Adam Kapralski Fast massively parallel algorithms for shortest path within planar figures. [Citation Graph (0, 0)][DBLP] The Visual Computer, 1996, v:12, n:10, pp:484-502 [Journal]
John C. Hart Sphere tracing: a geometric method for the antialiased ray tracing of implicit surfaces. [Citation Graph (0, 0)][DBLP] The Visual Computer, 1996, v:12, n:10, pp:527-545 [Journal]
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