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Journals in DBLP
- Raffaele de Amicis
Introduction. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2006, v:30, n:3, pp:321-322 [Journal]
- Marco Attene, Silvia Biasotti, Michela Mortara, Giuseppe Patanè, Michela Spagnuolo, Bianca Falcidieno
Computational methods for understanding 3D shapes. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2006, v:30, n:3, pp:323-333 [Journal]
- Emanuele Danovaro, Leila De Floriani, Paola Magillo, Enrico Puppo, Davide Sobrero
Level-of-detail for data analysis and exploration: A historical overview and some new perspectives. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2006, v:30, n:3, pp:334-344 [Journal]
- Giancarlo Amati, Alfredo Liverani, Gianni Caligiana
From spline to Class-A curves through multi-scale analysis filtering. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2006, v:30, n:3, pp:345-352 [Journal]
- Francesca Taponecco
Dense texture-based visualization of unsteady and multi-variate vector fields. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2006, v:30, n:3, pp:353-358 [Journal]
- Eleonora Bilotta, Pietro Pantano, Fausto Stranges
Computer graphics meets chaos and hyperchaos. Some key problems. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2006, v:30, n:3, pp:359-367 [Journal]
- Marco Callieri, Paul E. Debevec, J. Pair, Roberto Scopigno
A realtime immersive application with realistic lighting: The Parthenon. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2006, v:30, n:3, pp:368-376 [Journal]
- Monica Bordegoni, Giorgio Colombo, Luca Formentini
Haptic technologies for the conceptual and validation phases of product design. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2006, v:30, n:3, pp:377-390 [Journal]
- Marzia Fontana, Caterina Rizzi, Umberto Cugini
A CAD-oriented cloth simulation system with stable and efficient ODE solution. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2006, v:30, n:3, pp:391-406 [Journal]
- Fabio Ganovelli, Cesar Mendoza
Introduction. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2006, v:30, n:3, pp:407- [Journal]
- Joachim Georgii, Rüdiger Westermann
A multigrid framework for real-time simulation of deformable bodies. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2006, v:30, n:3, pp:408-415 [Journal]
- Julien Lenoir, Stephane Cotin, Christian Duriez, Paul F. Neumann
Interactive physically-based simulation of catheter and guidewire. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2006, v:30, n:3, pp:416-422 [Journal]
- Thanh Giang, Carol O'Sullivan
Approximate collision response using closest feature maps. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2006, v:30, n:3, pp:423-431 [Journal]
- Cesar Mendoza, Carol O'Sullivan
Interruptible collision detection for deformable objects. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2006, v:30, n:3, pp:432-438 [Journal]
- Daniel S. Coming, Oliver G. Staadt
Kinetic sweep and prune for multi-body continuous motion. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2006, v:30, n:3, pp:439-449 [Journal]
- Thomas Larsson, Tomas Akenine-Möller
A dynamic bounding volume hierarchy for generalized collision detection. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2006, v:30, n:3, pp:450-459 [Journal]
- M. Romera, G. Pastor, Gonzalo Álvarez, F. Montoya
External arguments in the multiple-spiral medallions of the Mandelbrot set. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2006, v:30, n:3, pp:460-469 [Journal]
- Yuru Zou, Wenxia Li, Jian Lu, Ruisong Ye
Orbit trap rendering method for generating artistic images with cyclic or dihedral symmetry. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2006, v:30, n:3, pp:470-473 [Journal]
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