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Journals in DBLP

Int. J. Intell. Games & Simulation
2002, volume: 1, number: 1


  1. Forthcoming Conferences. [Citation Graph (0, 0)][DBLP]
    Int. J. Intell. Games & Simulation, 2002, v:1, n:1, pp:- [Journal]
  2. Michael J. Allen
    Review: GAME-ON 2001 2nd Conference on Intelligent Games and Simulation. [Citation Graph (0, 0)][DBLP]
    Int. J. Intell. Games & Simulation, 2002, v:1, n:1, pp:- [Journal]

  3. Editorial. [Citation Graph (0, 0)][DBLP]
    Int. J. Intell. Games & Simulation, 2002, v:1, n:1, pp:3-0 [Journal]

  4. Abstracts. [Citation Graph (0, 0)][DBLP]
    Int. J. Intell. Games & Simulation, 2002, v:1, n:1, pp:4-0 [Journal]
  5. Fred Charles, Steven J. Mead, Marc Cavazza
    Generating Dynamic Storylines Through Characters' Interactions. [Citation Graph (0, 0)][DBLP]
    Int. J. Intell. Games & Simulation, 2002, v:1, n:1, pp:5-11 [Journal]
  6. Zhigang Wen, Quasim H. Mehdi, Norman E. Gough
    Animating Intelligent Games Characters Using Mesh Skinning. [Citation Graph (0, 0)][DBLP]
    Int. J. Intell. Games & Simulation, 2002, v:1, n:1, pp:12-17 [Journal]
  7. David Al-Dabass, Richard Cant, Nathan Chia
    AI Architectures for Games: A Review of 3D Accelerator Technology. [Citation Graph (0, 0)][DBLP]
    Int. J. Intell. Games & Simulation, 2002, v:1, n:1, pp:18-24 [Journal]
  8. Jean-Paul van Waveren, Léon J. M. Rothkrantz
    Artificial Player for Quake III Arena. [Citation Graph (0, 0)][DBLP]
    Int. J. Intell. Games & Simulation, 2002, v:1, n:1, pp:25-32 [Journal]
  9. Hirotatsu Sakomoto, Yoshihiro Okada, Eisuke Itoh, Masafumi Yamashita
    Component-Based Audio-Video Communication Tool for Network 3D Games. [Citation Graph (0, 0)][DBLP]
    Int. J. Intell. Games & Simulation, 2002, v:1, n:1, pp:33-40 [Journal]

  10. Games Conferences. [Citation Graph (0, 0)][DBLP]
    Int. J. Intell. Games & Simulation, 2002, v:1, n:1, pp:41-0 [Journal]
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The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
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