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Journals in DBLP
Editorial. [Citation Graph (0, 0)][DBLP] The Visual Computer, 1999, v:15, n:7/8, pp:319-319 [Journal]
- Gaël Sannier, Selim Balcisoy, Nadia Magnenat-Thalmann, Daniel Thalmann
VHD: a system for directing real-time virtual actors. [Citation Graph (0, 0)][DBLP] The Visual Computer, 1999, v:15, n:7/8, pp:320-329 [Journal]
- Igor S. Pandzic, Jörn Ostermann, David R. Millen
User evaluation: Synthetic talking faces for interactive services. [Citation Graph (0, 0)][DBLP] The Visual Computer, 1999, v:15, n:7/8, pp:330-340 [Journal]
- Marek Czernuszenko, Daniel J. Sandin, Andrew E. Johnson, Thomas A. DeFanti
Modeling 3D scenes from video. [Citation Graph (0, 0)][DBLP] The Visual Computer, 1999, v:15, n:7/8, pp:341-348 [Journal]
- Siome Goldenstein, Edward W. Large, Dimitris N. Metaxas
Non-linear dynamical system approach to behavior modeling. [Citation Graph (0, 0)][DBLP] The Visual Computer, 1999, v:15, n:7/8, pp:349-364 [Journal]
- Georg Glaeser, Eduard Gröller
Fast generation of curved perspectives for ultra-wide-angle lenses in VR applications. [Citation Graph (0, 0)][DBLP] The Visual Computer, 1999, v:15, n:7/8, pp:365-376 [Journal]
- Qinxin Yu, Demetri Terzopoulos
Synthetic motion capture: Implementing an interactive virtual marine world. [Citation Graph (0, 0)][DBLP] The Visual Computer, 1999, v:15, n:7/8, pp:377-394 [Journal]
- Gerhard Reitmayr, Shane Carroll, Andrew Reitemeyer, Michael G. Wagner
DeepMatrix - An open technology based virtual environment system. [Citation Graph (0, 0)][DBLP] The Visual Computer, 1999, v:15, n:7/8, pp:395-412 [Journal]
- Wen Tang, Marc Cavazza, Dale Mountain, Rae A. Earnshaw
A constrained inverse kinematics technique for real-time motion capture animation. [Citation Graph (0, 0)][DBLP] The Visual Computer, 1999, v:15, n:7/8, pp:413-425 [Journal]
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