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Journals in DBLP

The Visual Computer
2005, volume: 21, number: 8-10

  1. Nadia Magnenat-Thalmann
    Preface. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:503-505 [Journal]
  2. Nadia Magnenat-Thalmann, Pascal Volino
    From early draping to haute couture models: 20 years of research. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:506-519 [Journal]
  3. Hans-Peter Seidel
    Computer graphics - more than beautiful images. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:520-521 [Journal]
  4. Seungwoo Oh, HyungSeok Kim, Nadia Magnenat-Thalmann, KwangYun Wohn
    Generating unified model for dressed virtual humans. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:522-531 [Journal]
  5. Ke-Sen Huang, Chun-Fa Chang, Yu-Yao Hsu, Shi-Nine Yang
    Key Probe: a technique for animation keyframe extraction. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:532-541 [Journal]
  6. Dae-Eun Hyun, Seung-Hyun Yoon, Jung-Woo Chang, Joon-Kyung Seong, Myung-Soo Kim, Bert Jüttler
    Sweep-based human deformation. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:542-550 [Journal]
  7. Bing-Yu Chen, Yutaka Ono, Tomoyuki Nishita
    Character animation creation using hand-drawn sketches. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:551-558 [Journal]
  8. Jiaping Wang, Xin Tong, John Snyder, Yanyun Chen, Baining Guo, Heung-Yeung Shum
    Capturing and rendering geometry details for BTF-mapped surfaces. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:559-568 [Journal]
  9. Zhong Ren, Wei Hua, Lu Chen, Hujun Bao
    Intersection fields for interactive global illumination. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:569-578 [Journal]
  10. Bin Chan, Wenping Wang
    Geocube - GPU accelerated real-time rendering of transparency and translucency. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:579-590 [Journal]
  11. Jan Meseth, Michael Guthe, Reinhard Klein
    Interactive fragment tracing. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:591-600 [Journal]
  12. Yun-Tao Jia, Shi-Min Hu, Ralph R. Martin
    Video completion using tracking and fragment merging. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:601-610 [Journal]
  13. Sashi Kumar Penta, P. J. Narayanan
    Compression of multiple depth maps for IBR. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:611-618 [Journal]
  14. Thomas Franken, Matteo Dellepiane, Fabio Ganovelli, Paolo Cignoni, Claudio Montani, Roberto Scopigno
    Minimizing user intervention in registering 2D images to 3D models. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:619-628 [Journal]
  15. Michael Waschbüsch, Stephan Würmlin, Daniel Cotting, Filip Sadlo, Markus H. Gross
    Scalable 3D video of dynamic scenes. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:629-638 [Journal]
  16. Xiaochun Cao, Yuping Shen, Mubarak Shah, Hassan Foroosh
    Single view compositing with shadows. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:639-648 [Journal]
  17. Sagi Katz, George Leifman, Ayellet Tal
    Mesh segmentation using feature point and core extraction. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:649-658 [Journal]
  18. Hitoshi Yamauchi, Stefan Gumhold, Rhaleb Zayer, Hans-Peter Seidel
    Mesh segmentation driven by Gaussian curvature. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:659-668 [Journal]
  19. Minh X. Nguyen, Xiaoru Yuan, Baoquan Chen
    Geometry completion and detail generation by texture synthesis. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:669-678 [Journal]
  20. Fabien Vivodtzev, Georges-Pierre Bonneau, Paul Le Texier
    Topology-preserving simplification of 2D nonmanifold meshes with embedded structures. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:679-688 [Journal]
  21. Pablo Diaz-Gutierrez, M. Gopi
    Quadrilateral and tetrahedral mesh stripification using 2-factor partitioning of the dual graph. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:689-697 [Journal]
  22. Kyuman Jeong, Alex Ni, Seungyong Lee, Lee Markosian
    Detail control in line drawings of 3D meshes. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:698-706 [Journal]
  23. Wen Wu, Pheng-Ann Heng
    An improved scheme of an interactive finite element model for 3D soft-tissue cutting and deformation. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:707-716 [Journal]
  24. Brett Desbenoit, Eric Galin, Samir Akkouche
    Modeling cracks and fractures. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:717-726 [Journal]
  25. Y. Q. Liu, H. B. Zhu, X. H. Liu, E. H. Wu
    Real-time simulation of physically based on-surface flow. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:727-734 [Journal]
  26. Hang Yu, Ee-Chien Chang, Zhiyong Huang, Zhijian Zheng
    Fast rendering of foveated volumes in wavelet-based representation. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:735-744 [Journal]
  27. Xiaoru Yuan, Nan Zhang 0011, Minh X. Nguyen, Baoquan Chen
    Volume cutout. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:745-754 [Journal]
  28. Antonio Garcia, Han-Wei Shen
    GPU-based 3D wavelet reconstruction with tileboarding. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:755-763 [Journal]
  29. Tao Ju, Joe D. Warren, James Carson, Gregor Eichele, Christina Thaller, Wah Chiu, Musodiq Bello, Ioannis A. Kakadiaris
    Building 3D surface networks from 2D curve networks with application to anatomical modeling. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:764-773 [Journal]
  30. Ying Song, Yanyun Chen, Xin Tong, Stephen Lin, Jiaoying Shi, Baining Guo, Heung-Yeung Shum
    Shell radiance texture functions. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:774-782 [Journal]
  31. Shuhua Lai, Fuhua (Frank) Cheng
    Texture mapping on surfaces of arbitrary topology using norm preserving-based optimization. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:783-790 [Journal]
  32. Sagi Schein, Eran Karpen, Gershon Elber
    Real-time geometric deformation displacement maps using programmable hardware. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:791-800 [Journal]
  33. Lujin Wang, Xianfeng Gu, Klaus Mueller, Shing-Tung Yau
    Uniform texture synthesis and texture mapping using global parameterization. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:801-810 [Journal]
  34. Eric B. Lum, Kwan-Liu Ma
    Expressive line selection by example. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:811-820 [Journal]
  35. Hyung W. Kang, Wenjie He, Charles K. Chui, Uday K. Chakraborty
    Interactive sketch generation. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:821-830 [Journal]
  36. Zhouwang Yang, Jiansong Deng, Falai Chen
    Fitting unorganized point clouds with active implicit B-spline curves. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:831-839 [Journal]
  37. Oleg Polonsky, Giuseppe Patanè, Silvia Biasotti, Craig Gotsman, Michela Spagnuolo
    What's in an image? [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:840-847 [Journal]
  38. Jianhua Wu, Leif Kobbelt
    Efficient spectral watermarking of large meshes with orthogonal basis functions. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:848-857 [Journal]
  39. Jin Jin Zheng, Jian J. Zhang, Hong Jun Zhou, L. G. Shen
    Smooth spline surface generation over meshes of irregular topology. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:858-864 [Journal]
  40. George Leifman, Ron Meir, Ayellet Tal
    Semantic-oriented 3d shape retrieval using relevance feedback. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:865-875 [Journal]
  41. Sylvain Prat, Patrick Gioia, Yves Bertrand, Daniel Meneveaux
    Connectivity compression in an arbitrary dimension. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:876-885 [Journal]
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