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Journals in DBLP

The Visual Computer
2000, volume: 16, number: 3-4


  1. Editorial. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2000, v:16, n:3-4, pp:141- [Journal]
  2. Leif Kobbelt
    Discrete fairing and variational subdivision for freeform surface design. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2000, v:16, n:3-4, pp:142-158 [Journal]
  3. Hiromasa Suzuki, Yusuke Sakurai, Takashi Kanai, Fumihiko Kimura
    Interactive mesh dragging with an adaptive remeshing technique. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2000, v:16, n:3-4, pp:159-176 [Journal]
  4. Kaihuai Qin
    General matrix representations for B-splines. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2000, v:16, n:3-4, pp:177-186 [Journal]
  5. Wenping Wang, Kaihuai Qin
    Existence and computation of spherical rational quartic curves for Hermite interpolation. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2000, v:16, n:3-4, pp:187-196 [Journal]
  6. Erik de Voogt, Aadjan van der Helm, Willem F. Bronsvoort
    Ray tracing deformed generalized cylinders. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2000, v:16, n:3-4, pp:197-207 [Journal]
  7. Joo-Haeng Lee, Sung Je Hong, Myung-Soo Kim
    Polygonal boundary approximation for a 2D general sweep based on envelope and boolean operations. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2000, v:16, n:3-4, pp:208-240 [Journal]
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