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Journals in DBLP

Computers & Graphics
2006, volume: 30, number: 1

  1. Zhigeng Pan
    Special issue on edutainment (E-learning and game). [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:1, pp:1-2 [Journal]
  2. Yiyu Cai, Baifang Lu, Zhaowei Fan, Chandrasekaran Indhumathi, Kian Teck Lim, Ching Wern Chan, Yuan Jiang, Lin Li
    Bio-edutainment: Learning life science through X gaming. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:1, pp:3-9 [Journal]
  3. Jim X. Chen
    Learning abstract concepts through interactive playing. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:1, pp:10-19 [Journal]
  4. Zhigeng Pan, Adrian David Cheok, Hongwei Yang, Jiejie Zhu, Jiaoying Shi
    Virtual reality and mixed reality for virtual learning environments. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:1, pp:20-28 [Journal]
  5. Eric Andres, Guillaume Damiand, Pascal Lienhardt
    Introduction. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:1, pp:29- [Journal]
  6. Isabelle Debled-Rennesson, Fabien Feschet, Jocelyne Rouyer-Degli
    Optimal blurred segments decomposition of noisy shapes in linear time. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:1, pp:30-36 [Journal]
  7. Pierre Y. Chatelier, Rémy Malgouyres
    A low-complexity discrete radiosity method. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:1, pp:37-45 [Journal]
  8. David Coeurjolly, Loutfi Zerarga
    Supercover model, digital straight line recognition and curve reconstruction on the irregular isothetic grids. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:1, pp:46-53 [Journal]
  9. Bertrand Kerautret, Achille J.-P. Braquelaire
    A reversible and statistical method for discrete surfaces smoothing. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:1, pp:54-61 [Journal]
  10. Samuel Peltier, Sylvie Alayrangues, Laurent Fuchs, Jacques-Olivier Lachaud
    Computation of homology groups and generators. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:1, pp:62-69 [Journal]
  11. Peer Stelldinger, Ullrich Köthe
    Connectivity preserving digitization of blurred binary images in 2D and 3D. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:1, pp:70-76 [Journal]
  12. Peter Veelaert, Kristof Teelen
    Consensus sets for affine transformation uncertainty polytopes. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:1, pp:77-85 [Journal]
  13. Ugur Dogrusöz, Burkay Genc
    A multi-graph approach to complexity management in interactive graph visualization. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:1, pp:86-97 [Journal]
  14. Pere-Pau Vázquez, Miquel Feixas, Mateu Sbert, Antoni Llobet
    Realtime automatic selection of good molecular views. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:1, pp:98-110 [Journal]
  15. Yu Wang, Charlie C. L. Wang, Matthew Ming-Fai Yuen
    Fast energy-based surface wrinkle modeling. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:1, pp:111-125 [Journal]
  16. Cameron Browne
    Fractal board games. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:1, pp:126-133 [Journal]
  17. Paul D. Bourke
    An introduction to the Apollonian fractal. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:1, pp:134-136 [Journal]
  18. Naai-Jung Shih
    RP-aided computer modeling for architectural education. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:1, pp:137-144 [Journal]
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