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Journals in DBLP

Computers in Entertainment
2004, volume: 2, number: 1

  1. Newton Lee
    Welcome. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:1, pp:1- [Journal]
  2. Newton Lee
    A word from the editor. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:1, pp:2- [Journal]
  3. Adrian David Cheok
    ACM SIGCHI international conference on advances in computer entertainment technology. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:1, pp:3- [Journal]
  4. Newton Lee
    VR for public consumption: workshop at IEEE VR 2004. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:1, pp:4- [Journal]
  5. Ben Sawyer
    The serious games summit: emergent use of interactive games for solving problems is serious effort. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:1, pp:5- [Journal]
  6. Graeme Kirkpatrick
    Computer game studies at Northumbria University. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:1, pp:6- [Journal]
  7. Michael van Lent
    University of Southern California's Institute for Creative Technologies. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:1, pp:7- [Journal]
  8. Quincy Jones
    Interviews with Quincy Jones. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:1, pp:8- [Journal]
  9. Seymour Papert
    Interviews with Seymour Papert. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:1, pp:9- [Journal]
  10. Maria Roussou
    Learning by doing and learning through play: an exploration of interactivity in virtual environments for children. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:1, pp:10- [Journal]
  11. Ute Ritterfeld, René Weber, Sangeeta Fernandes, Peter Vorderer
    Think science!: entertainment education in interactive theaters. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:1, pp:11- [Journal]
  12. Jaime Montemayor, Allison Druin, Gene Chipman, Allison Farber, Mona Leigh Guha
    Tools for children to create physical interactive storyrooms. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:1, pp:12- [Journal]
  13. Tammie Hutto Egloff
    Edutainment: a case study of interactive cd-rom playsets. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:1, pp:13- [Journal]
  14. François Pachet, Anna Rita Addessi
    When children reflect on their own playing style: experiments with continuator and children. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:1, pp:14- [Journal]
  15. Homei Miyashita
    Development and utilization of Asobiuta karaoke for elementary music education on the internet. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:1, pp:15- [Journal]
  16. Kim Rose
    Powerful ideas in the classroom: using squeak to enhance math and science learning. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:1, pp:16- [Journal]
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