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Journals in DBLP

Computers in Entertainment
2003, volume: 1, number: 1

  1. Newton Lee
    Welcome. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2003, v:1, n:1, pp:1- [Journal]
  2. Newton Lee
    A word from the editor. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2003, v:1, n:1, pp:2- [Journal]
  3. Kim Rose
    Squeakers: a report on real kids using real computers to learn real math. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2003, v:1, n:1, pp:3- [Journal]
  4. Lauren Davis
    Liemandt Foundation launches hidden agenda contest: university students vie for a $25, 000 prize by building video games that secretly teach middle school subjects. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2003, v:1, n:1, pp:4- [Journal]
  5. Rachel Kaseroff
    Toshiba's NAND flash utilized in unique entertainment application for voice and control of theme park animatronic robots: elaborate theme park dark rides developed by Sally Corporation use Simon Kaloi controller systems that feature Toshiba's NAND flash t [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2003, v:1, n:1, pp:5- [Journal]
  6. Doug Twilleager
    Java Games Technologies. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2003, v:1, n:1, pp:6- [Journal]
  7. Edward Grossman
    ACM Queue. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2003, v:1, n:1, pp:7- [Journal]
  8. Alan C. Kay
    Interview with Alan Kay. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2003, v:1, n:1, pp:8- [Journal]
  9. Roy E. Disney
    Interview with Roy E. Disney. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2003, v:1, n:1, pp:9- [Journal]
  10. Miguel de Aguilera, Alfonso Mendiz
    Video games and education: education in the face of a "parallel school". [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2003, v:1, n:1, pp:10- [Journal]
  11. Miki Baumgarten
    Kids and the internet: a developmental summary. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2003, v:1, n:1, pp:11- [Journal]
  12. Krystina S. Madej
    Towards digital narrative for children: from education to entertainment, a historical perspective. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2003, v:1, n:1, pp:12- [Journal]
  13. Leslie Wilson
    Breaking into the universe: computer science is interactive entertainment. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2003, v:1, n:1, pp:13- [Journal]
  14. John Crocker
    Active learning systems. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2003, v:1, n:1, pp:14- [Journal]
  15. Mark R. Mine, Joe Shochet, Roger Hughston
    Building a massively multiplayer game for the million: Disney's Toontown Online. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2003, v:1, n:1, pp:15- [Journal]
  16. Glenda Revelle
    Educating via entertainment media: the Sesame Workshop approach. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2003, v:1, n:1, pp:16- [Journal]
  17. Henry Jenkins, Eric Klopfer, Kurt Squire, Philip Tan
    Entering the education arcade. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2003, v:1, n:1, pp:17- [Journal]
  18. Jason Everett
    Building a business simulation for kids: the making of Disney's hot shot business. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2003, v:1, n:1, pp:18- [Journal]
  19. Christopher Romero
    Wildlife rescue as a framework for learning. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2003, v:1, n:1, pp:19- [Journal]
  20. James Paul Gee
    What video games have to teach us about learning and literacy. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2003, v:1, n:1, pp:20- [Journal]
  21. Marc Prensky
    Digital game-based learning. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2003, v:1, n:1, pp:21- [Journal]
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