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Journals in DBLP
- Daniel Thalmann, Soraia Raupp Musse
Editorial. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:619- [Journal]
- Luiz Velho, Jonas Sossai Jr.
Projective texture atlas construction for 3D photography. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:621-629 [Journal]
- Jianbing Shen, Xiaogang Jin, Xiaoyang Mao, Jieqing Feng
Deformation-based interactive texture design using energy optimization. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:631-639 [Journal]
- Jianbing Shen, Xiaogang Jin, Hanqiu Sun
High dynamic range image tone mapping and retexturing using fast trilateral filtering. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:641-650 [Journal]
- Zhi-Quan Cheng, Huafeng Liu, Shiyao Jin
The progressive mesh compression based on meaningful segmentation. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:651-660 [Journal]
- Yong-Jin Liu, Qian-Yi Zhou, Shi-Min Hu
Handling degenerate cases in exact geodesic computation on triangle meshes. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:661-668 [Journal]
- Pascal Volino, Nadia Magnenat-Thalmann
Stop-and-go cloth draping. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:669-677 [Journal]
- Kyungha Min, Dimitris N. Metaxas
A combustion-based technique for fire animation and visualization. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:679-687 [Journal]
- Etienne Lyard, Nadia Magnenat-Thalmann
A simple footskate removal method for virtual reality applications. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:689-695 [Journal]
- Yoshinori Dobashi, Yoshihiro Enjyo, Tsuyoshi Yamamoto, Tomoyuki Nishita
A fast rendering method for clouds illuminated by lightning taking into account multiple scattering. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:697-705 [Journal]
- Parag Chaudhuri, Prem Kalra, Subhashis Banerjee
Reusing view-dependent animation. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:707-719 [Journal]
- Yu-Ming Cheng, Chung-Ming Wang
An adaptive steganographic algorithm for 3D polygonal meshes. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:721-732 [Journal]
- Ubiratã A. Ignácio, Cláudio Rosito Jung
Block-based image inpainting in the wavelet domain. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:733-741 [Journal]
- Matthias Specht, Renaud Lebrun, Christoph P. E. Zollikofer
Visualizing shape transformation between chimpanzee and human braincases. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:743-751 [Journal]
- Chao Jin, Thomas Fevens, Shuo Li, Sudhir Mudur
Motion learning-based framework for unarticulated shape animation. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:753-761 [Journal]
- Tom Van Laerhoven, Frank Van Reeth
Brush up your painting skills. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:763-771 [Journal]
- Sylvain Charneau, Lilian Aveneau, Laurent Fuchs
Exact, robust and efficient full visibility computation in Plücker space. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:773-782 [Journal]
- Long Zhang, Wei Chen, David S. Ebert, Qunsheng Peng
Conservative voxelization. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:783-792 [Journal]
- Helton Hideraldo Bíscaro, Antônio Castelo Filho, Luis Gustavo Nonato, Maria Cristina Ferreira de Oliveira
A topological approach for surface reconstruction from sample points. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:793-801 [Journal]
- Harlen Costa Batagelo, Shin-Ting Wu
Estimating curvatures and their derivatives on meshes of arbitrary topology from sampling directions. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:803-812 [Journal]
- Reynold J. Bailey, Cindy M. Grimm
Perceptually meaningful image editing. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:813-821 [Journal]
- Rubens Fernandes Nunes, Creto Augusto Vidal, Joaquim B. Cavalcante Neto
Sensory state machines for physically-based animation. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:823-832 [Journal]
- Chunxiao Liu, Yanwen Guo, Liang Pan, Qunsheng Peng, Fuyan Zhang
Image completion based on views of large displacement. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:833-841 [Journal]
- Renaud Ott, Daniel Thalmann, Frédéric Vexo
Haptic feedback in mixed-reality environment. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:843-849 [Journal]
- Jeronimo S. Venetillo, Waldemar Celes Filho
GPU-based particle simulation with inter-collisions. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:851-860 [Journal]
- Xin Huang, Sheng Li, Guoping Wang
Displacement modeling: Hardware-accelerated interactive feature modeling on subdivision surfaces. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:861-872 [Journal]
- Kyong Joon Lee, Dong Hwan Kim, Il Dong Yun, Sang Uk Lee
Three-dimensional oil painting reconstruction with stroke based rendering. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:873-880 [Journal]
- Lakin Wecker, Faramarz F. Samavati, Marina L. Gavrilova
Contextual void patching for digital elevation models. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:881-890 [Journal]
- Feng Dai, Yanfei Shen, Yongdong Zhang, Shouxun Lin
Selection of the most efficient tile size in tile-based cylinder panoramic video coding and transmission. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:891-896 [Journal]
- Maurício Bammann Gehling, Christian Hofsetz, Soraia Raupp Musse
Normalpaint: an interactive tool for painting normal maps. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:897-904 [Journal]
- Yunhao Tan, Jing Hua, Ming Dong
3D reconstruction from 2D images with hierarchical continuous simplices. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:905-914 [Journal]
- Marc Fournier, Jean-Michel Dischler, Dominique Bechmann
A new vector field distance transform and its application to mesh processing from 3D scanned data. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:915-924 [Journal]
- William Van Haevre, Tom Van Laerhoven, Fabian Di Fiore, Frank Van Reeth
From dust till drawn. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:925-934 [Journal]
- Takashi Imagire, Henry Johan, Naoki Tamura, Tomoyuki Nishita
Anti-aliased and real-time rendering of scenes with light scattering effects. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:935-944 [Journal]
- Adam Runions, Faramarz Samavati, Przemyslaw Prusinkiewicz
Ribbons. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:945-954 [Journal]
- Richard Pusch, Faramarz F. Samavati, Ahmad H. Nasri, Brian Wyvill
Improving the sketch-based interface. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:955-962 [Journal]
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