Journals in DBLP
Zhigeng Pan Special issue on edutainment (E-learning and game). [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2006, v:30, n:1, pp:1-2 [Journal ] Yiyu Cai , Baifang Lu , Zhaowei Fan , Chandrasekaran Indhumathi , Kian Teck Lim , Ching Wern Chan , Yuan Jiang , Lin Li Bio-edutainment: Learning life science through X gaming. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2006, v:30, n:1, pp:3-9 [Journal ] Jim X. Chen Learning abstract concepts through interactive playing. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2006, v:30, n:1, pp:10-19 [Journal ] Zhigeng Pan , Adrian David Cheok , Hongwei Yang , Jiejie Zhu , Jiaoying Shi Virtual reality and mixed reality for virtual learning environments. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2006, v:30, n:1, pp:20-28 [Journal ] Eric Andres , Guillaume Damiand , Pascal Lienhardt Introduction. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2006, v:30, n:1, pp:29- [Journal ] Isabelle Debled-Rennesson , Fabien Feschet , Jocelyne Rouyer-Degli Optimal blurred segments decomposition of noisy shapes in linear time. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2006, v:30, n:1, pp:30-36 [Journal ] Pierre Y. Chatelier , Rémy Malgouyres A low-complexity discrete radiosity method. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2006, v:30, n:1, pp:37-45 [Journal ] David Coeurjolly , Loutfi Zerarga Supercover model, digital straight line recognition and curve reconstruction on the irregular isothetic grids. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2006, v:30, n:1, pp:46-53 [Journal ] Bertrand Kerautret , Achille J.-P. Braquelaire A reversible and statistical method for discrete surfaces smoothing. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2006, v:30, n:1, pp:54-61 [Journal ] Samuel Peltier , Sylvie Alayrangues , Laurent Fuchs , Jacques-Olivier Lachaud Computation of homology groups and generators. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2006, v:30, n:1, pp:62-69 [Journal ] Peer Stelldinger , Ullrich Köthe Connectivity preserving digitization of blurred binary images in 2D and 3D. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2006, v:30, n:1, pp:70-76 [Journal ] Peter Veelaert , Kristof Teelen Consensus sets for affine transformation uncertainty polytopes. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2006, v:30, n:1, pp:77-85 [Journal ] Ugur Dogrusöz , Burkay Genc A multi-graph approach to complexity management in interactive graph visualization. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2006, v:30, n:1, pp:86-97 [Journal ] Pere-Pau Vázquez , Miquel Feixas , Mateu Sbert , Antoni Llobet Realtime automatic selection of good molecular views. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2006, v:30, n:1, pp:98-110 [Journal ] Yu Wang , Charlie C. L. Wang , Matthew Ming-Fai Yuen Fast energy-based surface wrinkle modeling. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2006, v:30, n:1, pp:111-125 [Journal ] Cameron Browne Fractal board games. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2006, v:30, n:1, pp:126-133 [Journal ] Paul D. Bourke An introduction to the Apollonian fractal. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2006, v:30, n:1, pp:134-136 [Journal ] Naai-Jung Shih RP-aided computer modeling for architectural education. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2006, v:30, n:1, pp:137-144 [Journal ]