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Comput. Graph. Forum
2001, volume: 20, number: 3

  1. Xunlei Wu, Michael S. Downes, Tolga Goktekin, Frank Tendick
    Adaptive Nonlinear Finite Elements for Deformable Body Simulation Using Dynamic Progressive Meshes. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  2. Hartmut Schirmacher, Ming Li, Hans-Peter Seidel
    On-the-Fly Processing of Generalized Lumigraphs. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  3. Holly E. Rushmeier, Laurent Balmelli, Fausto Bernardini
    Horizon Map Capture. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  4. S. H. Martin Roth, Patrick Diezi, Markus H. Gross
    Raytracing Triangular Bézier Patches. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  5. Charles F. Rose III, Peter-Pike J. Sloan, Michael F. Cohen
    Artist-Directed Inverse-Kinematics Using Radial Basis Function Interpolation. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  6. Claudio Rocchini, Paolo Cignoni, Claudio Montani, Paolo Pingi, Roberto Scopigno
    A low cost optical 3D scanner. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  7. L.-M. Reissell, Dinesh K. Pai
    Modeling Stochastic Dynamical Systems for Interactive Simulation. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  8. Masaki Oshita, Akifumi Makinouchi
    A Dynamic Motion Control Technique for Human-like Articulated Figures. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  9. Yutaka Ohtake, Alexander G. Belyaev
    Mesh Optimization for Polygonized Isosurfaces. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  10. Ky Giang Nguyen, Dietmar Saupe
    Rapid high quality compression of volume data for visualization. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  11. Benjamin Mora, Jean-Pierre Jessel, René Caubet
    Visualisation of Isosurfaces with Parametric Cubes. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  12. Jean-Sébastien Monzani, Angela Caicedo, Daniel Thalmann
    Integrating Behavioural Animation Techniques. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  13. Xavier Serpaggi, Bernard Peroche
    An Adaptive Method for Indirect Illumination Using Light Vectors. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  14. Ram Shacked, Dani Lischinski
    Automatic Lighting Design using a Perceptual Quality Metric. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  15. Oliver G. Staadt, Martin Näf, Edouard Lamboray, Stephan Würmlin
    JAPE: A Prototyping System for Collaborative Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  16. Peter Wonka, Michael Wimmer, François X. Sillion
    Instant Visibility. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  17. Rüdiger Westermann, Christof Rezk-Salama
    Real-Time Volume Deformations. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  18. Der-Lor Way, Zen-Chung Shih
    The Synthesis of Rock Textures in Chinese Landscape Painting. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  19. Kouki Watanabe, Alexander G. Belyaev
    Detection of Salient Curvature Features on Polygonal Surfaces. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  20. Ingo Wald, Philipp Slusallek, Carsten Benthin, Markus Wagner
    Interactive Rendering with Coherent Ray Tracing. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  21. Jens Vorsatz, Christian Rössl, Leif Kobbelt, Hans-Peter Seidel
    Feature Sensitive Remeshing. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  22. T. Ivanov Vassilev, B. Spanlang, Yiorgos Chrysanthou
    Fast Cloth Animation on Walking Avatars. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  23. Xavier Tricoche, Gerik Scheuermann, Hans Hagen
    Tensor Topology Tracking: A Visualization Method For Time-Dependent 2D Symmetric Tensor Fields. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  24. Eyal Teler, Dani Lischinski
    Streaming of Complex 3D Scenes for Remote Walkthroughs. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  25. Satoshi Tanaka, Akihiro Shibata, Hiroaki Yamamoto, Hisakiyo Kotsuru
    Generalized Stochastic Sampling Method for Visualization and Investigation of Implicit Surfaces. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  26. László Szirmay-Kalos, Ferenc Csonka, György Antal
    Global Illumination as a Combination of Continuous Random Walk and Finite-Element Based Iteration. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  27. J. R. T. Lane, Vali Lalioti
    Reflective Interaction in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  28. Jérôme Maillot, Jos Stam
