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Journals in DBLP

Computers & Graphics
1997, volume: 21, number: 2

  1. Bengt-Olaf Schneider, Andreas Schilling
    Guest editors' introduction. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1997, v:21, n:2, pp:125-127 [Journal]
  2. Martin White, Mike Bassett, Dairsie Latimer, Shaun McCann, Alex Makris, Marcus D. Waller, Graham J. Dunnett, Joachim Binder, Paul F. Lister
    The TAYRA 3-D graphics raster processor. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1997, v:21, n:2, pp:129-142 [Journal]
  3. K. Bennebroek, I. Ernst, H. Rüsseler, O. Wittig
    Design principles of hardware-based phong shading and bump-mapping. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1997, v:21, n:2, pp:143-149 [Journal]
  4. Stephen D. Jordan, Philip E. Jensen, Barthold B. A. Lichtenbelt
    An architecture for high-performance 2-D image display. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1997, v:21, n:2, pp:151-157 [Journal]
  5. Donald McManus, Carl J. Beckmann
    Optimal static 2-dimensional screen subdivision for parallel rasterization architectures. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1997, v:21, n:2, pp:159-169 [Journal]
  6. David C. Banks
    The imageswitcher: a design for reducing VR lag via parallel image generation. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1997, v:21, n:2, pp:171-177 [Journal]
  7. M. De Boer, A. Gröpl, Jürgen Hesser, Reinhard Männer
    Latency- and hazard-free volume memory architecture for direct volume rendering. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1997, v:21, n:2, pp:179-187 [Journal]
  8. M. De Boer, Jürgen Hesser, A. Gröpl, T. Günther, Christoph Poliwoda, C. Reinhart, Reinhard Männer
    Evaluation of a real-time direct volume rendering system. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1997, v:21, n:2, pp:189-198 [Journal]
  9. Urs Kanus, Michael Meißner, Wolfgang Straßer, Hanspeter Pfister, Arie E. Kaufman, Rick Amerson, Richard J. Carter, W. Bruce Culbertson, Philip Kuekes, Greg Snider
    Implementations of cube-4 on the teramac custom computing machine. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1997, v:21, n:2, pp:199-208 [Journal]
  10. Václav Skala
    A fast algorithm for line clipping by convex polyhedron in E3. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1997, v:21, n:2, pp:209-214 [Journal]
  11. Marc Vigo Anglada
    An improved incremental algorithm for constructing restricted delaunay triangulations. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1997, v:21, n:2, pp:215-223 [Journal]
  12. Carlos Ureña, Xavier Pueyo, Juan Carlos Torres
    A formalization and classification of global illumination methods. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1997, v:21, n:2, pp:225-236 [Journal]
  13. Markus H. Gross, Lars Lippert, R. Dittrich, S. Häring
    Two methods for wavelet-based volume rendering. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1997, v:21, n:2, pp:237-252 [Journal]
  14. Satish Chandra
    A tutorial and diagnostic tool for chaotic oscillators and time series. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1997, v:21, n:2, pp:253-262 [Journal]
  15. Clifford A. Reiter
    Attractors with dueling symmetry. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1997, v:21, n:2, pp:263-271 [Journal]
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