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Journals in DBLP

Computers & Graphics
2008, volume: 32, number: 3


  1. Accelerated MIP based on GPU using block clipping and occlusion query. [Citation Graph (, )][DBLP]


  2. MSRS: A fast linear solver for the real-time simulation of deformable objects. [Citation Graph (, )][DBLP]


  3. Optimizing the management of continuous level of detail models on GPU. [Citation Graph (, )][DBLP]


  4. Robust watermarking motion data with DL-STDM. [Citation Graph (, )][DBLP]


  5. Evaluation of HDR tone mapping methods using essential perceptual attributes. [Citation Graph (, )][DBLP]


  6. A decompression pipeline for accelerating out-of-core volume rendering of time-varying data. [Citation Graph (, )][DBLP]


  7. Teaching 3D modelling and visualization using VTK. [Citation Graph (, )][DBLP]


  8. Fractal tetrahedra: What's left in, what's left out, and how to build one in four dimensions. [Citation Graph (, )][DBLP]


  9. Introduction to this special issue. [Citation Graph (, )][DBLP]


  10. Bounding-planes Octree: A new volume-based LOD scheme. [Citation Graph (, )][DBLP]


  11. Volume octree with an implicitly defined dual grid. [Citation Graph (, )][DBLP]


  12. Collision detection between complex polyhedra. [Citation Graph (, )][DBLP]


  13. Multimodal volume rendering with 3D textures. [Citation Graph (, )][DBLP]


  14. Volume visualization and exploration through flexible transfer function design. [Citation Graph (, )][DBLP]


  15. Maxine: A platform for embodied animated agents. [Citation Graph (, )][DBLP]


  16. 3D reconstruction and quantification of porous structures. [Citation Graph (, )][DBLP]


  17. An improved no-search fractal image coding method based on a modified gray-level transform. [Citation Graph (, )][DBLP]


  18. Viewpoint-driven simplification using mutual information. [Citation Graph (, )][DBLP]


  19. Masked photo blending: Mapping dense photographic data set on high-resolution sampled 3D models. [Citation Graph (, )][DBLP]


  20. Evaluating the influence of induced passive torques in the simulation of time-varying human poses. [Citation Graph (, )][DBLP]

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