTalk: Application of Chatbot Infotainment to E-Democracy. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:370-381 [Conf ]