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Journals in DBLP
- Sébastien Valette, Rémy Prost
Wavelet-Based Multiresolution Analysis of Irregular Surface Meshes. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:2, pp:113-122 [Journal]
- Sébastien Valette, Rémy Prost
Wavelet-Based Progressive Compression Scheme for Triangle Meshes: Wavemesh. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:2, pp:123-129 [Journal]
- Praveen Bhaniramka, Rephael Wenger, Roger Crawfis
Isosurface Construction in Any Dimension Using Convex Hulls. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:2, pp:130-141 [Journal]
- Jingqi Yan, Pengfei Shi, David Zhang
Mesh Simplification with Hierarchical Shape Analysis and Iterative Edge Contraction. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:2, pp:142-151 [Journal]
- Young J. Kim, Ming C. Lin, Dinesh Manocha
Incremental Penetration Depth Estimation between Convex Polytopes Using Dual-Space Expansion. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:2, pp:152-163 [Journal]
- Xiaoming Wei, Wei Li, Klaus Mueller, Arie E. Kaufman
The Lattice-Boltzmann Method for Simulating Gaseous Phenomena. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:2, pp:164-176 [Journal]
- Aditi Majumder, Rick Stevens
Color Nonuniformity in Projection-Based Displays: Analysis and Solutions. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:2, pp:177-188 [Journal]
- Harald Schmidl, Victor J. Milenkovic
A Fast Impulsive Contact Suite for Rigid Body Simulation. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:2, pp:189-197 [Journal]
- Karim Mahrous, Janine Bennett, Gerik Scheuermann, Bernd Hamann, Kenneth I. Joy
Topological Segmentation in Three-Dimensional Vector Fields. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:2, pp:198-205 [Journal]
- Knud Henriksen, Jon Sporring, Kasper Hornbæk
Virtual Trackballs Revisited. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:2, pp:206-216 [Journal]
- Tony Barrera, Anders Hast, Ewert Bengtsson
Faster Shading by Equal Angle Interpolation of Vectors. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:2, pp:217-223 [Journal]
- Gregory M. Nielson
v-Quaternion Splines for the Smooth Interpolation of Orientations. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:2, pp:224-229 [Journal]
- Baoquan Chen, Frank Dachille, Arie E. Kaufman
Footprint Area Sampled Texturing. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:2, pp:230-240 [Journal]
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