Kim Rose Squeakers: a report on real kids using real computers to learn real math. [Citation Graph (0, 0)][DBLP] Computers in Entertainment, 2003, v:1, n:1, pp:3- [Journal]
Lauren Davis Liemandt Foundation launches hidden agenda contest: university students vie for a $25, 000 prize by building video games that secretly teach middle school subjects. [Citation Graph (0, 0)][DBLP] Computers in Entertainment, 2003, v:1, n:1, pp:4- [Journal]
Rachel Kaseroff Toshiba's NAND flash utilized in unique entertainment application for voice and control of theme park animatronic robots: elaborate theme park dark rides developed by Sally Corporation use Simon Kaloi controller systems that feature Toshiba's NAND flash t [Citation Graph (0, 0)][DBLP] Computers in Entertainment, 2003, v:1, n:1, pp:5- [Journal]
Krystina S. Madej Towards digital narrative for children: from education to entertainment, a historical perspective. [Citation Graph (0, 0)][DBLP] Computers in Entertainment, 2003, v:1, n:1, pp:12- [Journal]
Leslie Wilson Breaking into the universe: computer science is interactive entertainment. [Citation Graph (0, 0)][DBLP] Computers in Entertainment, 2003, v:1, n:1, pp:13- [Journal]
Jason Everett Building a business simulation for kids: the making of Disney's hot shot business. [Citation Graph (0, 0)][DBLP] Computers in Entertainment, 2003, v:1, n:1, pp:18- [Journal]
James Paul Gee What video games have to teach us about learning and literacy. [Citation Graph (0, 0)][DBLP] Computers in Entertainment, 2003, v:1, n:1, pp:20- [Journal]