Journals in DBLP
Koichi Hirota , Yasuyuki Tanoue , Toyohisa Kaneko Simulation of three-dimensional cracks. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2000, v:16, n:7, pp:371-378 [Journal ] Kevin G. Suffern Ray tracing four spheres at the vertices of a regular tetrahedron. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2000, v:16, n:7, pp:379-385 [Journal ] Les A. Piegl , Wayne Tiller Surface approximation to scanned data. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2000, v:16, n:7, pp:386-395 [Journal ] E. Guillou , Daniel Meneveaux , Eric Maisel , Kadi Bouatouch Using vanishing points for camera calibration and coarse 3D reconstruction from a single image. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2000, v:16, n:7, pp:396-410 [Journal ] Adrian Hilton , Daniel Beresford , Thomas Gentils , Raymond Smith , Wei Sun , John Illingworth Whole-body modelling of people from multiview images to populate virtual worlds. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2000, v:16, n:7, pp:411-436 [Journal ] Stephane Cotin , Hervé Delingette , Nicholas Ayache A hybrid elastic model for real-time cutting, deformations, and force feedback for surgery training and simulation. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2000, v:16, n:7, pp:437-452 [Journal ] Tsuyoshi Isshiki , Makoto Ishikawa , Hiroaki Kunieda Cost-effective shadowing method using the ED-buffer on an adaptive light cube. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2000, v:16, n:7, pp:453-468 [Journal ] Eric Ferley , Marie-Paule Cani , Jean-Dominique Gascuel Practical volumetric sculpting. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2000, v:16, n:7, pp:469-480 [Journal ] Sze-Yao Li , Shi-Nine Yang Radiosity for scenes with many mirror reflections. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2000, v:16, n:7, pp:481-500 [Journal ]