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Journals in DBLP

Computers & Graphics
2002, volume: 26, number: 3

  1. Jiaoying Shi
    Guest editor's introduction. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:3, pp:391-392 [Journal]
  2. Ahmad H. Nasri, Abdulwahed Abbas
    Designing Catmull-Clark subdivision surfaces with curve interpolation constraints. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:3, pp:393-400 [Journal]
  3. Lanfang Miao, Xinguo Liu, Qunsheng Peng, Hujun Bao
    BRDC: binary representation of displacement code for line. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:3, pp:401-408 [Journal]
  4. Guodong Lu, Xuanhui Wu, Qunsheng Peng
    An efficient line clipping algorithm based on adaptive line rejection. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:3, pp:409-415 [Journal]
  5. Issei Fujishiro, Yuriko Takeshima
    Coherence-sensitive solid fitting. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:3, pp:417-427 [Journal]
  6. Ji Zhou, Jiaoying Shi
    A robust algorithm for feature point matching. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:3, pp:429-436 [Journal]
  7. Xiaogang Jin, Chiew-Lan Tai
    Analytical methods for polynomial weighted convolution surfaces with various kernels. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:3, pp:437-447 [Journal]
  8. José Ribelles, Angeles López, Oscar Belmonte, Inmaculada Remolar, Miguel Chover
    Multiresolution modeling of arbitrary polygonal surfaces: a characterization. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:3, pp:449-462 [Journal]
  9. Andrew H. Gee, Richard W. Prager, Graham M. Treece, Laurence H. Berman
    Narrow-band volume rendering for freehand 3D ultrasound. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:3, pp:463-476 [Journal]
  10. Ivana Kolingerová, Borut Zalik
    Improvements to randomized incremental Delaunay insertion. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:3, pp:477-490 [Journal]
  11. Ugur Güdükbay, Okan Arikan, Bülent Özgüç
    Visualizer: a mesh visualization system using view-dependent refinement. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:3, pp:491-503 [Journal]
  12. Tomek Martyn
    An elementary proof of correctness of the Chaos Game for IFS and its hierarchical and recurrent generalizations. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:3, pp:505-510 [Journal]
  13. Clifford A. Reiter
    Chaotic attractors exhibiting quasicrystalline structure. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:3, pp:511-517 [Journal]
  14. Mark McClure
    A stochastic cellular automaton for three-coloring penrose tiles. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:3, pp:519-524 [Journal]
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