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Journals in DBLP
- Zhigeng Pan, Jiaoying Shi
Guest editor's introduction. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2003, v:27, n:2, pp:163-167 [Journal]
- Ke Deng, Lifeng Wang, Zhouchen Lin, Tao Feng, Zhidong Deng
Correction and rectification of light fields. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2003, v:27, n:2, pp:169-177 [Journal]
- Yigang Wang, Bernd Fröhlich, Martin Göbel
Selective refinement of progressive meshes using vertex hierarchies. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2003, v:27, n:2, pp:179-188 [Journal]
- Chih-Chun Chen, Jung-Hong Chuang, Bo-Yin Lee, Wei-Wen Feng, Ting Chiou
Rendering complex scenes using spatial subdivision and textured LOD meshes. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2003, v:27, n:2, pp:189-204 [Journal]
- M. Osama Alhalabi, Susumu Horiguchi, Susumu Kunifuji
An experimental study on the effects of Network delay in Cooperative Shared Haptic Virtual Environment. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2003, v:27, n:2, pp:205-213 [Journal]
- Yiyu Cai, Chee-Kong Chui, Xiuzi Ye, Yaoping Wang, James H. Anderson
VR simulated training for less invasive vascular intervention. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2003, v:27, n:2, pp:215-221 [Journal]
- ChangHoon Park, Heedong Ko, Taiyun Kim
NAVER: Networked and Augmented Virtual Environment aRchitecture; design and implementation of VR framework for Gyeongju VR Theater. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2003, v:27, n:2, pp:223-230 [Journal]
- Zhigeng Pan, Weiwei Xu, Jin Huang, Mingmin Zhang, Jiaoying Shi
Easybowling: a small bowling machine based on virtual simulation. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2003, v:27, n:2, pp:231-238 [Journal]
- Marko Lamot, Borut Zalik
A fast polygon triangulation algorithm based on uniform plane subdivision. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2003, v:27, n:2, pp:239-253 [Journal]
- Charlie C. L. Wang, Matthew Ming-Fai Yuen
Freeform extrusion by sketched input. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2003, v:27, n:2, pp:255-263 [Journal]
- Jing Yang, Matthew O. Ward, Elke A. Rundensteiner
Interactive hierarchical displays: a general framework for visualization and exploration of large multivariate data sets. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2003, v:27, n:2, pp:265-283 [Journal]
- György Antal, László Szirmay-Kalos, Ferenc Csonka, Csaba Kelemen
Multiple strategy stochastic iteration for architectural walkthroughs. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2003, v:27, n:2, pp:285-292 [Journal]
- Simon Gibson, Roger J. Hubbold, Jonathan Cook, Toby Howard
Interactive reconstruction of virtual environments from video sequences. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2003, v:27, n:2, pp:293-301 [Journal]
- Asok K. Sen
A three-dimensional approach to graphic design. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2003, v:27, n:2, pp:303-310 [Journal]
- Nikita Kojekine, Ichiro Hagiwara, Vladimir V. Savchenko
Software tools using CSRBFs for processing scattered data. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2003, v:27, n:2, pp:311-319 [Journal]
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