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Journals in DBLP

Computers in Entertainment
2005, volume: 3, number: 3

  1. Newton Lee
    A Word from the Editor. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2005, v:3, n:3, pp:1- [Journal]
  2. Newton Lee
    Interview with Ken Goldstein: May 16, 2005. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2005, v:3, n:3, pp:2- [Journal]
  3. Newton Lee
    Interview with Seamus Blackley: May 13, 2005. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2005, v:3, n:3, pp:2- [Journal]
  4. Penelope Sweetser, Peta Wyeth
    GameFlow: a model for evaluating player enjoyment in games. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2005, v:3, n:3, pp:3- [Journal]
  5. Philippe Golle, Nicolas Ducheneaut
    Preventing bots from playing online games. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2005, v:3, n:3, pp:3- [Journal]
  6. Paul Coulton, Omer Rashid, Reuben Edwards, Robert Thompson
    Creating entertainment applications for cellular phones. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2005, v:3, n:3, pp:3- [Journal]
  7. Bo Kampmann Walther
    Atomic actions -- molecular experience: theory of pervasive gaming. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2005, v:3, n:3, pp:4- [Journal]
  8. Ken Newman
    Albert in Africa: online role-playing and lessons from improvisational theatre. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2005, v:3, n:3, pp:4- [Journal]
  9. Florian Mueller, Stefan Agamanolis
    Sports over a distance. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2005, v:3, n:3, pp:4- [Journal]
  10. Carsten Magerkurth, Adrian David Cheok, Regan L. Mandryk, Trond Nilsen
    Pervasive games: bringing computer entertainment back to the real world. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2005, v:3, n:3, pp:4- [Journal]
  11. Ian E. Smith, Sunny Consolvo, Anthony LaMarca
    The Drop: pragmatic problems in the design of a compelling, pervasive game. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2005, v:3, n:3, pp:4- [Journal]
  12. Newton Lee
    Women's Game Conference 2005. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2005, v:3, n:3, pp:5- [Journal]
  13. Newton Lee
    The Third Annual International Conference on Game Design and Technology - GDTW'05: call for papers. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2005, v:3, n:3, pp:5- [Journal]
  14. Newton Lee
    2nd IEEE International Workshop on Networking Issues in Multimedia Entertainment (NIME'06): call for papers. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2005, v:3, n:3, pp:5- [Journal]
  15. Newton Lee
    4th European Interactive TV Conference - EuroITV 2006: call for papers. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2005, v:3, n:3, pp:5- [Journal]
  16. Newton Lee
    The NVIDIA® championships at QuakeCon 2005. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2005, v:3, n:3, pp:5- [Journal]
  17. Eldon C. Hylton
    Welcome to China's first multimedia conference. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2005, v:3, n:3, pp:5- [Journal]
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