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Journals in DBLP

The Visual Computer
2006, volume: 22, number: 9-11

  1. Nadia Magnenat-Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:591-592 [Journal]
  2. Chi-Wan Lim, Tiow-Seng Tan
    Surface reconstruction by layer peeling. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:593-603 [Journal]
  3. Yu-Kun Lai, Shi-Min Hu, Ralph R. Martin
    Surface mosaics. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:604-611 [Journal]
  4. Rui Wang, Kun Zhou, John Snyder, Xinguo Liu, Hujun Bao, Qunsheng Peng, Baining Guo
    Variational sphere set approximation for solid objects. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:612-621 [Journal]
  5. Eric B. Lum, James Shearer, Kwan-Liu Ma
    Interactive multi-scale exploration for volume classification. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:622-630 [Journal]
  6. Michael Waschbüsch, Stephan Würmlin, Markus H. Gross
    Interactive 3D video editing. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:631-641 [Journal]
  7. Yaron Caspi, Anat Axelrod, Yasuyuki Matsushita, Alon Gamliel
    Dynamic stills and clip trailers. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:642-652 [Journal]
  8. Yanlin Weng, Weiwei Xu, Yanchen Wu, Kun Zhou, Baining Guo
    2D shape deformation using nonlinear least squares optimization. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:653-660 [Journal]
  9. Brian L. Price, William A. Barrett
    Object-based vectorization for interactive image editing. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:661-670 [Journal]
  10. Darko Pavic, Volker Schönefeld, Leif Kobbelt
    Interactive image completion with perspective correction. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:671-681 [Journal]
  11. Wan-Chun Ma, Chun-Tse Hsiao, Ken-Yi Lee, Yung-Yu Chuang, Bing-Yu Chen
    Real-time triple product relighting using spherical local-frame parameterization. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:682-692 [Journal]
  12. Abhijeet Ghosh, Wolfgang Heidrich
    Correlated visibility sampling for direct illumination. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:693-701 [Journal]
  13. Naoki Tamura, Henry Johan, Bing-Yu Chen, Tomoyuki Nishita
    A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:702-712 [Journal]
  14. Jiaping Wang, Kun Xu, Kun Zhou, Stephen Lin, Shimin Hu, Baining Guo
    Spherical harmonics scaling. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:713-720 [Journal]
  15. Guodong Liu, Leonard McMillan
    Estimation of missing markers in human motion capture. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:721-728 [Journal]
  16. Tong-Yee Lee, Yu-Shuen Wang, Tai-Guang Chen
    Segmenting a deforming mesh into near-rigid components. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:729-739 [Journal]
  17. Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Baining Guo, Hujun Bao
    Geometrically based potential energy for simulating deformable objects. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:740-748 [Journal]
  18. Xinyu Zhang, Minkyoung Lee, Young J. Kim
    Interactive continuous collision detection for non-convex polyhedra. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:749-760 [Journal]
  19. Katsutsugu Matsuyama, Tadahiro Fujimoto, Norishige Chiba
    Real-time animation of spark discharge. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:761-771 [Journal]
  20. Sung-Eui Yoon, Christian Lauterbach, Dinesh Manocha
    R-LODs: fast LOD-based ray tracing of massive models. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:772-784 [Journal]
  21. Johannes Günther, Heiko Friedrich, Hans-Peter Seidel, Philipp Slusallek
    Interactive ray tracing of skinned animations. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:785-792 [Journal]
  22. Gershon Elber, Elaine Cohen
    Probabilistic silhouette based importance toward line-art non-photorealistic rendering. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:793-804 [Journal]
  23. Jung-Ju Choi, Hwan-Jik Lee
    Rendering stylized highlights using projective textures. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:805-813 [Journal]
  24. Hyung W. Kang, Charles K. Chui, Uday K. Chakraborty
    A unified scheme for adaptive stroke-based rendering. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:814-824 [Journal]
  25. Idan Shatz, Ayellet Tal, George Leifman
    Paper craft models from meshes. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:825-834 [Journal]
  26. Andrei Sharf, Marina Blumenkrants, Ariel Shamir, Daniel Cohen-Or
    SnapPaste: an interactive technique for easy mesh composition. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:835-844 [Journal]
  27. Yu-Ming Cheng, Chung-Ming Wang
    A high-capacity steganographic approach for 3D polygonal meshes. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:845-855 [Journal]
  28. Jinwook Kim, Soojae Kim, Heedong Ko, Demetri Terzopoulos
    Fast GPU computation of the mass properties of a general shape and its application to buoyancy simulation. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:856-864 [Journal]
  29. Shuhua Lai, Fuhua (Frank) Cheng
    Similarity based interpolation using Catmull-Clark subdivision surfaces. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:865-873 [Journal]
  30. Huawei Wang, Kaihuai Qin, Kai Tang
    Efficient wavelet construction with Catmull-Clark subdivision. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:874-884 [Journal]
  31. Guillermo D. Cañas, Steven J. Gortler
    Surface remeshing in arbitrary codimensions. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:885-895 [Journal]
  32. Norimasa Yoshida, Takafumi Saito
    Interactive aesthetic curve segments. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:896-905 [Journal]
  33. Ming Li, Xiao-Shan Gao, Shang-Ching Chou
    Quadratic approximation to plane parametric curves and its application in approximate implicitization. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:906-917 [Journal]
  34. Jiawei Han, Kun Zhou, Li-Yi Wei, Minmin Gong, Hujun Bao, Xinming Zhang, Baining Guo
    Fast example-based surface texture synthesis via discrete optimization. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:918-925 [Journal]
  35. Jean-Michel Dischler, Florence Zara
    Real-time structured texture synthesis and editing using image-mesh analogies. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:926-935 [Journal]
  36. Jianbing Shen, Xiaogang Jin, Xiaoyang Mao, Jieqing Feng
    Completion-based texture design using deformation. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:936-945 [Journal]
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