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Journals in DBLP
Tuning Subdivision by Minimising Gaussian Curvature Variation Near Extraordinary Vertices. [Citation Graph (, )][DBLP]
Silhouette Extraction in Hough Space. [Citation Graph (, )][DBLP]
Easy Mesh Cutting. [Citation Graph (, )][DBLP]
Accurate Specular Reflections in Real-Time. [Citation Graph (, )][DBLP]
An Improved Physically-Based Soft Shadow Volume Algorithm. [Citation Graph (, )][DBLP]
Reflected-Scene Impostors for Realistic Reflections at Interactive Rates. [Citation Graph (, )][DBLP]
Multiresolution Random Accessible Mesh Compression. [Citation Graph (, )][DBLP]
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering. [Citation Graph (, )][DBLP]
Texture Adaptation for Progressive Meshes. [Citation Graph (, )][DBLP]
Optimizing Control Variate Estimators for Rendering. [Citation Graph (, )][DBLP]
A Predictive Light Transport Model for the Human Iris. [Citation Graph (, )][DBLP]
Data-driven Local Coordinate Systems for Image-Based Rendering. [Citation Graph (, )][DBLP]
Bayesian Point Cloud Reconstruction. [Citation Graph (, )][DBLP]
Competing Fronts for Coarse-to-Fine Surface Reconstruction. [Citation Graph (, )][DBLP]
Volume-Surface Trees. [Citation Graph (, )][DBLP]
Semantic Photo Synthesis. [Citation Graph (, )][DBLP]
Analysis of Reproducing Real-World Appearance on Displays of Varying Dynamic Range. [Citation Graph (, )][DBLP]
Beyond Tone Mapping: Enhanced Depiction of Tone Mapped HDR Images. [Citation Graph (, )][DBLP]
Real-Time Weighted Pose-Space Deformation on the GPU. [Citation Graph (, )][DBLP]
Dancing-to-Music Character Animation. [Citation Graph (, )][DBLP]
Splicing Upper-Body Actions with Locomotion. [Citation Graph (, )][DBLP]
Wrinkling Coarse Meshes on the GPU. [Citation Graph (, )][DBLP]
Latent Doodle Space. [Citation Graph (, )][DBLP]
Sweep-based Freeform Deformations. [Citation Graph (, )][DBLP]
GPU-based Collision Detection for Deformable Parameterized Surfaces. [Citation Graph (, )][DBLP]
Cache-Efficient Layouts of Bounding Volume Hierarchies. [Citation Graph (, )][DBLP]
Ray Tracing Animated Scenes using Motion Decomposition. [Citation Graph (, )][DBLP]
Direct (Re)Meshing for Efficient Surface Processing. [Citation Graph (, )][DBLP]
A Robust Two-Step Procedure for Quad-Dominant Remeshing. [Citation Graph (, )][DBLP]
Computing discrete shape operators on general meshes. [Citation Graph (, )][DBLP]
Projective Alpha Colour. [Citation Graph (, )][DBLP]
. [Citation Graph (, )][DBLP]
Cross Dissolve Without Cross Fade: Preserving Contrast, Color and Salience in Image Compositing. [Citation Graph (, )][DBLP]
Enhancing the Interactive Visualization of Procedurally Encoded Multifield Data with Ellipsoidal Basis Functions. [Citation Graph (, )][DBLP]
Opacity Peeling for Direct Volume Rendering. [Citation Graph (, )][DBLP]
Topological Structures in Two-Parameter-Dependent 2D Vector Fields. [Citation Graph (, )][DBLP]
Seamless Integration of Initial Sketching and Subsequent Detail Editing in Flower Modeling. [Citation Graph (, )][DBLP]
Virtual Garments: A Fully Geometric Approach for Clothing Design. [Citation Graph (, )][DBLP]
Implicit Surface Modelling with a Globally Regularised Basis of Compact Support. [Citation Graph (, )][DBLP]
Creating Face Models from Vague Mental Images. [Citation Graph (, )][DBLP]
Efficient Large Scale Acquisition of Building Interiors. [Citation Graph (, )][DBLP]
Stroke Pattern Analysis and Synthesis. [Citation Graph (, )][DBLP]
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