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Journals in DBLP

Computers & Graphics
2003, volume: 27, number: 2

  1. Zhigeng Pan, Jiaoying Shi
    Guest editor's introduction. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2003, v:27, n:2, pp:163-167 [Journal]
  2. Ke Deng, Lifeng Wang, Zhouchen Lin, Tao Feng, Zhidong Deng
    Correction and rectification of light fields. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2003, v:27, n:2, pp:169-177 [Journal]
  3. Yigang Wang, Bernd Fröhlich, Martin Göbel
    Selective refinement of progressive meshes using vertex hierarchies. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2003, v:27, n:2, pp:179-188 [Journal]
  4. Chih-Chun Chen, Jung-Hong Chuang, Bo-Yin Lee, Wei-Wen Feng, Ting Chiou
    Rendering complex scenes using spatial subdivision and textured LOD meshes. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2003, v:27, n:2, pp:189-204 [Journal]
  5. M. Osama Alhalabi, Susumu Horiguchi, Susumu Kunifuji
    An experimental study on the effects of Network delay in Cooperative Shared Haptic Virtual Environment. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2003, v:27, n:2, pp:205-213 [Journal]
  6. Yiyu Cai, Chee-Kong Chui, Xiuzi Ye, Yaoping Wang, James H. Anderson
    VR simulated training for less invasive vascular intervention. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2003, v:27, n:2, pp:215-221 [Journal]
  7. ChangHoon Park, Heedong Ko, Taiyun Kim
    NAVER: Networked and Augmented Virtual Environment aRchitecture; design and implementation of VR framework for Gyeongju VR Theater. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2003, v:27, n:2, pp:223-230 [Journal]
  8. Zhigeng Pan, Weiwei Xu, Jin Huang, Mingmin Zhang, Jiaoying Shi
    Easybowling: a small bowling machine based on virtual simulation. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2003, v:27, n:2, pp:231-238 [Journal]
  9. Marko Lamot, Borut Zalik
    A fast polygon triangulation algorithm based on uniform plane subdivision. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2003, v:27, n:2, pp:239-253 [Journal]
  10. Charlie C. L. Wang, Matthew Ming-Fai Yuen
    Freeform extrusion by sketched input. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2003, v:27, n:2, pp:255-263 [Journal]
  11. Jing Yang, Matthew O. Ward, Elke A. Rundensteiner
    Interactive hierarchical displays: a general framework for visualization and exploration of large multivariate data sets. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2003, v:27, n:2, pp:265-283 [Journal]
  12. György Antal, László Szirmay-Kalos, Ferenc Csonka, Csaba Kelemen
    Multiple strategy stochastic iteration for architectural walkthroughs. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2003, v:27, n:2, pp:285-292 [Journal]
  13. Simon Gibson, Roger J. Hubbold, Jonathan Cook, Toby Howard
    Interactive reconstruction of virtual environments from video sequences. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2003, v:27, n:2, pp:293-301 [Journal]
  14. Asok K. Sen
    A three-dimensional approach to graphic design. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2003, v:27, n:2, pp:303-310 [Journal]
  15. Nikita Kojekine, Ichiro Hagiwara, Vladimir V. Savchenko
    Software tools using CSRBFs for processing scattered data. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2003, v:27, n:2, pp:311-319 [Journal]
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