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Journals in DBLP
- Xiaolong Xu, Koichi Harada
Automatic surface reconstruction with alpha-shape method. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2003, v:19, n:7-8, pp:431-443 [Journal]
- Wei Li, Xiaoming Wei, Arie E. Kaufman
Implementing lattice Boltzmann computation on graphics hardware. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2003, v:19, n:7-8, pp:444-456 [Journal]
- Yangli Hector Yee, Sumanta N. Pattanaik
Segmentation and adaptive assimilation for detail-preserving display of high-dynamic range images. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2003, v:19, n:7-8, pp:457-466 [Journal]
- Cheng-Hsien Chen, Chen-Yi Lee
Two-level hierarchical Z-buffer with compression technique for 3D graphics hardware. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2003, v:19, n:7-8, pp:467-479 [Journal]
- Joris S. M. Vergeest, Sander Spanjaard, Yu Song
Directed mean Hausdorff distance of parameterized freeform shapes in 3D: a case study. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2003, v:19, n:7-8, pp:480-492 [Journal]
- Suresh K. Lodha, Krishna M. Roskin, Jose C. Renteria
Hierarchical topology-preserving simplification of terrains. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2003, v:19, n:7-8, pp:493-504 [Journal]
- Zhongke Wu, Feng Lin, Seah Hock Soon
Tunnel-free voxelisation of rational Bézier surfaces. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2003, v:19, n:7-8, pp:505-512 [Journal]
- Tao Ju, Scott Schaefer, Joe D. Warren
Convex contouring of volumetric data. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2003, v:19, n:7-8, pp:513-525 [Journal]
- Uri M. Ascher, Eddy Boxerman
On the modified conjugate gradient method in cloth simulation. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2003, v:19, n:7-8, pp:526-531 [Journal]
- Josef Kohout, Ivana Kolingerová
Parallel Delaunay triangulation in E 3: make it simple. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2003, v:19, n:7-8, pp:532-548 [Journal]
- Nikita Kozhekin, Vladimir V. Savchenko, Mikhail Senin, Ichiro Hagiwara
An approach to surface retouching and mesh smoothing. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2003, v:19, n:7-8, pp:549-564 [Journal]
- Yong-Jin Liu, Matthew Ming-Fai Yuen, Kai Tang
Manifold-guaranteed out-of-core simplification of large meshes with controlled topological type. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2003, v:19, n:7-8, pp:565-580 [Journal]
- Michael Hauth, Olaf Etzmuß, Wolfgang Straßer
Analysis of numerical methods for the simulation of deformable models. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2003, v:19, n:7-8, pp:581-600 [Journal]
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