Adrian David Cheok ACM SIGCHI international conference on advances in computer entertainment technology. [Citation Graph (0, 0)][DBLP] Computers in Entertainment, 2004, v:2, n:1, pp:3- [Journal]
Newton Lee VR for public consumption: workshop at IEEE VR 2004. [Citation Graph (0, 0)][DBLP] Computers in Entertainment, 2004, v:2, n:1, pp:4- [Journal]
Ben Sawyer The serious games summit: emergent use of interactive games for solving problems is serious effort. [Citation Graph (0, 0)][DBLP] Computers in Entertainment, 2004, v:2, n:1, pp:5- [Journal]
Michael van Lent University of Southern California's Institute for Creative Technologies. [Citation Graph (0, 0)][DBLP] Computers in Entertainment, 2004, v:2, n:1, pp:7- [Journal]
Maria Roussou Learning by doing and learning through play: an exploration of interactivity in virtual environments for children. [Citation Graph (0, 0)][DBLP] Computers in Entertainment, 2004, v:2, n:1, pp:10- [Journal]
Homei Miyashita Development and utilization of Asobiuta karaoke for elementary music education on the internet. [Citation Graph (0, 0)][DBLP] Computers in Entertainment, 2004, v:2, n:1, pp:15- [Journal]
Kim Rose Powerful ideas in the classroom: using squeak to enhance math and science learning. [Citation Graph (0, 0)][DBLP] Computers in Entertainment, 2004, v:2, n:1, pp:16- [Journal]
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