Journals in DBLP
Michael Beigl editorial: Special Issue on Location Modeling in Ubiquitous Computing. [Citation Graph (0, 0)][DBLP ] Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:311-312 [Journal ] Stavros Antifakos , Bernt Schiele Beyond Position Awareness. [Citation Graph (0, 0)][DBLP ] Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:313-317 [Journal ] Natalia Marmasse , Chris Schmandt A User-Centered Location Model. [Citation Graph (0, 0)][DBLP ] Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:318-321 [Journal ] Martin Bauer , Christian Becker , Kurt Rothermel Location Models from the Perspective of Context-Aware Applications and Mobile Ad Hoc Networks. [Citation Graph (0, 0)][DBLP ] Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:322-328 [Journal ] Mari Korkea-aho , Haitao Tang , Reijo Sulonen Expressing Location Information for Applications in the Internet. [Citation Graph (0, 0)][DBLP ] Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:329-333 [Journal ] Joachim Goßmann , Marcus Specht Location Models for Augmented Environments. [Citation Graph (0, 0)][DBLP ] Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:334-340 [Journal ] Michael Beigl , Tobias Zimmer , Christian Decker A Location Model for Communicating and Processing of Context. [Citation Graph (0, 0)][DBLP ] Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:341-357 [Journal ] Staffan Björk , Jussi Holopainen , Peter Ljungstrand , Regan L. Mandryk Editorial: Special Issue on Ubiquitous Games. [Citation Graph (0, 0)][DBLP ] Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:358-361 [Journal ] Nizami Cummins Integrating E-Commerce and Games. [Citation Graph (0, 0)][DBLP ] Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:362-370 [Journal ] Kay Römer , Svetlana Domnitcheva Smart Playing Cards: A Ubiquitous Computing Game. [Citation Graph (0, 0)][DBLP ] Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:371-377 [Journal ] Ana Paiva , Gerd Andersson , Kristina Höök , Dário Mourão , Marco Costa , Carlos Martinho SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game. [Citation Graph (0, 0)][DBLP ] Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:378-389 [Journal ] Tony Manninen Contextual Virtual Interaction as Part of Ubiquitous Game Design and Development. [Citation Graph (0, 0)][DBLP ] Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:390-406 [Journal ] Robert Headon , Rupert Curwen Movement Awareness for Ubiquitous Game Control. [Citation Graph (0, 0)][DBLP ] Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:407-415 [Journal ] Françoise Decortis , Antonio Rizzo New Active Tools for Supporting Narrative Structures. [Citation Graph (0, 0)][DBLP ] Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:416-429 [Journal ] Adrian David Cheok , Xubo Yang , Zhiying Zhou , Mark Billinghurst , Hirokazu Kato Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing. [Citation Graph (0, 0)][DBLP ] Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:430-442 [Journal ] Staffan Björk , Jussi Holopainen , Peter Ljungstrand , Karl-Petter Åkesson Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment. [Citation Graph (0, 0)][DBLP ] Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:443-458 [Journal ]