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Journals in DBLP

Computers & Graphics
1998, volume: 22, number: 1

  1. Chandrajit L. Bajaj, Daniel Schikore
    Topology preserving data simplification with error bounds. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1998, v:22, n:1, pp:3-12 [Journal]
  2. Reinhard Klein
    Multiresolution representations for surfaces meshes based on the vertex decimation method. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1998, v:22, n:1, pp:13-26 [Journal]
  3. Hugues Hoppe
    Efficient implementation of progressive meshes. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1998, v:22, n:1, pp:27-36 [Journal]
  4. Paolo Cignoni, Claudio Montani, Roberto Scopigno
    A comparison of mesh simplification algorithms. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1998, v:22, n:1, pp:37-54 [Journal]
  5. Lucia Darsa, Bruno Costa Silva, Amitabh Varshney
    Walkthroughs of complex environments using image-based simplification. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1998, v:22, n:1, pp:55-69 [Journal]
  6. Daniel G. Aliaga, Anselmo Lastra
    Smooth transitions in texture-based simplification. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1998, v:22, n:1, pp:71-81 [Journal]
  7. Shek Ling Chan, Enrico O. Purisima
    A new tetrahedral tesselation scheme for isosurface generation. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1998, v:22, n:1, pp:83-90 [Journal]
  8. Shouqing Zhang, Ling Li, Hock Soon Seah
    Vectorization of digital images using algebraic curves. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1998, v:22, n:1, pp:91-101 [Journal]
  9. Djamchid Ghazanfarpour, Jean-Michel Dischler
    A beam tracing method with precise antialiasing for polyhedral scenes. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1998, v:22, n:1, pp:103-115 [Journal]
  10. Jen-Duo Liu, Ming-Tat Ko, Ruei-Chuan Chang
    A simple self-collision avoidance for cloth animation. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1998, v:22, n:1, pp:117-128 [Journal]
  11. Mirek Majewski
    A tutorial on the realistic visualization of 3D Sierpinski fractals. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1998, v:22, n:1, pp:129-142 [Journal]
  12. Julien Clinton Sprott
    Artificial neural net attractors. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1998, v:22, n:1, pp:143-149 [Journal]
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