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Journals in DBLP
- Céline Loscos, George Drettakis, Luc Robert
Interactive Virtual Relighting of Real Scenes. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2000, v:6, n:4, pp:289-305 [Journal]
- Stéphane Mérillou, Jean-Michel Dischler, Djamchid Ghazanfarpour
A BRDF Postprocess to Integrate Porosity on Rendered Surfaces. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2000, v:6, n:4, pp:306-318 [Journal]
- William Hoff, Tyrone Vincent
Analysis of Head Pose Accuracy in Augmented Reality. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2000, v:6, n:4, pp:319-334 [Journal]
- George J. Grevera, Jayaram K. Udupa, Dewey Odhner
An Order of Magnitude Faster Isosurface Rendering in Software on a PC than Using Dedicated, General Purpose Rendering Hardware. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2000, v:6, n:4, pp:335-345 [Journal]
- Yongduek Seo, Ki-Sang Hong
Calibration-Free Augmented Reality in Perspective. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2000, v:6, n:4, pp:346-359 [Journal]
- Karol Myszkowski, Przemyslaw Rokita, Takehiro Tawara
Perception-Based Fast Rendering and Antialiasing of Walkthrough Sequences. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2000, v:6, n:4, pp:360-379 [Journal]
- James T. Klosowski, Cláudio T. Silva
Corrections to 'The Prioritized-Layered Projection Algorithm for Visible Set Estimation'. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2000, v:6, n:4, pp:380- [Journal]
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