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Journals in DBLP

Computers & Graphics
2002, volume: 26, number: 1

  1. Ulrike Spierling
    Digital storytelling. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:1, pp:1-2 [Journal]
  2. Ken Perlin
    Better acting in computer games: the use of procedural methods. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:1, pp:3-11 [Journal]
  3. Chris Crawford
    Artists and engineers as cats and dogs: implications for interactive storytelling. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:1, pp:13-20 [Journal]
  4. Celia Pearce
    Emergent authorship: the next interactive revolution. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:1, pp:21-29 [Journal]
  5. Ulrike Spierling, Dieter Grasbon, Norbert Braun, Ido Iurgel
    Setting the scene: playing digital director in interactive storytelling and creation. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:1, pp:31-44 [Journal]
  6. Ralf Dörner, Paul Grimm, Daniel F. Abawi
    Synergies between interactive training simulations and digital storytelling: a component-based framework. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:1, pp:45-55 [Journal]
  7. Mikael B. Skov, Jan Stage
    Designing interactive narrative systems: is object-orientation useful? [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:1, pp:57-66 [Journal]
  8. Yong-qing Li, Ying-Lin Ke, Wei-Shi Li, Qunsheng Peng, Jian-Rong Tan
    Termination criterion for subdivision of triangular Bézier patch. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:1, pp:67-74 [Journal]
  9. Andrea L. Wiens, Brian J. Ross
    Gentropy: evolving 2D textures. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:1, pp:75-88 [Journal]
  10. Jian J. Zhang, Lihua You
    PDE based surface representation - vase design. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:1, pp:89-98 [Journal]
  11. Sébastien Thon, Djamchid Ghazanfarpour
    Ocean waves synthesis and animation using real world information. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:1, pp:99-108 [Journal]
  12. Naai-Jung Shih, Yu-Tun Tsai
    A photogrammetry-based verification of assumptions applied in the interpretation of paper architecture. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:1, pp:109-124 [Journal]
  13. Gilles Rougeron, François Gaudaire, Yannick Gabillet, Kadi Bouatouch
    Simulation of the indoor propagation of a 60 GHz electromagnetic wave with a time-dependent radiosity algorithm. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:1, pp:125-141 [Journal]
  14. Alfonso Ortega, Marina de la Cruz, Manuel Alfonseca
    Parametric 2-dimensional L systems and recursive fractal images: Mandelbrot set, Julia sets and biomorphs. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:1, pp:143-149 [Journal]
  15. Gordon R. J. Cooper
    Dynamics on the complex sphere and torus. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:1, pp:151-162 [Journal]
  16. Rosalee Wolfe
    Teaching visual aspects in an introductory computer graphics course. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:1, pp:163-168 [Journal]
  17. Lilly Spirkovska, Suresh K. Lodha
    AWE: aviation weather data visualization environment. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:1, pp:169-191 [Journal]
  18. Muhammad Sarfraz
    Some remarks on a rational cubic spline for the visualization of monotonic data. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:1, pp:193-197 [Journal]
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