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Journals in DBLP
- Jens Krüger, Jens Schneider, Rüdiger Westermann
Compression and rendering of iso-surfaces and point sampled geometry. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:8, pp:517-530 [Journal]
- Joachim Giesen, Frédéric Cazals, Mark Pauly, Afra Zomorodian
The conformal alpha shape filtration. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:8, pp:531-540 [Journal]
- Richard Sharp, Raghu Machiraju
Accelerating subsurface scattering using Cholesky factorization. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:8, pp:541-549 [Journal]
- Magnus Strengert, Thomas Klein, Ralf P. Botchen, Simon Stegmaier, Min Chen, Thomas Ertl
Spectral volume rendering using GPU-based raycasting. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:8, pp:550-561 [Journal]
- Costas Panagiotakis, Georgios Tziritas
Snake terrestrial locomotion synthesis in 3D virtual environments. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:8, pp:562-576 [Journal]
- Klaas Tack, Gauthier Lafruit, Francky Catthoor, Rudy Lauwereins
Platform independent optimisation of multi-resolution 3D content to enable universal media access. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:8, pp:577-590 [Journal]
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