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Journals in DBLP

Computers & Graphics
2006, volume: 30, number: 3

  1. Raffaele de Amicis
    Introduction. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:3, pp:321-322 [Journal]
  2. Marco Attene, Silvia Biasotti, Michela Mortara, Giuseppe Patanè, Michela Spagnuolo, Bianca Falcidieno
    Computational methods for understanding 3D shapes. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:3, pp:323-333 [Journal]
  3. Emanuele Danovaro, Leila De Floriani, Paola Magillo, Enrico Puppo, Davide Sobrero
    Level-of-detail for data analysis and exploration: A historical overview and some new perspectives. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:3, pp:334-344 [Journal]
  4. Giancarlo Amati, Alfredo Liverani, Gianni Caligiana
    From spline to Class-A curves through multi-scale analysis filtering. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:3, pp:345-352 [Journal]
  5. Francesca Taponecco
    Dense texture-based visualization of unsteady and multi-variate vector fields. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:3, pp:353-358 [Journal]
  6. Eleonora Bilotta, Pietro Pantano, Fausto Stranges
    Computer graphics meets chaos and hyperchaos. Some key problems. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:3, pp:359-367 [Journal]
  7. Marco Callieri, Paul E. Debevec, J. Pair, Roberto Scopigno
    A realtime immersive application with realistic lighting: The Parthenon. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:3, pp:368-376 [Journal]
  8. Monica Bordegoni, Giorgio Colombo, Luca Formentini
    Haptic technologies for the conceptual and validation phases of product design. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:3, pp:377-390 [Journal]
  9. Marzia Fontana, Caterina Rizzi, Umberto Cugini
    A CAD-oriented cloth simulation system with stable and efficient ODE solution. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:3, pp:391-406 [Journal]
  10. Fabio Ganovelli, Cesar Mendoza
    Introduction. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:3, pp:407- [Journal]
  11. Joachim Georgii, Rüdiger Westermann
    A multigrid framework for real-time simulation of deformable bodies. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:3, pp:408-415 [Journal]
  12. Julien Lenoir, Stephane Cotin, Christian Duriez, Paul F. Neumann
    Interactive physically-based simulation of catheter and guidewire. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:3, pp:416-422 [Journal]
  13. Thanh Giang, Carol O'Sullivan
    Approximate collision response using closest feature maps. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:3, pp:423-431 [Journal]
  14. Cesar Mendoza, Carol O'Sullivan
    Interruptible collision detection for deformable objects. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:3, pp:432-438 [Journal]
  15. Daniel S. Coming, Oliver G. Staadt
    Kinetic sweep and prune for multi-body continuous motion. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:3, pp:439-449 [Journal]
  16. Thomas Larsson, Tomas Akenine-Möller
    A dynamic bounding volume hierarchy for generalized collision detection. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:3, pp:450-459 [Journal]
  17. M. Romera, G. Pastor, Gonzalo Álvarez, F. Montoya
    External arguments in the multiple-spiral medallions of the Mandelbrot set. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:3, pp:460-469 [Journal]
  18. Yuru Zou, Wenxia Li, Jian Lu, Ruisong Ye
    Orbit trap rendering method for generating artistic images with cyclic or dihedral symmetry. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:3, pp:470-473 [Journal]
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