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Journals in DBLP

Personal and Ubiquitous Computing
2002, volume: 6, number: 5/6

  1. Michael Beigl
    editorial: Special Issue on Location Modeling in Ubiquitous Computing. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:311-312 [Journal]
  2. Stavros Antifakos, Bernt Schiele
    Beyond Position Awareness. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:313-317 [Journal]
  3. Natalia Marmasse, Chris Schmandt
    A User-Centered Location Model. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:318-321 [Journal]
  4. Martin Bauer, Christian Becker, Kurt Rothermel
    Location Models from the Perspective of Context-Aware Applications and Mobile Ad Hoc Networks. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:322-328 [Journal]
  5. Mari Korkea-aho, Haitao Tang, Reijo Sulonen
    Expressing Location Information for Applications in the Internet. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:329-333 [Journal]
  6. Joachim Goßmann, Marcus Specht
    Location Models for Augmented Environments. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:334-340 [Journal]
  7. Michael Beigl, Tobias Zimmer, Christian Decker
    A Location Model for Communicating and Processing of Context. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:341-357 [Journal]
  8. Staffan Björk, Jussi Holopainen, Peter Ljungstrand, Regan L. Mandryk
    Editorial: Special Issue on Ubiquitous Games. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:358-361 [Journal]
  9. Nizami Cummins
    Integrating E-Commerce and Games. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:362-370 [Journal]
  10. Kay Römer, Svetlana Domnitcheva
    Smart Playing Cards: A Ubiquitous Computing Game. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:371-377 [Journal]
  11. Ana Paiva, Gerd Andersson, Kristina Höök, Dário Mourão, Marco Costa, Carlos Martinho
    SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:378-389 [Journal]
  12. Tony Manninen
    Contextual Virtual Interaction as Part of Ubiquitous Game Design and Development. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:390-406 [Journal]
  13. Robert Headon, Rupert Curwen
    Movement Awareness for Ubiquitous Game Control. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:407-415 [Journal]
  14. Françoise Decortis, Antonio Rizzo
    New Active Tools for Supporting Narrative Structures. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:416-429 [Journal]
  15. Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark Billinghurst, Hirokazu Kato
    Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:430-442 [Journal]
  16. Staffan Björk, Jussi Holopainen, Peter Ljungstrand, Karl-Petter Åkesson
    Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:443-458 [Journal]
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