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Journals in DBLP

Computers in Entertainment
2008, volume: 6, number: 4


  1. Field - a new environment for making digital art. [Citation Graph (, )][DBLP]


  2. Transition of instruments in The SINE WAVE ORCHESTRA. [Citation Graph (, )][DBLP]


  3. Announcements. [Citation Graph (, )][DBLP]


  4. Interview with Mari Velonaki, Australian Center for Field Robotics. [Citation Graph (, )][DBLP]


  5. Player talk - the functions of communication in multplayer role-playing games. [Citation Graph (, )][DBLP]


  6. Get in the game: An interview with Phil Frazier. [Citation Graph (, )][DBLP]


  7. Level design optimization guidelines for game artists using the epic games: Unreal editor and unreal engine 2. [Citation Graph (, )][DBLP]


  8. Shared spaces: Media art, computing, and robotics. [Citation Graph (, )][DBLP]


  9. Temporal interaction between an artificial orchestra conductor and human musicians. [Citation Graph (, )][DBLP]


  10. A word from the editor. [Citation Graph (, )][DBLP]


  11. The role of semantics in games and simulations. [Citation Graph (, )][DBLP]


  12. Style learning with feature-based texture synthesis. [Citation Graph (, )][DBLP]


  13. Interview with Michael Sanders, Industrial Lights & Magic. [Citation Graph (, )][DBLP]

NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
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