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Journals in DBLP

Computers & Graphics
2004, volume: 28, number: 4

  1. Seah Hock Soon, Alexei Sourin
    Guest editor's introduction. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:4, pp:465-466 [Journal]
  2. Anton Nijholt
    Where computers disappear, virtual humans appear. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:4, pp:467-476 [Journal]
  3. Tolga Abaci, Rachel de Bondeli, Ján Cíger, Mireille Clavien, Fatih Erol, Mario Gutiérrez, Stéphanie Noverraz, Olivier Renault, Frédéric Vexo, Daniel Thalmann
    Magic wand and the Enigma of the Sphinx. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:4, pp:477-484 [Journal]
  4. Thomas Di Giacomo, Chris Joslin, Stephane Garchery, HyungSeok Kim, Nadia Magnenat-Thalmann
    Adaptation of virtual human animation and representation for MPEG. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:4, pp:485-495 [Journal]
  5. A. M. Day, David B. Arnold, Sven Havemann, Dieter W. Fellner
    Combining polygonal and subdivision surface approaches to modelling and rendering of urban environments. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:4, pp:497-507 [Journal]
  6. Annie Luciani, Daniela Urma, Sylvain Marlière, Joël Chevrier
    PRESENCE: the sense of believability of inaccessible worlds. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:4, pp:509-517 [Journal]
  7. M. D. Zaharia, Leo Dorst
    Modeling and visualization of 3D polygonal mesh surfaces using geometric algebra. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:4, pp:519-526 [Journal]
  8. Xueyi Li, Hong Jiang II, Song Chen II, Xiaochun Wang
    An efficient surface-surface intersection algorithm based on geometry characteristics. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:4, pp:527-537 [Journal]
  9. Muhammad Sarfraz
    Weighted Nu splines with local support basis functions. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:4, pp:539-549 [Journal]
  10. Zhongke Wu, Feng Lin, Seah Hock Soon, Kai-Yun Chan
    Evaluation of difference bounds for computing rational Bézier curves and surfaces. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:4, pp:551-558 [Journal]
  11. Kup-Sze Choi, Hanqiu Sun, Pheng-Ann Heng, Jun Zou
    Deformable simulation using force propagation model with finite element optimization. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:4, pp:559-568 [Journal]
  12. Adam Hewgill, Brian J. Ross
    Procedural 3D texture synthesis using genetic programming. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:4, pp:569-584 [Journal]
  13. Francisco J. Serón, J. J. Torrens, Juan A. Magallon, A. Turon, Sandra Baldassarri
    Geometric and visual modelling of complex stratigraphic structures. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:4, pp:585-599 [Journal]
  14. Joshua C. Sasmor
    Fractals for functions with rational exponent. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:4, pp:601-615 [Journal]
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