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Journals in DBLP

Computers & Graphics
2006, volume: 30, number: 4

  1. Gladimir V. G. Baranoski, Márcio Lobo Netto
    Natural Phenomena Simulation. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:4, pp:483-484 [Journal]
  2. Petri Varsa, Jon G. Rokne
    Simulation of the ball lightning phenomenon. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:4, pp:485-493 [Journal]
  3. Gilles Valette, Stéphanie Prévost, Laurent Lucas, Joël Léonard
    SoDA project: A simulation of soil surface degradation by rainfall. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:4, pp:494-506 [Journal]
  4. Pierre Rousseau, Vincent Jolivet, Djamchid Ghazanfarpour
    Realistic real-time rain rendering. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:4, pp:507-518 [Journal]
  5. Ye Zhao, Lujin Wang, Feng Qiu, Arie E. Kaufman, Klaus Mueller
    Melting and flowing in multiphase environment. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:4, pp:519-528 [Journal]
  6. Y. Akagi, K. Kitajima
    Computer animation of swaying trees based on physical simulation. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:4, pp:529-539 [Journal]
  7. Qingbiao Wu, Xinxian Huang, Yujuan Han
    A clipping algorithm for parabola segments against circular windows. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:4, pp:540-560 [Journal]
  8. R. J. Cant, C. S. Langensiepen
    Efficient anti-aliased bump mapping. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:4, pp:561-580 [Journal]
  9. Zhong Li, Dereck S. Meek, Desmond J. Walton
    A smooth, obstacle-avoiding curve. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:4, pp:581-587 [Journal]
  10. Márta Szilvási-Nagy, Ildikó Szabó
    Generalization of Coons' construction. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:4, pp:588-597 [Journal]
  11. M. Pourazady, X. Xu
    Direct manipulations of NURBS surfaces subjected to geometric constraints. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:4, pp:598-609 [Journal]
  12. Yong Joo Kil, Pietro Renzulli, Oliver Kreylos, Bernd Hamann, Giuseppe Monno, Oliver G. Staadt
    3D warp brush modeling. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:4, pp:610-618 [Journal]
  13. Giuseppe Conti, Giuliana Ucelli, Raffaele de Amicis
    "Verba Volant Scripta Manent" a false axiom within virtual environments. A semi-automatic tool for retrieval of semantics understanding for speech-enabled VR applications. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:4, pp:619-628 [Journal]
  14. Qi Liu, Alexei Sourin
    Function-based shape modelling extension of the Virtual Reality Modelling Language. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:4, pp:629-645 [Journal]
  15. Paul D. Bourke
    Constrained diffusion-limited aggregation in 3 dimensions. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:4, pp:646-649 [Journal]
  16. James A. Walsh
    Reverse bifurcations in a unimodal queueing model. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:4, pp:650-657 [Journal]
  17. Beatriz Sousa Santos
    An introductory course on Human-Computer Interaction: Programme, bibliography, practical classes and assignments. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:4, pp:658-668 [Journal]
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