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Journals in DBLP
Computers & Graphics best paper award (2004). [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2005, v:29, n:6, pp:829-834 [Journal]
- A. F. Macros, Ch. Wuethrich, P. F. Lopes
Introduction. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2005, v:29, n:6, pp:835-836 [Journal]
- Laurent Mignonneau, Christa Sommerer
Designing emotional, metaphoric, natural and intuitive interfaces for interactive art, edutainment and mobile communications. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2005, v:29, n:6, pp:837-851 [Journal]
- Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Marc Le Renard, Alok Nandi, Jeffrey Jacobson, Sean Crooks
Intelligent virtual environments for virtual reality art. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2005, v:29, n:6, pp:852-861 [Journal]
- John P. Collomosse, Peter M. Hall
Video Paintbox: The fine art of video painting. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2005, v:29, n:6, pp:862-870 [Journal]
- Leonel Valbom, Adérito Marcos
WAVE: Sound and music in an immersive environment. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2005, v:29, n:6, pp:871-881 [Journal]
- Teresa Pimentel, Vasco Branco
Dynamic and interactive typography in digital art. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2005, v:29, n:6, pp:882-889 [Journal]
- Joaquim A. Jorge, Brian Wyvill
Introduction. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2005, v:29, n:6, pp:890-891 [Journal]
- Pedro Company, Ana Piquer, Manuel Contero, Ferran Naya
A survey on geometrical reconstruction as a core technology to sketch-based modeling. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2005, v:29, n:6, pp:892-904 [Journal]
- Roland Juchmes, Pierre Leclercq, Sleiman Azar
A freehand-sketch environment for architectural design supported by a multi-agent system. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2005, v:29, n:6, pp:905-915 [Journal]
- Vincent Cheutet, Chiara Eva Catalano, Jean-Philippe Pernot, Bianca Falcidieno, Franca Giannini, Jean-Claude Léon
3D sketching for aesthetic design using fully free-form deformation features. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2005, v:29, n:6, pp:916-930 [Journal]
- Masaki Oshita
Pen-to-mime: Pen-based interactive control of a human figure. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2005, v:29, n:6, pp:931-945 [Journal]
- Lijun Yin, Matt T. Yourst
Hyper-Resolution: Image detail reconstruction through parametric edges. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2005, v:29, n:6, pp:946-960 [Journal]
- Farzin Mokhtarian, Yoke Khim Ung, Zhitao Wang
Automatic fitting of digitised contours at multiple scales through the curvature scale space technique. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2005, v:29, n:6, pp:961-971 [Journal]
- Yanwen Guo, Jin Wang, Hanqiu Sun, Xiufen Cui, Qunsheng Peng
A novel constrained texture mapping method based on harmonic map. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2005, v:29, n:6, pp:972-979 [Journal]
- M. L. Yuan, Soh-Khim Ong, Andrew Y. C. Nee
A generalized registration method for augmented reality systems. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2005, v:29, n:6, pp:980-997 [Journal]
- Cameron Browne
Cantor knots. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2005, v:29, n:6, pp:998-1003 [Journal]
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