|
Journals in DBLP
- Nadia Magnenat-Thalmann
Editorial. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:591-592 [Journal]
- Chi-Wan Lim, Tiow-Seng Tan
Surface reconstruction by layer peeling. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:593-603 [Journal]
- Yu-Kun Lai, Shi-Min Hu, Ralph R. Martin
Surface mosaics. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:604-611 [Journal]
- Rui Wang, Kun Zhou, John Snyder, Xinguo Liu, Hujun Bao, Qunsheng Peng, Baining Guo
Variational sphere set approximation for solid objects. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:612-621 [Journal]
- Eric B. Lum, James Shearer, Kwan-Liu Ma
Interactive multi-scale exploration for volume classification. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:622-630 [Journal]
- Michael Waschbüsch, Stephan Würmlin, Markus H. Gross
Interactive 3D video editing. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:631-641 [Journal]
- Yaron Caspi, Anat Axelrod, Yasuyuki Matsushita, Alon Gamliel
Dynamic stills and clip trailers. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:642-652 [Journal]
- Yanlin Weng, Weiwei Xu, Yanchen Wu, Kun Zhou, Baining Guo
2D shape deformation using nonlinear least squares optimization. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:653-660 [Journal]
- Brian L. Price, William A. Barrett
Object-based vectorization for interactive image editing. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:661-670 [Journal]
- Darko Pavic, Volker Schönefeld, Leif Kobbelt
Interactive image completion with perspective correction. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:671-681 [Journal]
- Wan-Chun Ma, Chun-Tse Hsiao, Ken-Yi Lee, Yung-Yu Chuang, Bing-Yu Chen
Real-time triple product relighting using spherical local-frame parameterization. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:682-692 [Journal]
- Abhijeet Ghosh, Wolfgang Heidrich
Correlated visibility sampling for direct illumination. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:693-701 [Journal]
- Naoki Tamura, Henry Johan, Bing-Yu Chen, Tomoyuki Nishita
A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:702-712 [Journal]
- Jiaping Wang, Kun Xu, Kun Zhou, Stephen Lin, Shimin Hu, Baining Guo
Spherical harmonics scaling. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:713-720 [Journal]
- Guodong Liu, Leonard McMillan
Estimation of missing markers in human motion capture. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:721-728 [Journal]
- Tong-Yee Lee, Yu-Shuen Wang, Tai-Guang Chen
Segmenting a deforming mesh into near-rigid components. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:729-739 [Journal]
- Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Baining Guo, Hujun Bao
Geometrically based potential energy for simulating deformable objects. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:740-748 [Journal]
- Xinyu Zhang, Minkyoung Lee, Young J. Kim
Interactive continuous collision detection for non-convex polyhedra. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:749-760 [Journal]
- Katsutsugu Matsuyama, Tadahiro Fujimoto, Norishige Chiba
Real-time animation of spark discharge. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:761-771 [Journal]
- Sung-Eui Yoon, Christian Lauterbach, Dinesh Manocha
R-LODs: fast LOD-based ray tracing of massive models. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:772-784 [Journal]
- Johannes Günther, Heiko Friedrich, Hans-Peter Seidel, Philipp Slusallek
Interactive ray tracing of skinned animations. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:785-792 [Journal]
- Gershon Elber, Elaine Cohen
Probabilistic silhouette based importance toward line-art non-photorealistic rendering. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:793-804 [Journal]
- Jung-Ju Choi, Hwan-Jik Lee
Rendering stylized highlights using projective textures. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:805-813 [Journal]
- Hyung W. Kang, Charles K. Chui, Uday K. Chakraborty
A unified scheme for adaptive stroke-based rendering. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:814-824 [Journal]
- Idan Shatz, Ayellet Tal, George Leifman
Paper craft models from meshes. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:825-834 [Journal]
- Andrei Sharf, Marina Blumenkrants, Ariel Shamir, Daniel Cohen-Or
SnapPaste: an interactive technique for easy mesh composition. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:835-844 [Journal]
- Yu-Ming Cheng, Chung-Ming Wang
A high-capacity steganographic approach for 3D polygonal meshes. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:845-855 [Journal]
- Jinwook Kim, Soojae Kim, Heedong Ko, Demetri Terzopoulos
Fast GPU computation of the mass properties of a general shape and its application to buoyancy simulation. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:856-864 [Journal]
- Shuhua Lai, Fuhua (Frank) Cheng
Similarity based interpolation using Catmull-Clark subdivision surfaces. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:865-873 [Journal]
- Huawei Wang, Kaihuai Qin, Kai Tang
Efficient wavelet construction with Catmull-Clark subdivision. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:874-884 [Journal]
- Guillermo D. Cañas, Steven J. Gortler
Surface remeshing in arbitrary codimensions. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:885-895 [Journal]
- Norimasa Yoshida, Takafumi Saito
Interactive aesthetic curve segments. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:896-905 [Journal]
- Ming Li, Xiao-Shan Gao, Shang-Ching Chou
Quadratic approximation to plane parametric curves and its application in approximate implicitization. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:906-917 [Journal]
- Jiawei Han, Kun Zhou, Li-Yi Wei, Minmin Gong, Hujun Bao, Xinming Zhang, Baining Guo
Fast example-based surface texture synthesis via discrete optimization. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:918-925 [Journal]
- Jean-Michel Dischler, Florence Zara
Real-time structured texture synthesis and editing using image-mesh analogies. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:926-935 [Journal]
- Jianbing Shen, Xiaogang Jin, Xiaoyang Mao, Jieqing Feng
Completion-based texture design using deformation. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:936-945 [Journal]
|