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Journals in DBLP

ACM Queue
2004, volume: 1, number: 10

  1. Edward Grossman
    From the Editors. [Citation Graph (0, 0)][DBLP]
    ACM Queue, 2004, v:1, n:10, pp:5- [Journal]

  2. Letters. [Citation Graph (0, 0)][DBLP]
    ACM Queue, 2004, v:1, n:10, pp:6- [Journal]

  3. News 2.0. [Citation Graph (0, 0)][DBLP]
    ACM Queue, 2004, v:1, n:10, pp:8- [Journal]
  4. Phillip A. Laplante, Colin J. Neill
    Opinion: The Demise of the Waterfall Model Is Imminent. [Citation Graph (0, 0)][DBLP]
    ACM Queue, 2004, v:1, n:10, pp:10-15 [Journal]
  5. Alexander Wolfe
    Toolkit: Java is Jumpin'. [Citation Graph (0, 0)][DBLP]
    ACM Queue, 2004, v:1, n:10, pp:16-19 [Journal]
  6. Chris DiBona
    Interview: A Conversation with Will Harvey. [Citation Graph (0, 0)][DBLP]
    ACM Queue, 2004, v:1, n:10, pp:20-27 [Journal]
  7. Jonathan Blow
    Game Development: Harder Than You Think. [Citation Graph (0, 0)][DBLP]
    ACM Queue, 2004, v:1, n:10, pp:28-37 [Journal]
  8. Michi Henning
    Massively Multiplayer Middleware. [Citation Graph (0, 0)][DBLP]
    ACM Queue, 2004, v:1, n:10, pp:38-45 [Journal]
  9. Andrew M. Phelps, David M. Parks
    Fun and Games: Multi-Language Development. [Citation Graph (0, 0)][DBLP]
    ACM Queue, 2004, v:1, n:10, pp:46-56 [Journal]
  10. Alexander Nareyek
    AI in Computer Games. [Citation Graph (0, 0)][DBLP]
    ACM Queue, 2004, v:1, n:10, pp:58-65 [Journal]
  11. Dean Macri
    The Scalability Problem. [Citation Graph (0, 0)][DBLP]
    ACM Queue, 2004, v:1, n:10, pp:66-73 [Journal]
  12. Bruce Schneier
    Sensible Authentication. [Citation Graph (0, 0)][DBLP]
    ACM Queue, 2004, v:1, n:10, pp:74-78 [Journal]
  13. John T. Richards, Jim Christensen
    People in Our Software. [Citation Graph (0, 0)][DBLP]
    ACM Queue, 2004, v:1, n:10, pp:80-86 [Journal]

  14. Book Reviews. [Citation Graph (0, 0)][DBLP]
    ACM Queue, 2004, v:1, n:10, pp:88- [Journal]

  15. Calendar. [Citation Graph (0, 0)][DBLP]
    ACM Queue, 2004, v:1, n:10, pp:90- [Journal]
  16. Josh Coates
    Curmudgeon: When Bad People Happen to Good Games. [Citation Graph (0, 0)][DBLP]
    ACM Queue, 2004, v:1, n:10, pp:92-91 [Journal]
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