Journals in DBLP
Nadia Magnenat-Thalmann , Enhua Wu , Ana Paiva , Dinesh K. Pai Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:141-144 [Journal ] Tosiyasu L. Kunii , Kenji Ohmori A kaleidoscope as a cyberworld and its animation: linear architecture and modeling based on an incrementally modular abstraction hierarchy. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:145-153 [Journal ] Junghyun Ahn , Seungwoo Oh , KwangYun Wohn Optimized motion simplification for crowd animation. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:155-165 [Journal ] Shih-Pin Chao , Shi-Nine Yang , Tsang-Gang Lin An LMA-Effort simulator with dynamics parameters for motion capture animation. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:167-177 [Journal ] Pieter Jorissen , Joan De Boeck , Wim Lamotte Bringing haptics and physical simulation together: haptic travel through physical worlds. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:179-187 [Journal ] Quan Chen , Feng Tian , Hock Soon Seah , Zhongke Wu , Jie Qiu 0002 , Konstantin Melikhov DBSC-based animation enhanced with feature and motion. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:189-198 [Journal ] Christopher Hartman , Bedrich Benes Autonomous boids. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:199-206 [Journal ] Gutemberg Guerra-Filho , Yiannis Aloimonos Understanding visuo-motor primitives for motion synthesis and analysis. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:207-217 [Journal ] Hyun Joon Shin , Jehee Lee Motion synthesis and editing in low-dimensional spaces. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:219-227 [Journal ] Yi Wang , Zhi-Qiang Liu , Li-Zhu Zhou Key-styling: learning motion style for real-time synthesis of 3D animation. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:229-237 [Journal ] Celso de Melo , Ana Paiva Multimodal expression in virtual humans. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:239-248 [Journal ] Edward Brown , Neil Barrett A Wizard-of-Oz platform for embodied conversational agents. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:249-257 [Journal ] Alejandra García-Rojas , Frédéric Vexo , Daniel Thalmann , Amaryllis Raouzaiou , Kostas Karpouzis , Stefanos D. Kollias , Laurent Moccozet , Nadia Magnenat-Thalmann Emotional face expression profiles supported by virtual human ontology. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:259-269 [Journal ] Bing Tang , Zhigeng Pan , Le Zheng , Mingmin Zhang Interactive generation of falling motions. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:271-279 [Journal ] Xiaosong Yang , Arun Somasekharan , Jian J. Zhang Curve skeleton skinning for human and creature characters. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:281-292 [Journal ] Xiaosong Yang , Jian J. Zhang Automatic muscle generation for character skin deformation. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:293-303 [Journal ] Guofeng Zhang , Xueying Qin , Xiaobo An , Wei Chen , Hujun Bao As-consistent-As-possible compositing of virtual objects and video sequences. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:305-314 [Journal ] Jinho Park , Nambin Heo , Sunghee Choi , Sung Yong Shin Tour into the picture with water surface reflection and object movements. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:315-324 [Journal ] Sébastien Paris , Stéphane Donikian , Nicolas Bonvalet Environmental abstraction and path planning techniques for realistic crowd simulation. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:325-335 [Journal ] Khaled Mamou , Titus B. Zaharia , Françoise J. Prêteux A skinning approach for dynamic 3D mesh compression. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:337-346 [Journal ] Alexis Heloir , Nicolas Courty , Sylvie Gibet , Franck Multon Temporal alignment of communicative gesture sequences. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:347-357 [Journal ] Chi-Min Hsieh , Annie Luciani Minimal dynamic modeling for dance verbs. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:359-369 [Journal ] Ali Arya , Lisa N. Jefferies , James T. Enns , Steve DiPaola Facial actions as visual cues for personality. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:371-382 [Journal ] Jin Huang , Hongxin Zhang , Xiaohan Shi , Xinguo Liu , Hujun Bao Interactive mesh deformation with pseudo material effects. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:383-392 [Journal ] Marcos García , César Mendoza , Luis Pastor , Angel Rodríguez Optimized linear FEM for modeling deformable objects. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:393-402 [Journal ] Hongbin Zhu , Xuehui Liu , Youquan Liu , Enhua Wu Simulation of miscible binary mixtures based on lattice Boltzmann method. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:403-410 [Journal ] Federico Avanzini , Paolo Crosato Integrating physically based sound models in a multimodal rendering architecture. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:411-419 [Journal ] Yu Zhang , Norman I. Badler Synthesis of 3D faces using region-based morphing under intuitive control. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:421-432 [Journal ] Tong-Yee Lee , Chih-Yuan Yao , Hung-Kuo Chu , Ming-Jen Tai , Cheng-Chieh Chen Generating genus-n -to-m mesh morphing using spherical parameterization. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:433-443 [Journal ] Julien Pettré , Pablo de Heras Ciechomski , Jonathan Maïm , Barbara Yersin , Jean-Paul Laumond , Daniel Thalmann Real-time navigating crowds: scalable simulation and rendering. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:445-455 [Journal ] Toni Conde , Daniel Thalmann An integrated perception for autonomous virtual agents: active and predictive perception. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:457-468 [Journal ] Shao-Shin Hung , Damon Shing-Min Liu Using prefetching to improve walkthrough latency. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:469-478 [Journal ] Jieun Lee , Seung-Hyun Yoon , Myung-Soo Kim Realistic human hand deformation. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:479-489 [Journal ] Eiji Sugisaki , Yosuke Kazama , Shigeo Morishima , Natsuko Tanaka , Akiko Sato Hair motion cloning from cartoon animation sequences. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:491-499 [Journal ] Won-Sook Lee , Andrew Soon Facial shape and 3D skin. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:501-512 [Journal ]