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Journals in DBLP

Computers & Graphics
2004, volume: 28, number: 1

  1. Stefan Gumhold, Stefan Noll
    Introduction to situation and task awareness computing. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:1, pp:1-2 [Journal]
  2. Stephan Würmlin, Edouard Lamboray, Markus H. Gross
    3D video fragments: dynamic point samples for real-time free-viewpoint video. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:1, pp:3-14 [Journal]
  3. Jörg Sahm, Ingo Soetebier, Horst Birthelmer
    Efficient representation and streaming of 3D scenes. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:1, pp:15-24 [Journal]
  4. Zachi Karni, Craig Gotsman
    Compression of soft-body animation sequences. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:1, pp:25-34 [Journal]
  5. Sébastien Valette, Alexandre Gouaillard, Rémy Prost
    Compression of 3D triangular meshes with progressive precision. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:1, pp:35-42 [Journal]
  6. Michael Guthe, Reinhard Klein
    Streaming HLODs: an out-of-core viewer for network visualization of huge polygon models. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:1, pp:43-50 [Journal]
  7. Stefan Guthe, Wolfgang Straßer
    Advanced techniques for high-quality multi-resolution volume rendering. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:1, pp:51-58 [Journal]
  8. Dirk Reiners
    Special Issue on the OpenSG Symposium and OpenSG Plus. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:1, pp:59-61 [Journal]
  9. Marcus Roth, Gerrit Voss, Dirk Reiners
    Multi-threading and clustering for scene graph systems. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:1, pp:63-66 [Journal]
  10. Abhijit Sovakar, Leif Kobbelt
    API Design for adaptive subdivision schemes. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:1, pp:67-72 [Journal]
  11. Volker Settgast, Kerstin Müller, Christoph Fünfzig, Dieter W. Fellner
    Adaptive tesselation of subdivision surfaces. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:1, pp:73-78 [Journal]
  12. Ákos Balázs, Michael Guthe, Reinhard Klein
    Fat borders: gap filling for efficient view-dependent LOD NURBS rendering. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:1, pp:79-85 [Journal]
  13. Dirk Staneker, Dirk Bartz, Wolfgang Straßer
    Occlusion Culling in OpenSG PLUS. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:1, pp:87-92 [Journal]
  14. Manfred Weiler, Thomas Klein, Thomas Ertl
    Direct volume rendering in OpenSG. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:1, pp:93-98 [Journal]
  15. Jan Kautz, Katja Daubert, Hans-Peter Seidel
    Advanced environment mapping in VR applications. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:1, pp:99-104 [Journal]
  16. Jan Meseth, Gero Müller, Reinhard Klein
    Reflectance field based real-time, high-quality rendering of bidirectional texture functions. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:1, pp:105-112 [Journal]
  17. Julien Clinton Sprott
    A method for approximating missing data in spatial patterns. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:1, pp:113-117 [Journal]
  18. Frederico C. Figueiredo, Dena Elisabeth Eber, Joaquim A. Jorge
    Refereed digital publication of computer graphics educational materials. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:1, pp:119-124 [Journal]
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