The SCEAS System
Navigation Menu

Journals in DBLP

Journal of Visualization and Computer Animation
2006, volume: 17, number: 3-4

  1. Nadia Magnenat-Thalmann, Enhua Wu, Ana Paiva, Dinesh K. Pai
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:141-144 [Journal]
  2. Tosiyasu L. Kunii, Kenji Ohmori
    A kaleidoscope as a cyberworld and its animation: linear architecture and modeling based on an incrementally modular abstraction hierarchy. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:145-153 [Journal]
  3. Junghyun Ahn, Seungwoo Oh, KwangYun Wohn
    Optimized motion simplification for crowd animation. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:155-165 [Journal]
  4. Shih-Pin Chao, Shi-Nine Yang, Tsang-Gang Lin
    An LMA-Effort simulator with dynamics parameters for motion capture animation. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:167-177 [Journal]
  5. Pieter Jorissen, Joan De Boeck, Wim Lamotte
    Bringing haptics and physical simulation together: haptic travel through physical worlds. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:179-187 [Journal]
  6. Quan Chen, Feng Tian, Hock Soon Seah, Zhongke Wu, Jie Qiu 0002, Konstantin Melikhov
    DBSC-based animation enhanced with feature and motion. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:189-198 [Journal]
  7. Christopher Hartman, Bedrich Benes
    Autonomous boids. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:199-206 [Journal]
  8. Gutemberg Guerra-Filho, Yiannis Aloimonos
    Understanding visuo-motor primitives for motion synthesis and analysis. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:207-217 [Journal]
  9. Hyun Joon Shin, Jehee Lee
    Motion synthesis and editing in low-dimensional spaces. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:219-227 [Journal]
  10. Yi Wang, Zhi-Qiang Liu, Li-Zhu Zhou
    Key-styling: learning motion style for real-time synthesis of 3D animation. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:229-237 [Journal]
  11. Celso de Melo, Ana Paiva
    Multimodal expression in virtual humans. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:239-248 [Journal]
  12. Edward Brown, Neil Barrett
    A Wizard-of-Oz platform for embodied conversational agents. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:249-257 [Journal]
  13. Alejandra García-Rojas, Frédéric Vexo, Daniel Thalmann, Amaryllis Raouzaiou, Kostas Karpouzis, Stefanos D. Kollias, Laurent Moccozet, Nadia Magnenat-Thalmann
    Emotional face expression profiles supported by virtual human ontology. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:259-269 [Journal]
  14. Bing Tang, Zhigeng Pan, Le Zheng, Mingmin Zhang
    Interactive generation of falling motions. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:271-279 [Journal]
  15. Xiaosong Yang, Arun Somasekharan, Jian J. Zhang
    Curve skeleton skinning for human and creature characters. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:281-292 [Journal]
  16. Xiaosong Yang, Jian J. Zhang
    Automatic muscle generation for character skin deformation. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:293-303 [Journal]
  17. Guofeng Zhang, Xueying Qin, Xiaobo An, Wei Chen, Hujun Bao
    As-consistent-As-possible compositing of virtual objects and video sequences. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:305-314 [Journal]
  18. Jinho Park, Nambin Heo, Sunghee Choi, Sung Yong Shin
    Tour into the picture with water surface reflection and object movements. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:315-324 [Journal]
  19. Sébastien Paris, Stéphane Donikian, Nicolas Bonvalet
    Environmental abstraction and path planning techniques for realistic crowd simulation. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:325-335 [Journal]
  20. Khaled Mamou, Titus B. Zaharia, Françoise J. Prêteux
    A skinning approach for dynamic 3D mesh compression. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:337-346 [Journal]
  21. Alexis Heloir, Nicolas Courty, Sylvie Gibet, Franck Multon
    Temporal alignment of communicative gesture sequences. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:347-357 [Journal]
  22. Chi-Min Hsieh, Annie Luciani
    Minimal dynamic modeling for dance verbs. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:359-369 [Journal]
  23. Ali Arya, Lisa N. Jefferies, James T. Enns, Steve DiPaola
    Facial actions as visual cues for personality. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:371-382 [Journal]
  24. Jin Huang, Hongxin Zhang, Xiaohan Shi, Xinguo Liu, Hujun Bao
    Interactive mesh deformation with pseudo material effects. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:383-392 [Journal]
  25. Marcos García, César Mendoza, Luis Pastor, Angel Rodríguez
    Optimized linear FEM for modeling deformable objects. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:393-402 [Journal]
  26. Hongbin Zhu, Xuehui Liu, Youquan Liu, Enhua Wu
    Simulation of miscible binary mixtures based on lattice Boltzmann method. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:403-410 [Journal]
  27. Federico Avanzini, Paolo Crosato
    Integrating physically based sound models in a multimodal rendering architecture. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:411-419 [Journal]
  28. Yu Zhang, Norman I. Badler
    Synthesis of 3D faces using region-based morphing under intuitive control. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:421-432 [Journal]
  29. Tong-Yee Lee, Chih-Yuan Yao, Hung-Kuo Chu, Ming-Jen Tai, Cheng-Chieh Chen
    Generating genus-n-to-m mesh morphing using spherical parameterization. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:433-443 [Journal]
  30. Julien Pettré, Pablo de Heras Ciechomski, Jonathan Maïm, Barbara Yersin, Jean-Paul Laumond, Daniel Thalmann
    Real-time navigating crowds: scalable simulation and rendering. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:445-455 [Journal]
  31. Toni Conde, Daniel Thalmann
    An integrated perception for autonomous virtual agents: active and predictive perception. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:457-468 [Journal]
  32. Shao-Shin Hung, Damon Shing-Min Liu
    Using prefetching to improve walkthrough latency. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:469-478 [Journal]
  33. Jieun Lee, Seung-Hyun Yoon, Myung-Soo Kim
    Realistic human hand deformation. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:479-489 [Journal]
  34. Eiji Sugisaki, Yosuke Kazama, Shigeo Morishima, Natsuko Tanaka, Akiko Sato
    Hair motion cloning from cartoon animation sequences. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:491-499 [Journal]
  35. Won-Sook Lee, Andrew Soon
    Facial shape and 3D skin. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:501-512 [Journal]
NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002