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Journals in DBLP

Computers in Entertainment
2006, volume: 4, number: 4

  1. Zhaoqi Wang, Tianlu Mao, Shihong Xia
    A fast and handy method for skeleton-driven body deformation. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2006, v:4, n:4, pp:- [Journal]
  2. Elvis S. Liu, Milo K. Yip, Gino Yu
    Lucid platform: applying HLA DDM to multiplayer online game middleware. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2006, v:4, n:4, pp:- [Journal]
  3. Newton Lee
    Interview with Masa Inakage: (June 13, 2006). [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2006, v:4, n:4, pp:- [Journal]
  4. Newton Lee
    IMMERSCOM 2007: First International Conference on Immersive Telecommunications. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2006, v:4, n:4, pp:- [Journal]
  5. Omer Rashid, William Bamford, Paul Coulton, Reuben Edwards, Jürgen Scheible
    PAC-LAN: mixed-reality gaming with RFID-enabled mobile phones. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2006, v:4, n:4, pp:- [Journal]
  6. Newton Lee
    GDTW 2006: 4th International Conference on Game Design and Technology. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2006, v:4, n:4, pp:- [Journal]
  7. Stefano Ferretti, Claudio E. Palazzi, Marco Roccetti, Giovanni Pau, Mario Gerla
    FILA in gameland, a holistic approach to a problem of many dimensions. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2006, v:4, n:4, pp:- [Journal]
  8. Newton Lee
    Interview with Lee Jay Lorenzen: (October 2, 2006). [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2006, v:4, n:4, pp:- [Journal]
  9. Newton Lee
    CGIE2006: Joint International Conference on CyberGames and Interactive Entertainment & IE 2006: The Third Australasian Conference on Interactive Entertainment. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2006, v:4, n:4, pp:- [Journal]
  10. Bernard Gorman, Mark Humphrys
    Towards integrated imitation of strategic planning and motion modeling in interactive computer games. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2006, v:4, n:4, pp:- [Journal]
  11. Abdennour El Rhalibi
    Foreword to the best papers of the GDTW 2005. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2006, v:4, n:4, pp:- [Journal]
  12. Newton Lee
    A word from the editor. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2006, v:4, n:4, pp:- [Journal]
  13. Newton Lee
    EurolTV 2007 CFP: 5th European Interactive TV Conference. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2006, v:4, n:4, pp:- [Journal]
  14. Sami Laakso, Mikko Laakso
    Design of a body-driven multiplayer game system. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2006, v:4, n:4, pp:- [Journal]
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