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Journals in DBLP
- Gennady Agranov, Craig Gotsman
Algorithms for rendering realistic terrain image sequences and their parallel implementation. [Citation Graph (0, 0)][DBLP] The Visual Computer, 1995, v:11, n:9, pp:455-464 [Journal]
- Arno Formella, Christian Gill
Ray tracing: a quantitative analysis and a new practical algorithm. [Citation Graph (0, 0)][DBLP] The Visual Computer, 1995, v:11, n:9, pp:465-476 [Journal]
- Kelvin Sung, William J. Kubitz
Tracing rays with the Area Sampling Machine. [Citation Graph (0, 0)][DBLP] The Visual Computer, 1995, v:11, n:9, pp:477-496 [Journal]
- Karol Myszkowski, Oleg G. Okunev, Tosiyasu L. Kunii
Fast collision detection between complex solids using rasterizing graphics hardware. [Citation Graph (0, 0)][DBLP] The Visual Computer, 1995, v:11, n:9, pp:497-511 [Journal]
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