Journals in DBLP
Newton Lee Welcome. [Citation Graph (0, 0)][DBLP ] Computers in Entertainment, 2004, v:2, n:4, pp:1- [Journal ] Newton Lee A word from the editor. [Citation Graph (0, 0)][DBLP ] Computers in Entertainment, 2004, v:2, n:4, pp:2- [Journal ] Lauren Davis Hidden agenda year 2 launches. [Citation Graph (0, 0)][DBLP ] Computers in Entertainment, 2004, v:2, n:4, pp:3- [Journal ] Chris Sherman Women's game conference 2005 dates. [Citation Graph (0, 0)][DBLP ] Computers in Entertainment, 2004, v:2, n:4, pp:4- [Journal ] Tony Hirst Creative robotics symposium. [Citation Graph (0, 0)][DBLP ] Computers in Entertainment, 2004, v:2, n:4, pp:5- [Journal ] Newton Lee SMU to offer women's industry scholarship. [Citation Graph (0, 0)][DBLP ] Computers in Entertainment, 2004, v:2, n:4, pp:6- [Journal ] Newton Lee Khronos Developer University OpenGL ES 1.1 coding challenge. [Citation Graph (0, 0)][DBLP ] Computers in Entertainment, 2004, v:2, n:4, pp:7- [Journal ] Nathan Raciborski Digital delivery considerations for entertainment media. [Citation Graph (0, 0)][DBLP ] Computers in Entertainment, 2004, v:2, n:4, pp:8- [Journal ] John Gage Interview with John Gage. [Citation Graph (0, 0)][DBLP ] Computers in Entertainment, 2004, v:2, n:4, pp:9- [Journal ] Tomlinson Holman Interviews with Tomlinson Holman. [Citation Graph (0, 0)][DBLP ] Computers in Entertainment, 2004, v:2, n:4, pp:10- [Journal ] Michael Haller , Christian Hänle , Jeremiah Diephuis Non-photorealistic rendering techniques for motion in computer games. [Citation Graph (0, 0)][DBLP ] Computers in Entertainment, 2004, v:2, n:4, pp:11- [Journal ] Carsten Magerkurth , Timo Engelke , Maral Memisoglu Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. [Citation Graph (0, 0)][DBLP ] Computers in Entertainment, 2004, v:2, n:4, pp:12- [Journal ] Newton Lee Jabber for multiplayer flash games. [Citation Graph (0, 0)][DBLP ] Computers in Entertainment, 2004, v:2, n:4, pp:13- [Journal ] Bernard L. Krause Audio media for public spaces. [Citation Graph (0, 0)][DBLP ] Computers in Entertainment, 2004, v:2, n:4, pp:14- [Journal ] Ryoichi Watanabe , Yuichi Itoh , Masatsugu Asai , Yoshifumi Kitamura , Fumio Kishino , Hideo Kikuchi The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface. [Citation Graph (0, 0)][DBLP ] Computers in Entertainment, 2004, v:2, n:4, pp:15- [Journal ] Roger Zimmermann , Moses Pawar , Dwipal A. Desai , Min Qin , Hong Zhu High resolution live streaming with the HYDRA architecture. [Citation Graph (0, 0)][DBLP ] Computers in Entertainment, 2004, v:2, n:4, pp:16- [Journal ] Dana Plautz A look at Intel's research council funding in sensor networks for feature film production and interactive drama. [Citation Graph (0, 0)][DBLP ] Computers in Entertainment, 2004, v:2, n:4, pp:17- [Journal ] Charles S. Swartz On the cusp: bridging research and application. [Citation Graph (0, 0)][DBLP ] Computers in Entertainment, 2004, v:2, n:4, pp:18- [Journal ]