Journals in DBLP
Manuel Próspero dos Santos , Xavier Pueyo , Luiz Velho Ibero-American co-operation in computer graphics. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2003, v:27, n:1, pp:1-3 [Journal ] Francisco Abad , Emilio Camahort , Roberto Vivó Integrating synthetic objects into real scenes. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2003, v:27, n:1, pp:5-17 [Journal ] Luis Marcelino , Norman Murray , Terrence Fernando A constraint manager to support virtual maintainability. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2003, v:27, n:1, pp:19-26 [Journal ] Ángel Luis García Fernández , Juan Ruiz de Miras , F. R. Fieto Free-form solid modelling based on extended simplicial chains using triangular Bézier patches. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2003, v:27, n:1, pp:27-39 [Journal ] Imma Boada , Isabel Navazo 3D texture-based hybrid visualizations. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2003, v:27, n:1, pp:41-49 [Journal ] Robert Joan-Arinyo , M. V. Luzón , Antoni Soto-Riera Genetic algorithms for root multiselection in constructive geometric constraint solving. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2003, v:27, n:1, pp:51-60 [Journal ] Manuel J. Fonseca , Joaquim A. Jorge Towards content-based retrieval of technical drawings through high-dimensional indexing. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2003, v:27, n:1, pp:61-69 [Journal ] Arnulph Fuhrmann , Clemens Groß , Volker Luckas , Andreas Weber Interaction-free dressing of virtual humans. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2003, v:27, n:1, pp:71-82 [Journal ] Zhongke Wu , Feng Lin , Seah Hock Soon Topology preserving voxelisation of rational Bézier and NURBS curves. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2003, v:27, n:1, pp:83-89 [Journal ] Evaggelia-Aggeliki Karabassi , Georgios Papaioannou , Charalampos Fretzagias , Theoharis Theoharis Exploiting multiresolution models to accelerate ray tracing. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2003, v:27, n:1, pp:91-98 [Journal ] Anna Puig , Lluís Pérez-Vidal , Dani Tost 3D simulation of tool machining. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2003, v:27, n:1, pp:99-106 [Journal ] Muhammad Sarfraz A rational cubic spline for the visualization of monotonic data: an alternate approach. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2003, v:27, n:1, pp:107-121 [Journal ] Ernesto Bribiesca Scanning-curves representation for the coverage of surfaces using chain coding. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2003, v:27, n:1, pp:123-132 [Journal ] Hui Chen , Wenping Wang On intrinsic representations of 3D polygons for shape blending. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2003, v:27, n:1, pp:133-141 [Journal ] Paul Sherman , John C. Hart Direct manipulation of recurrent models. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2003, v:27, n:1, pp:143-151 [Journal ]