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Journals in DBLP

The Visual Computer
1996, volume: 12, number: 10

  1. Chiew-Lan Tai, Kia-Fock Loe
    Surface design via deformation of periodically swept surfaces. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1996, v:12, n:10, pp:475-483 [Journal]
  2. Adam Kapralski
    Fast massively parallel algorithms for shortest path within planar figures. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1996, v:12, n:10, pp:484-502 [Journal]
  3. Marc Soucy, Guy Godin, Marc Rioux
    A texture-mapping approach for the compression of colored 3D triangulations. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1996, v:12, n:10, pp:503-514 [Journal]
  4. Chyi-Cheng Lin, Yu-Tai Ching
    An efficient volume- rendering algorithm with an analytic approach. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1996, v:12, n:10, pp:515-526 [Journal]
  5. John C. Hart
    Sphere tracing: a geometric method for the antialiased ray tracing of implicit surfaces. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1996, v:12, n:10, pp:527-545 [Journal]
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