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Journals in DBLP

IEEE Trans. Evolutionary Computation
2005, volume: 9, number: 6

  1. Siang Yew Chong, Xin Yao
    Behavioral diversity, choices and noise in the iterated prisoner's dilemma. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Evolutionary Computation, 2005, v:9, n:6, pp:540-551 [Journal]
  2. Hisao Ishibuchi, Naoki Namikawa
    Evolution of iterated prisoner's dilemma game strategies in structured demes under random pairing in game playing. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Evolutionary Computation, 2005, v:9, n:6, pp:552-561 [Journal]
  3. Nelis Franken, Andries Petrus Engelbrecht
    Particle swarm optimization approaches to coevolve strategies for the iterated prisoner's dilemma. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Evolutionary Computation, 2005, v:9, n:6, pp:562-579 [Journal]
  4. Sevan G. Ficici, Ofer Melnik, Jordan B. Pollack
    A game-theoretic and dynamical-systems analysis of selection methods in coevolution. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Evolutionary Computation, 2005, v:9, n:6, pp:580-602 [Journal]
  5. Kwang Mong Sim, Yuanshi Wang
    Evolutionary asymmetric games for modeling systems of partially cooperative agents. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Evolutionary Computation, 2005, v:9, n:6, pp:603-614 [Journal]
  6. Kyung-Joong Kim, Sung-Bae Cho
    Systematically incorporating domain-specific knowledge into evolutionary speciated checkers players. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Evolutionary Computation, 2005, v:9, n:6, pp:615-627 [Journal]
  7. Thomas Philip Runarsson, Simon M. Lucas
    Coevolution versus self-play temporal difference learning for acquiring position evaluation in small-board go. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Evolutionary Computation, 2005, v:9, n:6, pp:628-640 [Journal]
  8. James M. Vaccaro, Clark C. Guest
    Planning an endgame move set for the game RISK: a comparison of search algorithms. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Evolutionary Computation, 2005, v:9, n:6, pp:641-652 [Journal]
  9. Kenneth O. Stanley, Bobby D. Bryant, Risto Miikkulainen
    Real-time neuroevolution in the NERO video game. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Evolutionary Computation, 2005, v:9, n:6, pp:653-668 [Journal]
  10. S. J. Louis, C. Miles
    Playing to learn: case-injected genetic algorithms for learning to play computer games. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Evolutionary Computation, 2005, v:9, n:6, pp:669-681 [Journal]
  11. R. W. Johnson, M. E. Melich, Zbigniew Michalewicz, Martin Schmidt
    Coevolutionary optimization of fuzzy logic intelligence for strategic decision support. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Evolutionary Computation, 2005, v:9, n:6, pp:682-694 [Journal]
  12. Fulvio Corno, Ernesto Sánchez, Giovanni Squillero
    Evolving assembly programs: how games help microprocessor validation. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Evolutionary Computation, 2005, v:9, n:6, pp:695-706 [Journal]
  13. Robert G. Reynolds, Ziad Kobti, Timothy A. Kohler, L. Y. L. Yap
    Unraveling ancient mysteries: reimagining the past using evolutionary computation in a complex gaming environment. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Evolutionary Computation, 2005, v:9, n:6, pp:707-720 [Journal]
  14. David H. Wolpert, William G. Macready
    Coevolutionary free lunches. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Evolutionary Computation, 2005, v:9, n:6, pp:721-735 [Journal]
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