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Journals in DBLP

Computers in Entertainment
2004, volume: 2, number: 2

  1. Newton Lee
    Welcome. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:2, pp:1- [Journal]
  2. Newton Lee
    A word from the editor. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:2, pp:2- [Journal]
  3. Newton Lee
    Electronic arts game design program at USC CNTV. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:2, pp:3- [Journal]
  4. Joel H. Josephson
    The content digital divide. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:2, pp:4- [Journal]
  5. Injong Rhee
    NC State scientists develop breakthrough internet protocol. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:2, pp:5- [Journal]
  6. Marco Roccetti
    IEEE Communications magazine: entertainment everywhere: system and networking issues in emerging network-centric entertainment sytems. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:2, pp:6- [Journal]
  7. Marco Roccetti
    IEEE first workshop on networking issues on multimedia entertainment. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:2, pp:7- [Journal]
  8. Newton Lee
    The women's game conference. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:2, pp:8- [Journal]
  9. Leonard Kleinrock
    Interviews with Leonard Kleinrock. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:2, pp:9- [Journal]
  10. Richard Edlund
    Interviews with Richard Edlund. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:2, pp:10- [Journal]
  11. Sai Ho Kwok
    File sharing activities over BT Networks: pirated movies. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:2, pp:11- [Journal]
  12. W. Scott Meador, Timothy J. Rogers, Kevin R. O'Neal, Eric M. Kurt, Carol Cunningham
    Mixing dance realities: collaborative development of live-motion capture in a performing arts environment. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:2, pp:12- [Journal]
  13. Ray Dominey, Rick Simon, Doug Wong
    Heightened amusement park dark ride interactivity and creativity made possible with highly integrated technology. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:2, pp:13- [Journal]
  14. John D. Decuir, Todd Kozuki, Victor Matsuda, Jon Piazza
    A friendly face in robotics: Sony's AIBO entertainment robot as an educational tool. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:2, pp:14- [Journal]
  15. Magy Seif El-Nasr, Ian Horswill
    Automating Lighting Design for Interactive Entertainment. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:2, pp:15- [Journal]
  16. Myriam Desainte-Catherine, Gyorgy Kurtag, Sylvain Marchand, Catherine Semal, Pierre Hanna
    Playing with sounds as playing video games. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:2, pp:16- [Journal]
  17. Eddie Schwalb
    iTV handbook: technologies & standards. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:2, pp:17- [Journal]
  18. Doug Twilleager, Jeff Kesselman, Athomas Goldberg, Daniel Petersen, Juan Carlos Soto, Chris Melissinos
    Java technologies for games. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:2, pp:18- [Journal]
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