    A Unified Subdivision Scheme for Polygonal Modeling. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  29. Sergey Ershov, Konstantin Kolchin, Karol Myszkowski
    Rendering Pearlescent Appearance Based On Paint-Composition Modelling. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  30. Balázs Csébfalvi, Lukas Mroz, Helwig Hauser, Andreas König, Eduard Gröller
    Fast Visualization of Object Contours by Non-Photorealistic Volume Rendering. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  31. Stephen A. Ehmann, Ming C. Lin
    Accurate and Fast Proximity Queries Between Polyhedra Using Convex Surface Decomposition. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  32. Ilya Eckstein, Vitaly Surazhsky, Craig Gotsman
    Texture Mapping with Hard Constraints. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  33. Roman Durikovic
    Animation of Soap Bubble Dynamics, Cluster Formation and Collision. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  34. Katja Bühler
    Linear Interval Estimations for Parametric Objects - Theory and Application. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  35. Pere Brunet, Isabel Navazo, Jarek Rossignac, Carlos Saona-Vázquez
    Hoops: 3D Curves as Conservative Occluders for Cell Visibility. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  36. David E. Breen, Sean Mauch, Ross T. Whitaker, Jia Mao
    3D Metamorphosis Between Different Types of Geometric Models. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  37. David Bourguignon, Marie-Paule Cani, George Drettakis
    Drawing for Illustration and Annotation in 3D. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  38. Mario Botsch, Leif Kobbelt
    Resampling Feature Regions in Polygonal Meshes for Surface Anti-Aliasing. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  39. Jean-Daniel Boissonnat, Frédéric Cazals
    Coarse-to-fine surface simplification with geometric guarantees. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  40. Petr Felkel, Mario Bruckschwaiger, Rainer Wegenkittl
    Implementation and Complexity of the Watershed-from-Markers Algorithm Computed as a Minimal Cost Forest. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  41. Mark J. Harris, Anselmo Lastra
    Real-Time Cloud Rendering. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  42. Michael Hauth, Olaf Etzmuß
    A High Performance Solver for the Animation of Deformable Objects using Advanced Numerical Methods. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  43. A. Kunimatsu, Y. Watanabe, H. Fujii, T. Saito, K. Hiwada, H. Ueki
    Fast simulation and rendering techniques for fluid objects. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  44. Yoshifumi Kitamura, Tomohiko Higashi, Takayuki Iida, Fumio Kishino
    Interactive Computer Animation of Hand Gestures using Status Estimation with Multiple Regression Analysis. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  45. Hyung Woo Kang, Soon Hyung Pyo, Ken-ichi Anjyo, Sung Yong Shin
    Tour Into the Picture using a Vanishing Line and its Extension to Panoramic Images. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  46. Yuya Iwakiri, Toyohisa Kaneko
    PC-based Real-time Texture Painting on Real World Objects. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  47. Denis V. Ivanov, Yevgeniy Kuzmin
    Spatial Patches - A Primitive for 3D Model Representation. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  48. Sunil Hadap, Nadia Magnenat-Thalmann
    Modeling Dynamic Hair as a Continuum. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  49. Jörg Haber, Karol Myszkowski, Hitoshi Yamauchi, Hans-Peter Seidel
    Perceptually Guided Corrective Splatting. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  50. Xavier Granier, George Drettakis
    Incremental Updates for Rapid Glossy Global Illumination. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  51. Simon Gibson, Toby Howard, Roger J. Hubbold
    Flexible Image-Based Photometric Reconstruction using Virtual Light Sources. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  52. Nicolas Halper, Ralf Helbing, Thomas Strothotte
    A Camera Engine for Computer Games: Managing the Trade-Off Between Constraint Satisfaction and Frame Coherence. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  53. Bert Freudenberg, Maic Masuch, Thomas Strothotte
    Walk-Through Illustrations. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  54. Pierre Alliez, Mathieu Desbrun
    Valence-Driven Connectivity Encoding for 3D Meshes. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
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