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Journals in DBLP

Computers in Entertainment
2004, volume: 2, number: 4

  1. Newton Lee
    Welcome. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:4, pp:1- [Journal]
  2. Newton Lee
    A word from the editor. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:4, pp:2- [Journal]
  3. Lauren Davis
    Hidden agenda year 2 launches. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:4, pp:3- [Journal]
  4. Chris Sherman
    Women's game conference 2005 dates. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:4, pp:4- [Journal]
  5. Tony Hirst
    Creative robotics symposium. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:4, pp:5- [Journal]
  6. Newton Lee
    SMU to offer women's industry scholarship. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:4, pp:6- [Journal]
  7. Newton Lee
    Khronos Developer University OpenGL ES 1.1 coding challenge. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:4, pp:7- [Journal]
  8. Nathan Raciborski
    Digital delivery considerations for entertainment media. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:4, pp:8- [Journal]
  9. John Gage
    Interview with John Gage. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:4, pp:9- [Journal]
  10. Tomlinson Holman
    Interviews with Tomlinson Holman. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:4, pp:10- [Journal]
  11. Michael Haller, Christian Hänle, Jeremiah Diephuis
    Non-photorealistic rendering techniques for motion in computer games. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:4, pp:11- [Journal]
  12. Carsten Magerkurth, Timo Engelke, Maral Memisoglu
    Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:4, pp:12- [Journal]
  13. Newton Lee
    Jabber for multiplayer flash games. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:4, pp:13- [Journal]
  14. Bernard L. Krause
    Audio media for public spaces. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:4, pp:14- [Journal]
  15. Ryoichi Watanabe, Yuichi Itoh, Masatsugu Asai, Yoshifumi Kitamura, Fumio Kishino, Hideo Kikuchi
    The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:4, pp:15- [Journal]
  16. Roger Zimmermann, Moses Pawar, Dwipal A. Desai, Min Qin, Hong Zhu
    High resolution live streaming with the HYDRA architecture. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:4, pp:16- [Journal]
  17. Dana Plautz
    A look at Intel's research council funding in sensor networks for feature film production and interactive drama. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:4, pp:17- [Journal]
  18. Charles S. Swartz
    On the cusp: bridging research and application. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:4, pp:18- [Journal]
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