The SCEAS System
Navigation Menu

Journals in DBLP

IEEE Trans. Vis. Comput. Graph.
2004, volume: 10, number: 2

  1. Sébastien Valette, Rémy Prost
    Wavelet-Based Multiresolution Analysis of Irregular Surface Meshes. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:2, pp:113-122 [Journal]
  2. Sébastien Valette, Rémy Prost
    Wavelet-Based Progressive Compression Scheme for Triangle Meshes: Wavemesh. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:2, pp:123-129 [Journal]
  3. Praveen Bhaniramka, Rephael Wenger, Roger Crawfis
    Isosurface Construction in Any Dimension Using Convex Hulls. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:2, pp:130-141 [Journal]
  4. Jingqi Yan, Pengfei Shi, David Zhang
    Mesh Simplification with Hierarchical Shape Analysis and Iterative Edge Contraction. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:2, pp:142-151 [Journal]
  5. Young J. Kim, Ming C. Lin, Dinesh Manocha
    Incremental Penetration Depth Estimation between Convex Polytopes Using Dual-Space Expansion. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:2, pp:152-163 [Journal]
  6. Xiaoming Wei, Wei Li, Klaus Mueller, Arie E. Kaufman
    The Lattice-Boltzmann Method for Simulating Gaseous Phenomena. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:2, pp:164-176 [Journal]
  7. Aditi Majumder, Rick Stevens
    Color Nonuniformity in Projection-Based Displays: Analysis and Solutions. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:2, pp:177-188 [Journal]
  8. Harald Schmidl, Victor J. Milenkovic
    A Fast Impulsive Contact Suite for Rigid Body Simulation. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:2, pp:189-197 [Journal]
  9. Karim Mahrous, Janine Bennett, Gerik Scheuermann, Bernd Hamann, Kenneth I. Joy
    Topological Segmentation in Three-Dimensional Vector Fields. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:2, pp:198-205 [Journal]
  10. Knud Henriksen, Jon Sporring, Kasper Hornbæk
    Virtual Trackballs Revisited. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:2, pp:206-216 [Journal]
  11. Tony Barrera, Anders Hast, Ewert Bengtsson
    Faster Shading by Equal Angle Interpolation of Vectors. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:2, pp:217-223 [Journal]
  12. Gregory M. Nielson
    v-Quaternion Splines for the Smooth Interpolation of Orientations. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:2, pp:224-229 [Journal]
  13. Baoquan Chen, Frank Dachille, Arie E. Kaufman
    Footprint Area Sampled Texturing. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:2, pp:230-240 [Journal]
NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002