Journals in DBLP
George Baciu , Ming Lin , Rynson W. H. Lau , Daniel Thalmann Foreword. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:137-139 [Journal ] Nitin Jain , Ilknur Kabul , Naga K. Govindaraju , Dinesh Manocha , Ming C. Lin Multi-resolution collision handling for cloth-like simulations. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:141-151 [Journal ] Wingo Sai-Keung Wong , George Baciu GPU-based intrinsic collision detection for deformable surfaces. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:153-161 [Journal ] Pascal Volino , Nadia Magnenat-Thalmann Implicit midpoint integration and adaptive damping for efficient cloth simulation. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:163-175 [Journal ] Jérémie Dequidt , Damien Marchal , Laurent Grisoni Time-critical animation of deformable solids. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:177-187 [Journal ] Xiaohu Guo , Hong Qin Real-time meshless deformation. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:189-200 [Journal ] Lars Wilke , Tom Calvert , Rhonda Ryman , Ilene Fox From dance notation to human animation: The LabanDancer project. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:201-211 [Journal ] Taku Komura , Edmond S. L. Ho , Rynson W. H. Lau Animating reactive motion using momentum-based inverse kinematics. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:213-223 [Journal ] Clifford K. F. So , George Baciu Entropy-based motion extraction for motion capture animation. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:225-235 [Journal ] Masaki Oshita Motion control with strokes. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:237-244 [Journal ] Sven Thüring , Jörn Herwig , Alfred Schmitt Silhouette-based motion capture for interactive VR-systems including a rear projection screen. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:245-257 [Journal ] Gazihan Alankus , A. Alphan Bayazit , O. Burçhan Bayazit Automated motion synthesis for dancing characters. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:259-271 [Journal ] Tao Yu , XiaoJie Shen , Qilei Li , Weidong Geng Motion retrieval based on movement notation language. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:273-282 [Journal ] Carlos Busso , Zhigang Deng , Ulrich Neumann , Shrikanth Narayanan Natural head motion synthesis driven by acoustic prosodic features. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:283-290 [Journal ] Bongcheol Park , Heejin Chung , Tomoyuki Nishita , Sung Yong Shin A feature-based approach to facial expression cloning. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:291-303 [Journal ] Yueting Zhuang , Jun Xiao , Yizi Wu , Tao Yang , Fei Wu Automatic generation of human animation based on motion programming. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:305-318 [Journal ] Robson R. Lemos , Jon G. Rokne , Gladimir V. G. Baranoski , Yasuo Kawakami , Toshiyuki Kurihara Modeling and simulating the deformation of human skeletal muscle based on anatomy and physiology. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:319-330 [Journal ] Johannes Strassner , Marion Langer Virtual humans with personalized perception and dynamic levels of knowledge. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:331-342 [Journal ] Takeshi Sakuma , Tomohiko Mukai , Shigeru Kuriyama Psychological model for animating crowded pedestrians. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:343-351 [Journal ] Byungkwon Kang , Insung Ihm , Chandrajit L. Bajaj Extending the photon mapping method for realistic rendering of hot gaseous fluids. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:353-363 [Journal ] Insung Ihm , Deukhyun Cha , Byungkwon Kang Controllable local monotonic cubic interpolation in fluid animations. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:365-375 [Journal ] Changbo Wang , Zhangye Wang , Qi Zhou , Chengfang Song , Yu Guan , Qunsheng Peng Dynamic modeling and rendering of grass wagging in wind. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:377-389 [Journal ] Xiaogang Jin , Shengjun Liu , Charlie C. L. Wang , Jieqing Feng , Hanqiu Sun Blob-based liquid morphing. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:391-403 [Journal ] Jin-Kyung Hong , Chang-Hun Kim Animating smoke with dynamic balance. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:405-414 [Journal ] Sung Min Hong , R. Bruce Simpson , Gladimir V. G. Baranoski Interactive venation-based leaf shape modeling. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:415-427 [Journal ] Tom Van Laerhoven , Frank Van Reeth Real-time simulation of watery paint. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:429-439 [Journal ] Haitao He , Duanqing Xu Real-time cartoon animation of smoke. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:441-449 [Journal ] Yanwen Guo , Jin Wang , Xiang Zeng , Zhongyi Xie , Hanqiu Sun , Qunsheng Peng Image and video retexturing. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:451-461 [Journal ] Jie Qiu 0002 , Hock Soon Seah , Feng Tian , Quan Chen , Zhongke Wu Enhanced auto coloring with hierarchical region matching. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:463-473 [Journal ] Naoki Tamura , Henry Johan , Tomoyuki Nishita Deferred shadowing for real-time rendering of dynamic scenes under environment illumination. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:475-486 [Journal ] Chao-Hung Lin , Tong-Yee Lee , Hung-Kuo Chu , Chih-Yuan Yao Progressive mesh metamorphosis. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:487-498 [Journal ] Zhengwen Fan , Xiaogang Jin , Jieqing Feng , Hanqiu Sun Mesh morphing using polycube-based cross-parameterization. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:499-508 [Journal ] Yunfan Bao , Xiaohu Guo , Hong Qin Physically based morphing of point-sampled surfaces. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:509-518 [Journal ] Tong-Yee Lee , Ping-Hsien Lin , Shaur-Uei Yan , Chun-Hao Lin Mesh decomposition using motion information from animation sequences. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:519-529 [Journal ]